@toNyx
When enabling any of the generic Remove Bleed / Frozen / Ignited options such as:
Code:{ "Enabled": true, "Name": "Staunching Flask (Bleeding Removal)", "Aura": "flask_bonus_bleeding_immunity", "Selector": "f.Stats.ContainsKey(StatTypeGGG.LocalFlaskBleedingImmunityWhileHealing)", "Conditions": [ { "Enabled": true, "Condition": "FH.IsBleeding" } ] },
Does this code use any flask (1-5) that can remove Bleed, or do you still have to go into each flask that has the remove bleed property and set FH.IsBleeding?
At the end of the day, i would like to just be able to enable each of the "remove effect" by default and leave them always enabled regardless of which flasks i have equip. I believe this is how it currently works? Just havent tested enough to see it for myself yet.
It should use the first flask matching the selector, so any flask removing bleed
