WhereIsMyMind
Member
- Joined
- Oct 12, 2013
- Messages
- 848
o/
For Animate Guardian and Animate weapon I need ID'd items. So this plugin does that.
The name is a little misleading as the plugin does not ID at looting time as I could not find a way to hook that. So once a minute the bot will check, once out of combat, for unID'd items and, if rare, will ID them.
Things you can change with a text editor against the IDonLoot.cs:
1) private static readonly TimeSpan ExecuteInterval = new TimeSpan(0, 1, 0); //hr,min,sec this is the period between checks
2) private bool ShouldIdItem(Item item, object user). You can change this method to configure what you wanted ID'd or not.
Note this is fresh off the IDE and I have seen it working a few times, so untested is the best way to put it.
Thanks to:
toNyx
WIMM
For Animate Guardian and Animate weapon I need ID'd items. So this plugin does that.
The name is a little misleading as the plugin does not ID at looting time as I could not find a way to hook that. So once a minute the bot will check, once out of combat, for unID'd items and, if rare, will ID them.
Things you can change with a text editor against the IDonLoot.cs:
1) private static readonly TimeSpan ExecuteInterval = new TimeSpan(0, 1, 0); //hr,min,sec this is the period between checks
2) private bool ShouldIdItem(Item item, object user). You can change this method to configure what you wanted ID'd or not.
Note this is fresh off the IDE and I have seen it working a few times, so untested is the best way to put it.
Thanks to:
toNyx
WIMM