v1.9.4 Uploaded:
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Important: v1.9.4+ requires DemonBuddy #204+ (08th August DB release).
-- Stashing, Salvaging and Selling item speeds now much more human-like, including randomized times for every single item handled.
-- Much more robust item-pickup code works faster and now much less prone to memory-read errors.
-- Safety pauses added at end of stashing, selling and salvaging to help prevent DB trying to stash/sell/salvage the final item twice.
-- Item Statistics for item pickups no longer ever grant +2 pickups for 1 item. (item DROP stats were unaffected by this bug).
-- Better handling of the three different follower-item-types.
-- Initial support for total blocking % scoring on shields (still needs some work on the scoring in a future update, but does have some weight now).
Test backpack Note: DB still has issues with caching and reporting incorrect item data when the bot is stopped. If the "test backpack" button is giving unusual results (getting item names wrong/giving bad scores etc.), restart DemonBuddy and try again. This
does not affect the stasher!. This only affects the Test button (DemonBuddy now clears the item cache while the bot is running, but not while it is stopped!).
Hey Giles!! hows new DB ver looking? any good changes on memory reading bugs? also look like Apoc with your help definitively fixed plugin loadin problem with reloggers??
Greetings m8
New version seems good so far - not seen any unusual errors, but it tended to be other people that experienced the item-reading-errors more than me! Also the new version only fixes it while the bot is running, not stopped - so the "test backpack" button can still break if you leave/join a new game while DB is running (so best to restart DB before using test backpack button until they give plugins a way to force-clear the cache even if DB isn't currently running a routine).
No idea about reloggers, I've never used any - I'd like to invite anyone that wants to experiment a little, to try a relogger for a while, and report back here with which relogger they tested, and whether or not it still has problems! (ie see if a town-run routine seems to work fine, correctly stashing, salvaging and selling the right things - it used to fail altogether as the plugin hadn't loaded up if reloggers launched DB previously).