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[Plugin] HGlobes - pick up Health Globes when needed!

Inrego

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Joined
Feb 7, 2010
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Hey I made this plugin to fill a request. I didn't do much testing, but the testing that I did do seemed to work.

You can change the life threshold at line 20.
It will only go for health globes within your LootRange.
 

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don't need it yet, but this is actually quite COOL! was looking for this, too bad it can't be added in a loot rule rather than ANOTHER Plug in =) but thanks for this!
 
don't need it yet, but this is actually quite COOL! was looking for this, too bad it can't be added in a loot rule rather than ANOTHER Plug in =) but thanks for this!
They're treated as items, so there's nothing preventing you from adding them to loot rules. It won't pick them up until after combat though.
 
They're treated as items, so there's nothing preventing you from adding them to loot rules. It won't pick them up until after combat though.
well i assumed that it would have been based on a HP% like yours was, that is why yours would be much more beneficial. =)
 
There is currently a bug with this, I don't recommend using this until I update it.
 
is that gonna be updated?

I hope so this would be useful for the champ farming profiles making the bot go to health orbs at a % of life will least keep it from dying as much and possibly move the character away from champ spells like desecrater.
 
I hope so this would be useful for the champ farming profiles making the bot go to health orbs at a % of life will least keep it from dying as much and possibly move the character away from champ spells like desecrater.

^^ This.
 
Great idea, can't wait for the update.

how about tapping a healing well when needed too ? Sick of watching DB back into a healing well when fighting and not use it when getting low on health :(

G
 
Last edited:
Code:
[22:34:32.557 N] Compiler Error: c:\db test\Plugins\HGlobes\HGlobes.cs(97,21) : error CS0246: The type or namespace name 'SimpleValueRetriever' could not be found (are you missing a using directive or an assembly reference?)
Is this the error everyone else is getting? I know Inrego said it is not working, just curious if this is why.
 
try using the new test version on Belphegor in the Combat routine section on this forum ...
 
Yeah it has been implemented in Belphegor now, so I'm not gonna update this.
 
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