meatsaladwtf
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- May 4, 2014
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Can i ask how does the Ice climber one works? How do i set the settings for it?
first page (enlarge spoiler)I must say that this plugin is one of my favorites. Im using it mainly for Nemesis/Shines. What are you guys using it for?`Is there any information on which items that are working with this addon?
That's interesting. It will find the first item and return that Dynamic ID. So it must have showed up first in your inventory. Maybe I can add a check to make sure the item is identified first.Still using this and it works just great. Think I found a little problem tho and don't know if it's already mentioned or not since there is nothing about it on first post.
Bot was passing by shrines and not changing for the bracers (it said he did in the db).
So I checked and I had found Nemesis Bracers so I guess the bot was trying to change for the ones that were just found.
Can you make an option for dual Danetta? If there are no monsters in sight (80ft) swap those two, then swap back to old weapons if enemy spotted![]()
i got a question about ignore when immun:
i have always 4p blackthorns
but it looks like for molten and so on it switches, its not a big deal but sometimes they got other affixes so it could be better when he ignore from what iam already proteced
edit:
+ [Gloves of Worship] (10min instead of 2 for shrine/well buffs dosen´t work on pylons) not 100% sure if it works when you just swap them.
edit2:
not sure if its possible, i think i would be nice if the plugin would temporaly override the avoidence settings of trinity.
if there are i.e. 3 kinds of elemental dmg, he could still avoid the stuff that does matter, but won´t run out off things that provide heal (neck) / dosen´t matter.
so ppl could set the value higher and still won´t waste much dps.
a.ActorSNO == 359703
rift bosses fresh new added extreme cold damage AOE
thanks for great plugin
Here is zoltunKulle, he is mostly arcane, so with Countess Julia he's pretty much harmless save the fireball, which hardly does damage.
[TabUi]
Unit ActorSNO: 358208 Name: X1_LR_Boss_ZoltunKulle-37900 Type: None Radius: 12.51 Position: x="1057" y="952" z="0" (1057, 952, 0) Animation: ZoltunKulle_stunned_01 has Attributes:
Level=70, TeamID=10, HitpointsCur=1315482250, HitpointsMax=1326167277, HitpointsMaxTotal=1326167277, Stunned=1, LastDamageACD=2014838864, ProjectileReflectDamageScalar=1065353216, BuffVisualEffect=1, DOTDPS=1239258702, MinimapActive=1, BountyObjective=1,
Ice Climbers will only swap in if Cold is detected currently. Need to change Ice Climbers to their own and check for Jailer and such as well.Can i ask how does the Ice climber one works? How do i set the settings for it?
Please provide me with ActorSNO, you can dump it in the gearswap config menu.Shukrani's Triumph for Spirit Walk while out of combat would be greatly appreciated. I find that DB backtracks a lot in rifts, this would help the bot backtrack faster and get back to normal faster.
Why do you want this in barricade?can you add Chilanik to barricades?
Oops I'll fix that in a bit.hi borderjs, the new revision closes the backpack while stashing and vendoring also buying from kadala.
Well Done. This gonna be a default plugin for DB in the futureSVN Revision 20
- No longer will close backpack when in town when using that option.
// Current Health Percentage is higher than setting
if (Player.CurrentHealthPct * 100 > Settings.WorldObject.HealthWellMinHealth)
{
objWeightInfo += "HealthWellMinHealth";
break;
}
// As a percentage of health with typical maximum weight
cacheObject.Weight = MaxWeight;1-Player.CurrentHealthPct);
// Current Health Percentage is higher than setting
/* if (Player.CurrentHealthPct * 100 >=Settings.WorldObject.HealthWellMinHealth)
{
objWeightInfo += "HealthWellMinHealth";
break;
}*/
// As a percentage of health with typical maximum weight
cacheObject.Weight = MaxWeight;