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[Plugin] GearSwap

Hi, gearswap extreme does check full gear set before skill is used, also you can set a slider for how long the set should be equipped for, i call that the skill window and what it does is it pauses gear swapping operation per setting duration

I took a closer look at GSX (like that? lol), and found this:
Update: v2.1
1. Added skill window slider, this slider determines how long the gear should stay equipped before getting swapped out (Warn: this duration is how long the pulse will be paused. Condition statuses gears will get affected, so don't set too long)

So while the skill window allows you to lock the gear, stopping all pulses during that timeframe makes the plugin unusable for me just for that specific purpose. As an example, I have Trinity set so that it stands in Arcane since I have a Countess Julia, and not being able to detect that condition during Archon nullifies any advantage I might have without Vyr's set bonus (ie. I'd rather go without the set bonus than it not detecting other conditions while in Archon). This also wastes Harrington's buff while in Archon, if using the skill window slider.

Now, if you could lock specific pieces and still detect and swap other conditions, that'll be ideal.
 
Does this work in group public games? It's great when I bot rifts etc solo, but when I want to manually play (and just have GS deal with conditions and swap stuff), it only works when I play solo. Once I join a public game and turn this on (with blank profile), DB just spams an error over and over.
 
Does this work in group public games? It's great when I bot rifts etc solo, but when I want to manually play (and just have GS deal with conditions and swap stuff), it only works when I play solo. Once I join a public game and turn this on (with blank profile), DB just spams an error over and over.

In the first post there is a link to a blank combat routine that you can use along with a blank profile. With those 2 combinations you can use any plugin you like while playing manually. This is what I do when playing with friends.

How do you I find the ActorSNO of the item?
Open up the config menu of GearSwap and click Dump ActorSNO and it will list all items in your inventory/equipped and their ActorSNOs.
 
noticed it does not swap to cold immune ammy vs the riftboss rime even tho its damage is all cold
 
Open up the config menu of GearSwap and click Dump ActorSNO and it will list all items in your inventory/equipped and their ActorSNOs.


[GearSwap] Item: Shukrani’s Triumph - ActorSNO: 272070

Will the plugin switch back my old mojo when condition is not met? I currently use a Thing of the Deep.
 
SVN Revision 16/17
  • Code Cleanup - Separated functions and used better coding techniques. Added additional error checking and exception handling.
  • Due to better coding I have added a configuration option to allow you to determine how often GearSwap will pulse. (This used to be 1 second. I have lowered it to every .5 seconds with the option to go down to .25 if you prefer. You can also increase it to up to every 5 seconds if you would like to save on resources.)
  • Added the following statuses: Puzzle Ring, Shi Mizu's Hoari
  • Added support for the following items: Puzzle Ring, Shi Mizu's Haori, Sebor's Nightmare
  • Added the following Config Options:
    • Low Health Duration - This will determine how long you will keep your Rogar's Huge Stone equipped after you go above the Low Health
    • Percentage.
    • Pulse Interval - Explained above
    • Shi Mizu's Hoari % - Since Shi MIzu's Hoari can roll 20%-25% you will need to set your % here.
    • Puzzle Ring and Shi Mixu's Hoari enabling checkboxes.
  • Really added support for Harrington's Waistguard. Apparently I forgot to update the file to SVN/Zip file last time.
  • Added a button to reset the priority list to default in config options.
  • Fixed the handling of priority files that were missing statuses.
  • Changed how Pox Faulds works - Since cloud now disappears when you unequip the item. It will now stay equipped as long as you have the stinky buff IF there is at least 1 monster within 12 yards.

Thanks for adding the puzzle ring, one fix if you don't mind, the white items the goblin can pick up is ItemQuality.Inferior in addition to the ItemQuality.Normal

Thanks for this, and excellent update!!!
 
noticed it does not swap to cold immune ammy vs the riftboss rime even tho its damage is all cold

Since Rift Bosses list no affixes I think its hard to determine this. If Rime always does cold and the name appears as Rime maybe I could do it. When you encounter Rime if you could dump the data in DB and shoot it over I will see what I can do. I will run some rifts to see if I can find him myself as well.
 
Thanks for adding the puzzle ring, one fix if you don't mind, the white items the goblin can pick up is ItemQuality.Inferior in addition to the ItemQuality.Normal

Thanks for this, and excellent update!!!
I will add this.
[GearSwap] Item: Shukrani’s Triumph - ActorSNO: 272070

Will the plugin switch back my old mojo when condition is not met? I currently use a Thing of the Deep.
Yes
 
borderjs,

Thank you for this great plugin. My bot is much more efficient with this.

With that I have a request. I am not sure if it is possible, but I've noticed that my bot sometimes gets surrounded by enemies and die while trying to go for Health Globes. Is it possible to equip Illusory Boots when the bot goes for the Globes with configurable amount of enemies around within radius?

Once again, thank you for your hard work!
 
borderjs,

Thank you for this great plugin. My bot is much more efficient with this.

With that I have a request. I am not sure if it is possible, but I've noticed that my bot sometimes gets surrounded by enemies and die while trying to go for Health Globes. Is it possible to equip Illusory Boots when the bot goes for the Globes with configurable amount of enemies around within radius?

Once again, thank you for your hard work!
Sounds like a PREMIUM feature since that's what the world is coming to lol. But seriously, we could do something like an Oh Shit trigger, < configurable health with x mobs around equip those. I have no control over when you go towards health globes but that is trinity configurable.
 
Another small suggestion, depending on how easy it is to implement: disable the nemesis bracer swapping (don't think there are any other swaps where it would be useful) while combat is disabled in Trinity. I don't think I ever died from spawning elites while running bounties in zerg mode, but it wouldn't hurt to not spawn extra elites when just running away from everything!
 
@borderjs:

Here is the Rime ActorSNO if you needed it:

Code:
[2002049C] Type: Monster Name: X1_LR_Boss_morluSpellcaster_Ice-24105 ActorSNO: 344119, Distance: 30.07158
 
bug report:

for some reason it is not swapping to the TRAG'OUL COILS before clicking the EXP WELL, it is working perfectly only with the LIFE WELL but with the EXP one it is not working. I myself couldn't identify why it is not swapping to, most of the time it doesn't even show up in the log, i assume that it doesn't even recognize the EXP WELL as a WELL, thus it doesn't log it.

Here's the log:
View attachment 14988 2014-05-22 06.11.txt
 
Last edited:
bug report:

for some reason it is not swapping to the TRAG'OUL COILS before clicking the EXP WELL, it is working perfectly only with the LIFE WELL but with the EXP one it is not working. I myself couldn't identify why it is not swapping to, most of the time it doesn't even show up in the log, i assume that it doesn't even recognize the EXP WELL as a WELL, thus it doesn't log it.

Here's the log:
View attachment 130314

It doesn't work with EXP wells from my testing. Has this changed?
 
Think of it as becoming another class for 20 seconds, with all new skills and toolbar. But yes, locking specific pieces would work, although I have also noticed that it's sometimes activating Archon with those pieces off (as there are other conditions before goign into Archon mode), nullifying my Vyr's set bonus too (the 4 pc bonus gives us all the runes at the same time). I guess I'll have to wait till the extreme changes are worked in before us Archon users have more to recommend.

For Archon players with Vyr's we'd want something like:
1. Make sure Vyr's pieces are in before activating Archon
2. Stay in Archon mode for for full duration while locking those specific pieces only

In my gear example, this would ideally make it so that something like St. Andrew's Gage goes on, swaps the piece back to Vyr's gloves, then activates Archon. GS would make sure my Vyr's boots be on before activating Archon (since it might have swapped Ice Climbers), keep those boots on for the full duration of the Archon buff, then Ice Climbers once out if elites aren't already dead.

For Archon players without Vyr's, everything runs great with default Gear Swap.

FYI - borderjs

You can detect if a hero is in archon mode with:

Code:
bool isSkillOverrideActive =ZetaDia.Me.CommonData.GetAttribute<int>(ActorAttributeType.SkillOverrideActive) != 0;
 
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