MonsterMMORPG
Member
- Joined
- Aug 22, 2012
- Messages
- 463
- Reaction score
- 1
elite become far away while fighting and it left attacking elite
was almost killing me
was almost killing me

Could you tell me which Act, what area, and what barricades it's getting stuck on please? I either need to blacklist the barricades (if it shouldn't attack them at all), or tell it to ignore at further range/attack at close range. The debug info will be useful for me too - as the debug line (where it says Destroy...) will tell me the object name, and the SNO (in curly bracers)Same issue standing in front of the barricade, Trinity Debug Line says:"Destroy ..., Moving into range, even not attacking near enemys, just standing there.
Item stats aren't always accurate - it's generally more likely that the item-stats are slightly off by 1 or 2! Even with that being the likely case, items can still be missed through very bad luck depending on exactly where your bot was when it dropped - eg a grey on the edge of the screen while your bot is fighting other things, in an area where the routine/profile has the loot-radius very low to avoid stucks - but as I say, item-stat can mis-count things anyway!Hey giles,
It looks like I have a rare situation that there is a Legendary Item missed pickup by the Bot. My loot settings are all default without any customization.
I have attached the status log file from here. As you can see, there are one lv 61 legendary item dropped and 2 lv 63 item dropped.
As someone else rightly says - depends if you want to be selling 20k quivers all dayOffhand - Quiver 'Target Defiance'. Score = 6980
Dexterity=116. Life Regen=116. Crit Chance %=8. Attack Speed %=15
Isnt the scoring a bit too low for quivers?
The joys of the DemonBuddy nav-system - nothing to do with me or Trinity I'm afraid. We all get that grid segmentation message, is something to do with DB's dungeon navigation code (even if you aren't in a dungeon).Why bot sometimes just stops and DB tells me this: [12:39:33.619 N] ========== Grid segmentation resetting!!! ============ then after some time he leaves the game.
This plugin keeps getting better and better. Awesome job.
Any ETA for when DHs will be able to use this?
The "||" is an "or" command. All you have done is *remove* one of the possible leap reasons (which is an allowance for taking lots of damage against just greys). So instead of "Low health *OR* distance >= 18 *OR* elites within 30 feet", you're now doing "distance OR elites".p.s. There shouldn't be a health threshold for Leap either. You don't wait til you're taking damage, you should Leap on cooldown, especially when killing packs, because it's a safe assumption you will be taking some damage while in melee range.
(playerStatus.dCurrentHealthPct <= 0.9 || targetCurrent.fCentreDistance >= 18f || iElitesWithinRange[RANGE_30] > 0) &&
->
(targetCurrent.fCentreDistance >= 18f || iElitesWithinRange[RANGE_30] > 0) &&
I have a fix ready for next release for "large object" monsters, and am working on barricade stuff still (current release is a little experimental for barricades!Hello giles,
Found a problem with Azmodan and any other Unique boss monster with a huge body. Right now the trigger range for explosive blast and frost nova is 12 which is perfect expect for boss's like Azmodan due to his huge body he will still get hit by explosive blast and frost nova even while the bot (debug bar) is showing him to be 24 yards away. Some sort of extra check for that would be really great as it would speed up the killing of said boss's for critical mass wizard builds because right now Explosive Blast is not triggered at all in these boss fights.
Not yet, but I haven't forgotten about DH's - but as you can see from the changelog, other things have been taking my time!This plugin keeps getting better and better. Awesome job.
Any ETA for when DHs will be able to use this?
Can you give me their SNO codes?can you add an option to avoid weapon and armor racks?
Thank you! I much appreciate the donations from people - they certainly help keep me in supply of coffee and noodles! (and every donator can pride themselves on being in a special approximately 1% of the total plugin users!?5 donatedNot much but payday is tomorrow so more will come
)
Dying much more with 1.4.7. Normally I'm at 0.6 dph in Act 3
Total tracking time: 1h 53m 1s
Total deaths: 4 [2.12 per hour]
taker21:
Could you tell me which Act, what area, and what barricades it's getting stuck on please? I either need to blacklist the barricades (if it shouldn't attack them at all), or tell it to ignore at further range/attack at close range. The debug info will be useful for me too - as the debug line (where it says Destroy...) will tell me the object name, and the SNO (in curly bracers)Oh! Also, which class are you/which attack did the debug message say it was trying to use (if any)? That might effect the attack ranges!
Have you got more specific feedback than that? What class is this with? Have you watched the bot? Are you able to ascertain what is causing more deaths? Are you using the new "Kamikaze" goblin option (which really is kamikaze, but users requested it)? is it an issue with the new target-weighting, perhaps because I "fixed" priority code, it suddenly made the huge priority weight shamans had be too high (and that value should perhaps now be reduced, now that weights are better)? Are you getting body-blocked but not priotizing close-targets when blocked? Some info is good. More info is great. No info makes me a sad panda![]()
if (!bBuffsOnly && !bWaitingForSpecial && !bAvoidanceEmergency && hashPowerHotbarAbilities.Contains(SNOPower.Barbarian_HammerOfTheAncients) && !playerStatus.bIsIncapacitated &&
(playerStatus.dCurrentEnergy >= 85 || (playerStatus.dCurrentEnergy >= 55 && targetCurrent.iThisHitPoints >= 0.50) ||
(playerStatus.dCurrentEnergy >= 20 && (GilesHasBuff(SNOPower.Barbarian_WrathOfTheBerserker) ||
targetCurrent.bThisEliteRareUnique || targetCurrent.bThisMinion || targetCurrent.bThisTreasureGoblin || targetCurrent.bThisBoss || playerStatus.dCurrentHealthPct <= 0.50))) &&
GilesUseTimer(SNOPower.Barbarian_HammerOfTheAncients))
{