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[Plugin] Giles Trinity

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Bug report
My wizard doesn't use any Armor skills at all, IceArmor, StormArmor and EnergyArmor
I suspect it's priority of use is very low or use frequency is too set to long
maybe due to I have both familiar and magic weapon
or maybe due to I have archon on as well
I'm unarmored in combat at times
please have a look at it
need all my buffs ON before using archon
thank you giles
 
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MONK Serenity fixed
MONK breath of heaven question :

This code is used for breath of heaven

// Breath of heaven when needing healing or the buff
if (!bBuffsOnly && (playerStatus.dCurrentHealthPct <= 0.6 || !GilesHasBuff(SNOPower.Monk_BreathOfHeaven)) && hashPowerHotbarAbilities.Contains(SNOPower.Monk_BreathOfHeaven) &&
GilesUseTimer(SNOPower.Monk_BreathOfHeaven) &&
playerStatus.dCurrentEnergy >= 30 && PowerManager.CanCast(SNOPower.Monk_BreathOfHeaven))
{
return new GilesPower(SNOPower.Monk_BreathOfHeaven, 0f, vNullLocation, iCurrentWorldID, -1, USE_COMBAT_ONLY, USE_SLOWLY);
}

does this not need same fix as serenity?
Meaning change the USE_SLOWLY to USE_INSTANTLY?
 
Seems that overpower as well as rend have the wrong range, it goes off to farrr :(
 
It still doesnt spam Spirit Walk for movement.
Is tps working? I maxed it and I see no affection on my CPU.
My WD is still putting first Acid Cloud above his head every time, even if there are no mobs in range.
 
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Got through a decent chunk of replys but there are 50+ pages now so I didn't get to em all. Not sure if this has surfaced yet.

My barb refuses to use bash. He is attacking somehow without using the left click skill, just plain attacks. I know this because not only is there no animation to the swing aside from the swing itself, but i have punish rune active and my dps never changes.

Odd thing is he uses it on objects to clear them, just not on mobs.
 
serenity not cast fast enough when in incapacitated state.

original code

// Serenity if health is low
if ((playerStatus.dCurrentHealthPct <= 0.50 || (playerStatus.bIsIncapacitated && playerStatus.dCurrentHealthPct <= 0.60)) && hashPowerHotbarAbilities.Contains(SNOPower.Monk_Serenity) &&
GilesUseTimer(SNOPower.Monk_Serenity, true) &&
playerStatus.dCurrentEnergy >= 10 && PowerManager.CanCast(SNOPower.Monk_Serenity))

i think it should be better if we do it like this

// Serenity if health is low
if ((playerStatus.dCurrentHealthPct <= 0.50 || (playerStatus.bIsIncapacitated && playerStatus.dCurrentHealthPct <= 0.90)) && hashPowerHotbarAbilities.Contains(SNOPower.Monk_Serenity) &&
GilesUseTimer(SNOPower.Monk_Serenity, true) &&
playerStatus.dCurrentEnergy >= 10 && PowerManager.CanCast(SNOPower.Monk_Serenity))
 
Anyone having problem with drinking potions becose after i upgraded to 1.2 ,my hero wont drink any potions
 
Was looking through your code and think I spotted a bug?

The third test here should be for intelligence not dex right? from line 7361 in v1.3.

Code:
                        double iSpecialBonus = 0;
                        // All resist gets a special bonus if paired with good strength and some vitality
                        if ((iHadStat[STRENGTH] / iThisItemsMaxStats[STRENGTH]) > 0.5 && (iHadStat[VITALITY] / iThisItemsMaxStats[VITALITY]) > 0.3)
                            if (0.45 > iSpecialBonus) iSpecialBonus = 0.45;
                        // All resist gets a smaller special bonus if paired with good dexterity and some vitality
                        if ((iHadStat[DEXTERITY] / iThisItemsMaxStats[DEXTERITY]) > 0.5 && (iHadStat[VITALITY] / iThisItemsMaxStats[VITALITY]) > 0.3)
                            if (0.45 > iSpecialBonus) iSpecialBonus = 0.45;
                        // All resist gets a slight special bonus if paired with good intelligence and some vitality
                        if ((iHadStat[DEXTERITY] / iThisItemsMaxStats[DEXTERITY]) > 0.5 && (iHadStat[VITALITY] / iThisItemsMaxStats[VITALITY]) > 0.3)
                            if (0.25 > iSpecialBonus) iSpecialBonus = 0.25;

btw love your stuff, keep it up!!

This is definitelly a bug... take a look on this giles ;)

btw great work!
 
Question - Monk

Is it possible to first use Deadly Reach /Foresight/ after 3 strike (buffed +18% dmg) use primary attack Fists of Thunder?
 
No idea what u did with the latest update 1.3.... when it reaches a pack i get 3 FPS!
 
Giles, I have one problem... I don't know what I am doing wrong.....

I did a fresh install in C: (DB folder), downloaded your plugin, created a folder called plugins, put your plugin inside, downloaded that combat routines, put inside combat routines folder...
Started DB, activated your plugin and restarted DB.

When I start db your plugin start by itself (perfectly) and after I choose the profile (in case, act3 elite farm) it stay in the town.. doesn't move or anything.

I choose giles as combat routine, I am not new botting, I use your plugins since they was available.. but I don't know what I am doing wrong.. =/

Here is what demonbudy says:

[09:37:32.389 N] Demonbuddy v1.0.952.222 started
[09:37:33.858 N] Logging in...
[09:37:34.464 N] Attached to Diablo III with pid: 5156
[09:37:34.467 N] Flashing window
[09:37:36.918 N] [GilesTrinity] *******************************
[09:37:36.918 N] [GilesTrinity] ENABLED: Giles Trinity now in action!
[09:37:36.918 N] [GilesTrinity] *******************************
[09:37:37.680 N] Failed to load profile: Path to profile element is not valid; file not found
[09:37:50.482 N] Current bot set to Order Bot
[09:37:50.482 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[09:37:57.750 N] Chose Giles Routine For Use With Plugin as your combat routine.
[09:37:57.966 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[09:37:58.150 N] Waiting 10 seconds before next game...
[09:38:08.241 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[09:38:14.520 N] GameChanged. Clearing actors
[09:38:14.643 N] ========== Grid segmentation resetting!!! ============
[09:38:14.643 N] Game joined, Reloading profile.
[09:38:14.855 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
[09:40:14.900 N] Inactivity timer tripped! Leaving game
[09:40:14.901 N] Leaving game
[09:40:14.910 N] Last run acquired 0 gold.
[09:40:19.911 N] Waiting 10.4 seconds before next game...
[09:40:30.375 N] Creating new game, Params: <Act:A3 Difficulty:Inferno Quest:101758 QuestStep:1 ResumeFromSave:False IsPrivate:True>
[09:40:36.510 N] GameChanged. Clearing actors
[09:40:36.623 N] ========== Grid segmentation resetting!!! ============
[09:40:36.623 N] Game joined, Reloading profile.
[09:40:36.831 N] Loaded profile [A3 - Inferno]Champion-Hunting 1.0 Silhouettes Profile Starter!
 
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would it be possible to use bash/pulverize at range when stuck fighting jailer/waller elites?
 
Frenzy sometimes keeps going away.
For Barb made for attack speed + LoH is it very vital for bot to attack at least something even if it is not important. Sometimes Barb sticks to its target and alsmost gets normal frenzy attack but upon changing targets he begins to stall sometimes.
Or if his targets goes away, he need just to attack something.
Notices several times him dying because he was unable to do it and loosing HP.
 
Thanks for plugin, it's great

How can I make the bot put the fallen shamans ( the fireball chucking faggots ) as #1 kill priority? The bot will spend forever killing the little dudes that the fallen shamans spawn over and over.
 
Hi Giles, seems since 1.3 when in fights diablo slows right down any ideas? playing a monk.
 
Monk attacks slow, moves around a bit more then it should, and never seems to cast serenity when he really needs it.
 
posting your computer specs would be wise when complaining about low fps.
 
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