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[Plugin] GearSwap

btw usually GetActorSno doesnt work

you need dump geared items by trinity first, and after this - reenable plugin
 
for examle to the one ring with 50% mf? i will post its id tomorrow
 
ACDItem.ActorSNO=332172

for St archews gage

Could you test to see if the buff goes away when you remove the gloves? Or can we get buff and switch right away? I do not have to test.
 
I'm not sure if this has been reported yet but I have quite a few of the amulets and also nemesis bracers.
For some reason the bot will randomly re-equip a different amulet or bracers than the one it swaps. Also my SoJ will sometimes get equipped into the right ring slot.
Luckily it puts my normally equipped item into the protected bag slot where I keep the swap item so it doesn't get sold/salvaged, but it's still annoying as my nemesis bracers drop my damage by 20% and so do some of the amulets.
I am not using Armory or any other mods besides GearSwap that would be affecting equipping of items.

*Edit: I just remembered that I have automatic equipping of items enabled in Diablo 3 from when I was leveling new characters, I'm going to disable that and test to see if maybe that was causing some type of problem.
*Edit 2: Because I'm dumb.
 
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I'm not sure if this has been reported yet but I have quite a few of the amulets and also gloves of worship.
For some reason the bot will randomly re-equip a different amulet or pair of gloves than the one it swaps. Also my SoJ will sometimes get equipped into the right ring slot.
Luckily it puts my normally equipped item into the protected bag slot where I keep the swap item so it doesn't get sold/salvaged, but it's still annoying as my gloves of worship drop my damage by 20% and so do some of the amulets.
I am not using Armory or any other mods besides GearSwap that would be affecting equipping of items.

*Edit: I just remembered that I have automatic equipping of items enabled in Diablo 3 from when I was leveling new characters, I'm going to disable that and test to see if maybe that was causing some type of problem.

Let me know, are you using the latest version? I fixed a bug with it equipping random rare items in one of the recent versions. Currently there are no Gloves supported in this plugin so I am not sure how it could change your gloves.
 
Let me know, are you using the latest version? I fixed a bug with it equipping random rare items in one of the recent versions. Currently there are no Gloves supported in this plugin so I am not sure how it could change your gloves.
LOL.. you're right, I'm an idiot. It was the nemesis bracers. I don't know why I thought it was the gloves.
This was with an older version, I installed the latest GearSwap7c today and it has been running flawlessly.
Thanks for the hard work borderjs!

I tested the St. Archew's Gage gloves and the buff appears to remain even if the gloves are unequipped after it triggers.
 
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LOL.. you're right, I'm an idiot. It was the nemesis bracers. I don't know why I thought it was the gloves.
This was with an older version, I installed the latest GearSwap7c today and it has been running flawlessly.
Thanks for the hard work borderjs!

I tested the St. Archew's Gage gloves and the buff appears to remain even if the gloves are unequipped after it triggers.

That is good news on the gloves. Makes it easier to implement! lol
 
Ok I tested the St Archews Gloves and a few other items, here's the results:

St Archews (gloves): after shield triggers, its a visual blue bubble but no buff status. When you swap to different gloves the bubble remains until the duration has finished. Success. You already have the ActorSNO

Pox Faulds (pants): "When 3 or more enemies are within 12 yards, you release a vile stench that deals 240–320% weapon damage as Poison every second for 10 seconds to enemies within 15 yards." Totally works. Equipping around 3 enemies immediately drops the 10s poison bomb and the poison cloud remains after they are unequipped. Success. ACDItem.ActorSNO=197220

Golden Gorget of Leoric (amulet): Failed but I wanted to inform you in case anyone else asks. "After earning a massacre bonus, 4–6 Skeletons are summoned to fight by your side for 10 seconds." Skeletons disappear immediately after equipping another amulet.

Beckon Sail (DH Chest): "Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds." Equipped this item after I dropped below 25% and it worked. Might require getting hit one more time to trigger smoke screen, I'll test some more. Should be a Success. ACDItem.ActorSNO=223150

That's all I got for now. Was going to look into Illusory Boots for uses, like maybe when bot gets stuck? I need to test it's interaction with more things to see if there's a place for it.
 
2 bad that black thorne items are not that good cause the 4 set bonus is =P
 
Ok I tested the St Archews Gloves and a few other items, here's the results:

St Archews (gloves): after shield triggers, its a visual blue bubble but no buff status. When you swap to different gloves the bubble remains until the duration has finished. Success. You already have the ActorSNO

Pox Faulds (pants): "When 3 or more enemies are within 12 yards, you release a vile stench that deals 240–320% weapon damage as Poison every second for 10 seconds to enemies within 15 yards." Totally works. Equipping around 3 enemies immediately drops the 10s poison bomb and the poison cloud remains after they are unequipped. Success. ACDItem.ActorSNO=197220

Golden Gorget of Leoric (amulet): Failed but I wanted to inform you in case anyone else asks. "After earning a massacre bonus, 4–6 Skeletons are summoned to fight by your side for 10 seconds." Skeletons disappear immediately after equipping another amulet.

Beckon Sail (DH Chest): "Automatically cast Smoke Screen when you fall below 25% Life. This effect may occur once every 30 seconds." Equipped this item after I dropped below 25% and it worked. Might require getting hit one more time to trigger smoke screen, I'll test some more. Should be a Success. ACDItem.ActorSNO=223150

That's all I got for now. Was going to look into Illusory Boots for uses, like maybe when bot gets stuck? I need to test it's interaction with more things to see if there's a place for it.

Do we know if there is a cooldown on the Pox Faulds?
 
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not sure the validity of this, but this link says 15s cooldown on the second bullet: Legendary Property/Proc Mechanics Collection - Forums - Diablo III

That's a handy link if you look at the Pox Fauld's reference further down it says:
"The cloud stays in the location it is procced at. Has an internal cooldown that is displayed on the buff bar. Doesn't appear to have any special interactions with non-damage buff skills or passives."

So it should have a debuff listed when it procs. If someone could try it out and see the cooldown on the debuff bar that would be helpful. I do not have any of these currently. I have Salvaged several pairs not even thinking about it. I will leave it at 10 seconds for now but if it doesn't work we may need to change the cooldown to reflect 15seconds.
 
New version!

Version 8
  • Added support for 3 new conditions:
    -5Enemies - Player is surrounded by 5 enemies within 12 yards.
    -3Enemies - Player is surrounded by 3 enemies within 12 yards.
    -Critical Health - Player is under 25% health (for DH cloak)
  • Added support for 3 new items that go along with these conditions (St. Archew's Gage, Pox Faulds, Beckon Sail)
  • Created a config window for the Plugin.
    -Still in process, has no options to configure yet (but soon!).
    -Provided a Dump ActorSNO button in config menu that will allow you to quickly dump the ActorSNO of all items equipped and in your inventory. (This works much faster than the Trinity version since it only provides ActorSNO)

I am not able to test the DH cloak or the Pox Faulds. We think the CD may be wrong on the Pox Faulds so give them a try and let me know your experience.
 
It is really a good plugin.
I did some modification for the monk.
You know that monk have an skill which can provide 30% dmg when heal.
But if you don't loss the hp, then the heal will not provide any extra dmg.
So my idea is to change one equipment with low hp to a equipment with high hp.
Then your hp is not 100% full and you can use heal skill to gain 30% dmg.
So I can always keep this 30% dmg buff now.
Thank you very much for your idea and codes. ;-)
 
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