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[Plugin] GearSwap Reloaded

Overwrite the Trinity-combatbase.cs is necessary?
If necessary, can these documents are synchronized to the svn? Currently only the GSR files on svn.

Sorry for my bad english....
:(

Not necessary, it's just for the skill handling, if you don't want to paste them, remove the skills from the file ;) anyway, CombatBase don't alter the combat behavior, it just adds a check ;)
 
Is there a way to keep one ring from ever being switched?

I want to swap only one ring slot when an elite appears (Keywarden) with KeyBot profile. The other slot cannot be switched.

How would I go about doing this?
 
Is there a way to keep one ring from ever being switched?

I want to swap only one ring slot when an elite appears (Keywarden) with KeyBot profile. The other slot cannot be switched.

How would I go about doing this?

What do you mean? equip the ring in the "switchable" slot then dump it and configure it?

There's 2 fingers, right and left so it works in any way.
 
I tried that, my problem is I can't remove the ring at all. If it's removed and switched to a different slot or removed and put in the same slot one of my skill goes away (zombie dogs) and it could kill me. Even when I only select one ring to be switched it ends up taking off the unswitchable ring anyway. It puts it back on, but I need it to not be taken off at all. Is that possible?

So for example if I put my unswitchable ring on right slot and switchable ring on left slot, dump my rings, then configure the "switchable" slot it won't mess with the right ring at all?
 
I tried that, my problem is I can't remove the ring at all. If it's removed and switched to a different slot or removed and put in the same slot one of my skill goes away (zombie dogs) and it could kill me. Even when I only select one ring to be switched it ends up taking off the unswitchable ring anyway. It puts it back on, but I need it to not be taken off at all. Is that possible?

So for example if I put my unswitchable ring on right slot and switchable ring on left slot, dump my rings, then configure the "switchable" slot it won't mess with the right ring at all?

GSR Always remember which slot it swapped, there is no way a dumped ring on left side and configured on left side is swapped with the ring on the right. It remember the slot.

Or you have no default gear... something looks fishy in your configuration.
 
hey mate what i have to set that my wd use shurkanis triumph? do i need other trinity file? cuz wont use it :/
 
nop ! use Out Of Combat OR WitchDoctor_SpiritWalk condition, work fine
 
Two question:

1.Can i equipped two gear for same condition in the same time?

EX:
condition:combatdisabled
-->
hand:equip swiftmount and foot:equip Illusory Boots

2.What's mean
"Conditions tab--Misc--Enable SafeZerg check for CombatDisabled(Required KeyBot)"
"Custommization--Objects--HGlobes Missing Ressource"
"Custommization--Misc--Skill Timeout"

Thanks!
 
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Two question:

1.Can i equipped two gear for same condition in the same time?

EX:
condition:combatdisabled
-->
hand:equip swiftmount and foot:equip Illusory Boots

2.What's mean
"Conditions tab--Misc--Enable SafeZerg check for CombatDisabled(Required KeyBot)"
"Custommization--Objects--HGlobes Missing Ressource"
"Custommization--Misc--Skill Timeout"

Thanks!

1. Sure, you just have to make sure it's 2 different slots (e.g. Gloves / Ring or Weapon / Helmet, not Gloves / Gloves)

2.
- SafeZerg is available in the KeyBot 1.3 (not available yet) it changes the behavior of the CombatDisabled check, don't use it for now ;)
- HGlobes Missing Ressource is the amount that have to be missng to trigger the swap for Health globes, it's calculated like this :
* If ((MaxPrimary - CurrentPrimary) > HGlobesMissingRessource) => True
- Skill Timeout is a security for skill handling, If you don't use them, don't bother. :)
 
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Mate can you help me with shurikan thriumph? I dont get it to work. He use always spiritwalk First cuz it is ooc by default in trinity.
 
Mate can you help me with shurikan thriumph? I dont get it to work. He use always spiritwalk First cuz it is ooc by default in trinity.

Which version of GSR you're using? I might have fixed it in .7 or something.
 
1. Sure, you just have to make sure it's 2 different slots (e.g. Gloves / Ring or Weapon / Helmet, not Gloves / Gloves)

2.
- SafeZerg is available in the KeyBot 1.3 (not available yet) it changes the behavior of the CombatDisabled check, don't use it for now ;)
- HGlobes Missing Ressource is the amount that have to be missng to trigger the swap for Health globes, it's calculated like this :
* If ((MaxPrimary - CurrentPrimary) > HGlobesMissingRessource) => True
- Skill Timeout is a security for skill handling, If you don't use them, don't bother. :)

OK, i got it!:)
Thanks!
 
Last version is working great even after the db update, keep up the good work!

Thank you !
 
I've checked "Conditions--Objects--Health Globes" and "Conditions--Misc--Override Trinity's health globe weighting".
Set Custommization--HGlobes Distance=30 and HGlobes Missing Ressource=50

But my Crusader did not pick HGlobes up in 30 yards when ressource < 50.(max = 100)
And the GSR log is empty.
 
I've checked "Conditions--Objects--Health Globes" and "Conditions--Misc--Override Trinity's health globe weighting".
Set Custommization--HGlobes Distance=30 and HGlobes Missing Ressource=50

But my Crusader did not pick HGlobes up in 30 yards when ressource < 50.(max = 100)
And the GSR log is empty.

You've the GearSwap folder into your trinity right? the HealthGlobes condition is supposed to give really high priority to health globes, and the distance isn't the detection range, it's the distance to calculate the interact range with them :)

So basically :
- if trinity's target is a globe, we equip shit.
- If not, we, we give higher priority to those.
 
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