Hi again Giles!
2 questions this time
1. Is there also another way of donating instead of PayPal?
2. About Stash loot stuff.
I've reserved my first and second stash tab. So basically all the loot should go to tab 3. (Using custom loot rules btw, but you knew that because of earlier posts)
I've seen some loot being stashed on the first tab tho. I researched a little bit and there's a strange thing going on. I'll also tell the difference when not using Trinity, maybe it'll help.
When not using Trinity, DB will go to my stash.
It will go to tab 3 and deposit its loot. (Sounds excellent, just the way I want it.)
When using Trinity, he'll go to my stash.
It will stay on tab 1 (which is a bit weird.)
And it will deposit its loot. (Which is great, but since tab 1 is opened, sometimes loot will be deposited in the first tab, instead of the 3rd one.)
(Most of the mats which are being dumped in the stash are already on tab 3, so when additional loot is dumped, it will automatically go to the 3rd tab also. New items are sometimes dumped on the first tab, which happened with a weapon. Weird thing is: plans & Designs were dropped on the 3rd tab....????? That didnt make much sense to me tho. But maybe it was just coincidence. Just to give you some more info: I got lots of space left on tab 3, so that wont be the problem)
Any ideas on this one?
(btw: I can confirm the 'stuck' position in ACT 3 when walking towards the Blacksmith to Salvage)
needed? Not that it matters, but isn't that a redundant check?playerStatus.dCurrentEnergy < 160
the barbar is not using rend too often, how can I have it to use it more frequently, thx =)
Suggestion :
Decrease the range of critical mass wizards' energy twister spamming. My wizard casts it quite a long ways away from some monsters, resulting in waste of arcane power since the spell's direction is completely random. I took a look at your code and you seem to have it set at 10f - I changed it to 1f and it helped quite a bit.
Also, in your if statement (line 5635), is needed? Not that it matters, but isn't that a redundant check?
JoeC:
Well, yes, I'm not really sure what else you would expect in the circumstances!? :O For normal elites that are out of your routine's kill range... well... they're out of range! You'll have to hope they come back into range as your bot moves around again after the goblin, or use the (work in progress experimental and slightly dodgy) backtracker, or increase the max "kill radius" in your routine/profile!
This is a problem with DB's built in unstucker (no way to disable it), or another plugin you have, or a profile manager/the routine. Those messages are not related to Trinity at allQuestOrderManager.OnBotStop(). Resetting caches. My logs are full of this, And what happends is that the diablo freeze for 0.5 seconds and then resume game and run like 1 step. Tehn do that over and over and logs are full of "QuestOrderManager.OnBotStop(). Resetting caches."
//Rez
For now, try disabling salvaging (stick to selling stuff), if you are in act 3. A screenshot of where it gets stuck may help determine the exact cause thoughUntil today I had no problem with it.
Today I don't know with either new DB or new plugin bot is getting stuck near stash. I mean it has tp to town to ident and when he comes to stash he just stop moving..Any idea?
I use UnStuckMe and I disabled Giles unstucker while ago.
As I said in my first message to you - the routine/profile you run sets this value live - so forget about editing it yourself in the DB settings tab, that setting will constantly be over-ridden. If you want a higher kill radius overall, then you will have to edit the .xml's of the routine/profile you use, or ask the profile maker to increase the radius a bit for you.I had set my profile radius to 80 and set non elite via plugin to 13, but as i mentioned in another thread of DB support, The radius i set gets automatically reverted to a number depending on the profile which is active. I think it sets it to 35. I just wanted to get your take on how elites are bing prioritized, as he would hunt down the goblin even when its out of range, i thought the same would be for elites.
Was it just after entering a portal, or in an area of map with particularly tight corridors and narrow bends? If so then it will be your routine/profile having an extremely short kill radius for that map-zone set to help prevent stucks. I find that most routines/profiles actually have this value set far too low (lower than is necessary), and they could all be increased by about 10 foot or so in every single routine I've seen to date - especially since Trinity handles unreachable monsters a lot better than default DemonBuddy/Belphegor does.Great plugin you made Giles and it keeps getting better and better
(still a great mystery to me how you managed to learn C# so damn quick and achieved this level of programming in such a short time!)
Anyways I just wanted to report something weird:
As I said in my first message to you - the routine/profile you run sets this value live - so forget about editing it yourself in the DB settings tab, that setting will constantly be over-ridden. If you want a higher kill radius overall, then you will have to edit the .xml's of the routine/profile you use, or ask the profile maker to increase the radius a bit for you.
got troubles with "barricades" since latest updates...
any1 else seen this?
nothing big, but the bot is loosing some seconds at some barricades. (Act3, e.g. field of slaughter at the beginning)
I'll give this a test when the servers come back; I had set it at 10 because at 1f, it cast behind the monsters sometimes and got no crits, I see that sometimes it tries to cast at about 20f too, IF it was attacking a previous monster at 10 feet and new monster is within the range of attack, so the bot doesn't think it needs to move to the new target even though it maybe 17f away.