It should move the char even in combat, right? For me it doesn't...
I'm using the latest version of IWantMovement (checked out a few hours ago) updated Tyrael (with plugin pulsing implemented and enabled) and SitStupid as the botbase. PQR as the CR.
With an assassination rogue:
Enable Facing: True
Enable Movement: True
Max Distance: 22
Move Behind Target: True
Stop Distance: 3
I go into stealth and target a mob:
IWantMovement takes over control and moves the char behind! that mob (still not in combat).
Great so far.
But when I now enter combat, the char will stand in it's place. If the mob moves away it'll still stand where it is...
Didn't I get the concept of this plugin?
I know it was asked for before but I want to give my vote for a movement override / stop as well.
Maybe like in Singular, the (user definable) movement keys like w,a,s,d override the movement routine so that we can move out of aoe effects.
Tia,
Highend