GilesSmith
New Member
- Joined
- Jun 2, 2012
- Messages
- 1,564
- Reaction score
- 34
v1.4.1 uploaded:
-- Slightly improved priority ordering of lootable items.
-- Slightly improved priority ordering of lootable items.
Hey Giles have you tried latest test Belphegor 1.0.0.174.zip?
There is a new config setting at the botttom of general tab called "miscellaneous - destroy object distance"
just wondering if you knew if the code for this would clash with your object plugin code???
quick question. its fully fine to use this with .197 i suppose?
Does not loot chests.
It will loot chests within the "Container Open Range". However the very latest DemonBuddy apparently adds code to force ignoring of chests and stuff - you may need to edit your character settings.xml to enable them there, and let my plugin to the decision making instead. There's a few other forum posts about people finding DB now ignores all containers until they edit that new setting, with or without my plugin.
Been thinking about this myself. Would involve changing yet another core-behavior tree in DemonBuddy (atm DemonBuddy has a behavior tree that handles what to actually do with a shrine/container etc. - but that entire behavior tree is ignored if it detects any attackable units in range), and theoretically it might slow combat down (as currently DB won't update the "items-on-floor" list for things like shrines, containers, loots, while it detects units in range) - but it's "possible"... just might not be massively practical. Though as I've added caching to monster targeting as of v1.5 of monster priority changer, I could probably do the same to world object handler and make it work with almost next to no slowdown at all. I'd then be able to force it to loot items, click shrines etc. as long as they were within XX range even if you were fighting monsters (eg stop fighting and click a shrine if it's within 20 feet... loot an item if it's within 10 feet which is almost point-blank range). It's all on my "possible and about 90% probably to-do list" anyway ;DGiving it a whirl now.
One question, can you make the option to target a shrine before fighting a priority ? Sick to death of watching my toon stand with it's back to a shrine and then after killing the mob getting the shrines, doesn't make sense to me, as any shine is a fighting or loot bonus.
G
It's all on my "possible and about 90% probably to-do list" anyway ;D
How do I enable looting of demonic vessels? And would it be possible to enable looting of coccoons but ignore pile of bones :sIt will loot chests within the "Container Open Range". However the very latest DemonBuddy apparently adds code to force ignoring of chests and stuff - you may need to edit your character settings.xml to enable them there, and let my plugin to the decision making instead. There's a few other forum posts about people finding DB now ignores all containers until they edit that new setting, with or without my plugin.
How do I enable looting of demonic vessels? And would it be possible to enable looting of coccoons but ignore pile of bones :s
OK so I'm having a minor problem with my bot, mainly it is not picking up gold piles. I tried setting it to minimum of 0, and that didn't work, and I've also tried cranking it up a few notches. Basically unless my profile path runs over the gold, it just sits there. It won't even go 2-3 yards to pick up a pileI do have a short pickup radius, is there a setting somewhere i need to adjust?