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[Plugin] Giles Stash & Loot Rule Replacer

Is there a way to make this sell non stashed items instead of salvaging? Seems to make more sense after essence price dropped so low.
 
Is there a way to make this sell non stashed items instead of salvaging? Seems to make more sense after essence price dropped so low.

this. essences/tears are worth less than 800. worth it to vendor the rares instead of salvage. how would one change this?
 
Wait for the next release.

According to Giles he said yesterday that it would be out in 24-36 hrs starting from yesterday
 
For those waiting for an update, might be another day or so. But new upcoming version now has custom vendor/sell code, quick option to sell junk instead of salvage (with junklogs working for selling), faster item looting, more error-checking and logging for people who have lots of DemonBuddy memory reading issues, and salvage and sell code will no longer needs any loot-rules at all - it will intelligently select what to salvage or sell based on your options. Also the config window is receiving an overhaul to give people even more customisation:

LUpnZ.jpg


I hope to have version 1.7.1 released within the next 24-36 hours :)

looks awesome giles getting better and better.

not sure if its possible but since you have vendoring option in now i wonder if theres a way to make it vendor trash stuff we arn't going to keep that has a sell value above a certain amount, and if its below that amount it salvages it?

im thinking here about crafting mats for selling on AH. so say a mat is selling on AH for about 700g, but the trash items vendor value is 1k gold, its better to vendor that then salvage. if its vendor value is below 700g it is better to salvage it.

does that make sense?

would be awesome if that could be possible to do.
 
is it possible to use this with the russian language version?
 
Hi guys, new version coming out soon, just going to test it on all my bots for the next 2-3 hours or so and make sure everything looks ok and make any adjustments needed first. All those new filter options I posted a screenshot of last night will be in, there will be a new rules-file attached to 1st post which I will paste below so you can see how "important" loot-rules are with the next version :) There is also less errors for those that had a few pickup problems (should solve a lot of the problems), item pickup is faster when lots of items drop at once, blue items with one stat (near max or max GF/MF/life-on-hit) will get good score to be filtered, and a few other little things. Not long now!

Edit: Forgot. here's all you'll need for loot-rules in the upcoming version, though you can always use your own custom-loot-rules instead if you don't want to use the plugin's filters :)
Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Giles Stash Replacer Plugin Rules - ONLY USE WITH PLUGIN ENABLED" useRoundedValues="false">
<!-- These loot rules are really for people that don't use World Object Handler to disable/ignore item pickup rules -->
 <Priority />
 <Categories>
  <Category ruleType="PickUp">
   <ItemRule itemName="*" />
  </Category>
 </Categories>
</ItemRules>
(yes, that's it, and even that's not even needed if you use world object handler to ignore item filtering!)
 
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Well i guess i have to sit up and wait for that one then :)
 
hey Radonic, hopefully the new version will fix the pick items issue. I've been running your A1 profile with giles stash plugin for days, the bot missed at least 30% of the lv61+loot on the ground. It's like there's a conflict between your profile and his plugin. Everytime when an elite is down and load of items dropped, your profile said "run to the next waypoint!", and his plugin said "go back and loot!". And normally, you win XD
 
hey Radonic, hopefully the new version will fix the pick items issue. I've been running your A1 profile with giles stash plugin for days, the bot missed at least 30% of the lv61+loot on the ground. It's like there's a conflict between your profile and his plugin. Everytime when an elite is down and load of items dropped, your profile said "run to the next waypoint!", and his plugin said "go back and loot!". And normally, you win XD
HAHA this is possibly the funniest post ive see so far :P You know that a profile is more like a map of GPS cordinates :P It doesnt do that much more... So its more like DB saying run to next WP and the plugin saying, i failed telling DB to look that item xD

You should write childrens books :D <3<3
 
and btw, very often if bag got full during the a1 champion run, the bot TP and stash, TP back, and get stucked...after stucking for minutes the profile restarter plugin will force the bot TP back again and run the whole profile from the beginning, even those maps are already explored. It seems the bot can't remember which maps were already done and which not.
 
Had nothing stashed after 9 hours overnight seems strange. When i checked he had a full backpack and 0 durability, so im guessing it was a night full of db glitches.

What are these log errors?

[13:01:52.318 D] System.NullReferenceException: Object reference not set to an instance of an object.
at Zeta.Internals.Actors.DiaObject.Interact()
at GilesStashReplacer.GilesStashReplacer.GilesOptimisedPickup(Object ret)

14:23:56.296 D] System.AccessViolationException: Could not read bytes from 00000000 [299]!
at Zeta.MemoryManagement.ExternalProcessReader.ReadBytes(IntPtr address, Int32 count, Boolean isRelative)
at Zeta.MemoryManagement.ExternalProcessReader.Read[T](IntPtr address, Boolean isRelative)
at Zeta.Internals.Actors.DiaObject.()
at Zeta.Internals.Actors.DiaObject.get_Position()
at GilesStashReplacer.GilesStashReplacer.GilesOptimisedPickup(Object ret)

Maybe my RAM has got problems? The log is so full of errors.
 
Giles getting items with 0 score on junklog items what means?? getting lots of em..
 
cant wait for the new version, maybe db can give giles the sourcecode so he can fix it up for them hahaha
 
just wondering, does this pickup all legendaries? or do I have to use custom rules for <61 ilvl legendaries?
 
Hi guys, new version coming out soon, just going to test it on all my bots for the next 2-3 hours or so and make sure everything looks ok and make any adjustments needed first. All those new filter options I posted a screenshot of last night will be in, there will be a new rules-file attached to 1st post which I will paste below so you can see how "important" loot-rules are with the next version :) There is also less errors for those that had a few pickup problems (should solve a lot of the problems), item pickup is faster when lots of items drop at once, blue items with one stat (near max or max GF/MF/life-on-hit) will get good score to be filtered, and a few other little things. Not long now!

Edit: Forgot. here's all you'll need for loot-rules in the upcoming version, though you can always use your own custom-loot-rules instead if you don't want to use the plugin's filters :)
Code:
<?xml version="1.0" encoding="utf-8" ?>
<ItemRules name="Giles Stash Replacer Plugin Rules - ONLY USE WITH PLUGIN ENABLED" useRoundedValues="false">
<!-- These loot rules are really for people that don't use World Object Handler to disable/ignore item pickup rules -->
 <Priority />
 <Categories>
  <Category ruleType="PickUp">
   <ItemRule itemName="*" />
  </Category>
 </Categories>
</ItemRules>
(yes, that's it, and even that's not even needed if you use world object handler to ignore item filtering!)

f5 f5 f5
 
v1.8 Uploaded:
-- Huge overhaul of the new plugin-based item filtering and config window - massively customizable item pickup handling now.
-- DemonBuddy vendoring/selling routine now replaced with my own - sells items one-at-a-time, like my salvage and stash routines.
-- Option to sell all junk (non-stash-worthy) items instead of salvaging them.
-- Option to pick between using plugin item pickup filters, or use your own custom pickup loot-rules if my filters don't give you enough options.
-- If you use Giles World Object Handler Plugin option to "Disable Loot Rule Filtering" - you no longer need any loot rules! It won't matter what you pick.
(If you do not use my world object handler plugin, then use the new almost-empty loot-rules added to the downloads - even custom loot rules no longer need sell or salvage categories
-- Sell and salvaging now have no requirement for loot-rules - will intelligently salvage all items that give inferno craft mats if you have salvaging enabled, and will sell everything else that isn't stashed.
-- Item pickup speed vastly optimized when many items are in loot-range.
-- Many item pickup errors fixed, more error handling and diagnostic logging added incase of pickup problems/loops.
-- Blue jewelry with a single stat of max GF, MF or Life-On-Hit will now get enough score to be stashed with default scores.
-- Various other minor tweaks and alterations.

JjPGc.jpg
 
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gilesmith i would like to ask i from agb change to sakrtoh faster possible speed. but it still take gem when i disable it and whites ?
 
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