Yes, wait for an update.
Hi all, i test this withe the last trinity and dont work for me.. all i need is to use Shrines & Nemesis bracer swap!
Some advice? how i can do this to work?
Tks..
Any news about nemesis bracer fix?
Is there a fix at all for GearSwap?
Thank you tony for opening the source.
That was not part of my plan to keep everything for me![]()
I just got a Trinity update through EzUpdater and now I have this folder Plugins/Trinity/Objects/GearSwap. After the update, I was getting a compilation error complaining about TownRun not being defined in this context. So in this folder there's a file called TownRun.cs. If you edit that file and add the following underneath the line "using Zeta.XmlEngine;"
using Trinity.DbProvider;
the Nemesis bracer swap should start working again.
This assumes that you have the latest Trinity and GearSwapReloaded and it was working with other detection like chests etc. etc.
thank you!! This worked, nemesis bracer swap is working now thanks to you.
I'm currently only using the GSR plugin folder and the "trinity\objects\gearswap" folder that come with the plugin, I'm not the trinity\combat\abilities\combatbase file.
thank you!! This worked, nemesis bracer swap is working now thanks to you.
I'm currently only using the GSR plugin folder and the "trinity\objects\gearswap" folder that come with the plugin, I'm not the trinity\combat\abilities\combatbase file.
using Trinity.DbProvider;
using Zeta.XmlEngine;
You don't need to update anything.
Follow regular instructions from the first post. Then go to Plugins/Trinity/GearSwap/TownRun.cs and put
Code:using Trinity.DbProvider;
below the line
Code:using Zeta.XmlEngine;
And GearSwapReloaded functions again, like before the patch.