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[Plugin] GearSwap Reloaded

what you changed there? you tested the default switchback thing by yourself first?

Yep, it's working, any "Default" piece of gear is swapped back when needed

I Added "HP Treshold" condition, fixed swapback, added chest distance, and other few things

EDIT : the skill thingy is broken atm, it's easyfix tho so the next release includes 1.0.3.X from 1 to 4
 
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not sure if its possible, but i think it would be really useful:

when you equip an amulett which makes you immun -> trinity won´t avoid that kind of dmg (fire/posion/ice) anymore.

so when you play a fragile class and there are several dmg sources it will just avoid the stuff it should and you can still have the %hp values high so you won´t die that easily
 
not sure if its possible, but i think it would be really useful:

when you equip an amulett which makes you immun -> trinity won´t avoid that kind of dmg (fire/posion/ice) anymore.

so when you play a fragile class and there are several dmg sources it will just avoid the stuff it should and you can still have the %hp values high so you won´t die that easily

Basically, if you've the immun amulet, you shouldn't take damages so trinity won't try to avoid them... e.g. Run Ghom profile, set Mara's as poison, your toon will stay in AOE whatever happens.

If there's another source of damages like Arcane (in addition to poison) if arcanes damages are too strong, trinity will avoid anyway, without taking care of poison.
 
not sure if its possible, but i think it would be really useful:

when you equip an amulett which makes you immun -> trinity won´t avoid that kind of dmg (fire/posion/ice) anymore.

so when you play a fragile class and there are several dmg sources it will just avoid the stuff it should and you can still have the %hp values high so you won´t die that easily

try to set only molten radius & health 100% in Trinity option, That will help a lot.
 
try to set only molten radius & health 100% in Trinity option, That will help a lot.
thats what iam currently doing, for "small" runs like grom i don´t need a plugin like this, but for rifts/bountys i thought it would be useful.
 
Basically, if you've the immun amulet, you shouldn't take damages so trinity won't try to avoid them...
didn´t looked that way in rifts when i was immun to arcane it was still dodging it.
 
didn´t looked that way in rifts when i was immun to arcane it was still dodging it.


For me,

Trinity - Checked, Attempt to avoid AoE, Low Hp avoid death. the others unchecked.
combat-your class - set molten core radius 18, hp 100% , the others set all minimum also hp% too.

in gearswap, set priority Arcane - fire - lightning. That's all. never get died.
 
Well, It would be possible to modify radiuses/avoidance HP% would take some time tho. And i'm not sure that people need it.
 
Basically, if you've the immun amulet, you shouldn't take damages so trinity won't try to avoid them... e.g. Run Ghom profile, set Mara's as poison, your toon will stay in AOE whatever happens.

If there's another source of damages like Arcane (in addition to poison) if arcanes damages are too strong, trinity will avoid anyway, without taking care of poison.

You're wrong, if your bot stay in poison it's because of your settings..
Try a rift and be sure that avoidance is enable, and for example, set avoidane to arcane at 100% health and 20meters so you will see if it's working or not, and then look a fight with an elite pack with arcane affix. Gearswap will equip the arcane amulet, but the bot will still avoid the arcane ray instead of staying in them and taking heals..
 
You're wrong, if your bot stay in poison it's because of your settings..
Try a rift and be sure that avoidance is enable, and for example, set avoidane to arcane at 100% health and 20meters so you will see if it's working or not, and then look a fight with an elite pack with arcane affix. Gearswap will equip the arcane amulet, but the bot will still avoid the arcane ray instead of staying in them and taking heals..

So should I add Support for the Trinity's avoidance? Should I lower HP threshold or Radius ?

If so tell me which avoidances should I manage, I'll add avoidance support in the next release.

(Oh, and aswell, I'm still looking for feedbacks on 1.0.3.3, nobody is commenting so I guess everything is going well?)
 
is playing manually with blank routine and blank profile working for someone?
my bot crashes when i try to loand die blank routine. Have i to delete something or load the routine from a special place?
is "DB\routines\blank\ the right place?
thx
sry for my bad english.
 
So should I add Support for the Trinity's avoidance? Should I lower HP threshold or Radius ?

If so tell me which avoidances should I manage, I'll add avoidance support in the next release.

(Oh, and aswell, I'm still looking for feedbacks on 1.0.3.3, nobody is commenting so I guess everything is going well?)

I think so, logic is simple for amulets, for example if you have Mara, just set all avoidance of type poison, to 0 Health % and 0 radius and so on foreach elemental type that are related to amulets
 
is playing manually with blank routine and blank profile working for someone?
my bot crashes when i try to loand die blank routine. Have i to delete something or load the routine from a special place?
is "DB\routines\blank\ the right place?
thx
sry for my bad english.

Ask in the support forum, it seems like it's not related to GearSwap ;) join your log aswell, Tony will answer you.

I think so, logic is simple for amulets, for example if you have Mara, just set all avoidance of type poison, to 0 Health % and 0 radius and so on foreach elemental type that are related to amulets

I guess I only have to set the health down to 0%, Trinity will not try to avoid if you're above 0% HP so that's fine (it does with Ghom poison so...)
 
I got a bug with the second ring it wont will change back to the default ring for some reason does this only hapens to me or did anyone else noticed this?
 
I got a bug with the second ring it wont will change back to the default ring for some reason does this only hapens to me or did anyone else noticed this?

Which version are you using?

how can i blacklist chests if bot stucks in mobs on the way to the chest?

Pathing is part of the bot/trinity, not the plugin :s
 
i dont mean the general path of the profile, i mean the path to a chest...but in the path standing mobs and bot ignore it and want loot the chest <.<

and other thing i use the gearswap version of the zerg profile, but bot dont equip OOC gear in the hell rift lvl 1...wtf?
Can you optimize this profile for your plugin that it work great with it?

There's no way to blacklist a unit/object if the plugin don't handle the pathing...

The reason why the bot don't equip OOC gear is probably because your OOC distance is a bit too high, so it detects a lot of mobs around, try lowering it :/

A little explanation for the "Zerg" versions of profiles :

- They're meant to force "CombatDisabled" even if the "ToggleTargetting" tag hasnt been called.
- "CombatDisabled" condition is True as soon as the tag is called, and false as soon as the tag is inverted, e.g.

Code:
<GSRZerg isZerg="true" />

[COLOR="#B22222"]<If condition="CurrentWorldId == 109525">
	<ToggleTargeting questId="1" combat="False" looting="True" lootRadius="100" killRadius="100" />
	<UseObject questId="1" x="704.8668" y="738.7078" z="3.814697E-06" actorId="224890" isPortal="True" destinationWorldId="109530" InteractAttempts="-1" />
	<WaitTimer questId="312429" stepId="2" waitTime="500" />
</If>

<If condition="CurrentWorldId == 109530">[/COLOR]

<GSRZerg isZerg="false" />

The whole part in red will have the condition "CombatDisabled" forced to true. So if you are using that kind of profiles, take care about the state of the condition.

During this part, every gear with this condition will be forced to be equipped.
 
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can you optimize this profile for your plugin, that it works better with your plugin?

This is already fully optimized you know... the only issue seems to be between the chair and the keyboard :o check your conditions/settings twice, something must be wrong if it's not working well.
 
so i use CombatDisabled instead of OOC condition now?

They are different conditions, if you're using OOC, the settings are important, if you're using CombatDisabled, if the ZergTag or ToggleTargetting tag is called, it'll be true anyway, I'll make a little wiki for every condition.
 
hello, amazing plugins, thank you so much. i need to fix one problem i have with trinity and the blank profile. i have the nemesis bracer and sometime, trinity force townrun to put the nemesis bracer in the bank, how can protect this bagslots to keep my nemesis bracer?
 
in fact i just want to disable all option from trinity, and just avec your plugin ;)
 
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