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[Plugin] FlaskHelper

Yeah I've restarted it a few times, It also does it sometimes when attempting to highlight certain items.

EDIT:

Yes it's the distillate, have you tried to reboot the bot?

I tested it few days ago on my voltaxic build and it "seemd" good

// EDIT //

This is the condition to use it :

Code:
                return
                    FlaskHelperSettings.Instance.UseDivinationFlask &&
                    Flasks.Count() != 0 &&
                    !MiscHelpers.Me.HasAura(Aura) &&
                    LokiPoe.ObjectManager.GetObjectsByType<Monster>().Any(m => m.Rarity >= Rarity.Rare && m.HealthPercent < 15);

Basically :

- If option is enabled
- We have the flask
- We don't have the aura still active
- We have monster rare or higher with less than 15% HP

Yeah I've found the lines in the class file before when checking to see when the flask triggered itself and what conditions it had to use to be triggered just my two cents but I think there should be a cooldown between conditions that the bot is allowed to use the flask to possibly prevent spamming. This again could be an issue on my end though, I'm still new to this botting software so I'm tinkering., however, I hadn't put much looking into it, and was still unsure why it was spamming the flask on zone-in, or when attempting to highlight items I have honestly no idea what could be causing this. There are no mobs nearby and I've ever tried turning the combat radius down so it isn't scanning far away for mobs, It just stands there clicking the flask.
 
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Yeah I've restarted it a few times, It also does it sometimes when attempting to highlight certain items.

EDIT:



Yeah I've found the lines in the class file before when checking to see when the flask triggered itself and what conditions it had to use to be triggered just my two cents but I think there should be a cooldown between conditions that the bot is allowed to use the flask to possibly prevent spamming. This again could be an issue on my end though, I'm still new to this botting software so I'm tinkering., however, I hadn't put much looking into it, and was still unsure why it was spamming the flask on zone-in, or when attempting to highlight items I have honestly no idea what could be causing this. There are no mobs nearby and I've ever tried turning the combat radius down so it isn't scanning far away for mobs, It just stands there clicking the flask.

That's weird, you should have the aura active so it should return false when I check the aura, it works like this for other flasks too :s maybe you can dump the player data and give me the aura part?
 
It happens 4me too, sometimes. Bot just starting spam Atziri flask without reason, without any creeps nearby, just on full hp.
 
Cant explain atm, and I don't know what is VoV :D in which cases it should be used? like taste of hate? Iirc ToH is used when a rare or higher mob is in a specific distance. It should be the same right? Gonna take a look into it :) can you provide the aura of the flask, by dumping the player data in object explorer while the flask is active :)

That is probably the best way to handle it IMO

Basically it's used with a Shock Immunity flask (quicksilver) and grants a bunch of Life/Mana Leech Instantly while shocking nearby enemies, so the rare+ (maybe even magic) mob would be ideal
Sadly I don't have one personally or I would help get the data

Also, it would also need to use the immunity flask before VoV, otherwise it will remove the shock from enemies as well. <- EDIT: This is no longer needed as it was fixed in a recent patch
 
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IMO best left alone to be bunched with the regular topaz flasks as you dont need the leech nor the dmg from shock if your not taking dmg. Vinktar is a flask best used for the oh shit I need leech NOW type situations.
 
very good , had some problems with jade flask , but now its ok
 
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very good , had some problems with jade flask , but now its ok

New version will come today, with a couple of fixes and 2 new flasks. (ToH and Coruscating)

Refill task has been reworked aswell to trigger on a specific amount of flasks unavailable.
 
Finally got the flask Vessel of Vinktar, but not sure how to find it under ObjectExplorer. Checked skills, but didnt see it there. Under flasks it just showed the normal topaz flask instead of VoV.

Would really love the option for that flask to be used on magic + monsters, as my flask refills quite often and I have the damage to attacks roll so it helps my damage out by a lot on my build.
 
Finally got the flask Vessel of Vinktar, but not sure how to find it under ObjectExplorer. Checked skills, but didnt see it there. Under flasks it just showed the normal topaz flask instead of VoV.

Would really love the option for that flask to be used on magic + monsters, as my flask refills quite often and I have the damage to attacks roll so it helps my damage out by a lot on my build.

1) prepare the settings window put it on object explorer
2) go to a zone you can use the flask
3) Use it
4) go fast and refresh the stuff in the object explorer window
5) Paste me the "[Aura]" part of your char's data.

That's pretty much what I need atm :)
 
I believe I got it. I'm sure all of it isn't necessary, but I grabbed everything that comes off the flask just in case.
There are different rolls to the flask, and I believe the lightning flask attack damage is the variable on it. Would you need all of the variations or should it be fine with just the one?

Code:
[Aura]
		BaseAddress: 0x2EFBD818
		SubInfo: 0x4FAE8638
		Name: Shocked
		InternalName: shocked
		Description: You take 50% increased damage
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6040000
		MaxTimeLeft: 00:00:06.2070000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

		[Aura]
		BaseAddress: 0x2EFBF6F0
		SubInfo: 0x4FAEA258
		Name: Vessel of Vinktar
		InternalName: lightning_flask
		Description: You and nearby enemies are Shocked, your Lightning Damage is Leeched as Life and Mana, and you Leech Instantly.
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6400000
		MaxTimeLeft: 00:00:07.5600000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

		[Aura]
		BaseAddress: 0x2EFBDF18
		SubInfo: 0x4FAEB428
		Name: Vessel of Vinktar
		InternalName: lightning_flask_attack_damage
		Description: You deal additional Lightning Damage with Attacks.
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6400000
		MaxTimeLeft: 00:00:07.5600000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

		[Aura]
		BaseAddress: 0x2EFC10C0
		SubInfo: 0x4FAEA8E8
		Name: Lightning Resistance
		InternalName: flask_utility_resist_lightning
		Description: You have additional Lightning Resistance
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6400000
		MaxTimeLeft: 00:00:07.5600000
		Charges: 0
		IsInvisible: False
		IsRemovable: False
 
I believe I got it. I'm sure all of it isn't necessary, but I grabbed everything that comes off the flask just in case.
There are different rolls to the flask, and I believe the lightning flask attack damage is the variable on it. Would you need all of the variations or should it be fine with just the one?

Code:
[Aura]
		BaseAddress: 0x2EFBD818
		SubInfo: 0x4FAE8638
		Name: Shocked
		InternalName: shocked
		Description: You take 50% increased damage
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6040000
		MaxTimeLeft: 00:00:06.2070000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

		[Aura]
		BaseAddress: 0x2EFBF6F0
		SubInfo: 0x4FAEA258
		Name: Vessel of Vinktar
		InternalName: lightning_flask
		Description: You and nearby enemies are Shocked, your Lightning Damage is Leeched as Life and Mana, and you Leech Instantly.
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6400000
		MaxTimeLeft: 00:00:07.5600000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

		[Aura]
		BaseAddress: 0x2EFBDF18
		SubInfo: 0x4FAEB428
		Name: Vessel of Vinktar
		InternalName: lightning_flask_attack_damage
		Description: You deal additional Lightning Damage with Attacks.
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6400000
		MaxTimeLeft: 00:00:07.5600000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

		[Aura]
		BaseAddress: 0x2EFC10C0
		SubInfo: 0x4FAEA8E8
		Name: Lightning Resistance
		InternalName: flask_utility_resist_lightning
		Description: You have additional Lightning Resistance
		CasterId: 1503
		OwnerId: 0
		BuffType: 30
		TimeLeft: 00:00:03.6400000
		MaxTimeLeft: 00:00:07.5600000
		Charges: 0
		IsInvisible: False
		IsRemovable: False

Yup, I just need this

Code:
lightning_flask_attack_damage
:) I'll set it up with the behavior you mentionned earlier, are you thinking about magic+ or just white & magic mobs?
 
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I think magic+ should do it, as white mobs already die with one barrage with or without it (filling the flask up rather quickly) and using it on the rest should be putting the damage to proper use while still filling the flask back up to use on the important rare and unique.

E:
Either that, or make it use it on all Magic+ & White Mobs as long as there is 4 or more of them (if that is even possible)
That way it's not wasting it on random monsters on accident that are by themselves, and still benefiting on all monsters with the flask as it should recharge fine anyways
 
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I think magic+ should do it, as white mobs already die with one barrage with or without it (filling the flask up rather quickly) and using it on the rest should be putting the damage to proper use while still filling the flask back up to use on the important rare and unique.

E:
Either that, or make it use it on all Magic+ & White Mobs as long as there is 4 or more of them (if that is even possible)
That way it's not wasting it on random monsters on accident that are by themselves, and still benefiting on all monsters with the flask as it should recharge fine anyways

Both behaviors added, 1.0.1.5 available to use (WITH 3RD PARTY LOADER AWESOME SHIT SUPPORT DAMMIT THIS THING IS GIVING ME BONER)
 
E:
After using it for a while, the white mobs was probably a bad idea.
Everything works 100% how I asked originally, but I didn't account for it opening chests and some of the bad layouts leaves me without a charge for the boss on few occasions.

I think the original Magic + would be more beneficial to everyone, rather then the magic mobs which die pretty fast regardless.
(no rush on it at all, just think it would be better)
 
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E:
After using it for a while, the white mobs was probably a bad idea.
Everything works 100% how I asked originally, but I didn't account for it opening chests and some of the bad layouts leaves me without a charge for the boss on few occasions.

I think the original Magic + would be more beneficial to everyone, rather then the magic mobs which die pretty fast regardless.
(no rush on it at all, just think it would be better)

KK, gonna modify it asap :)

thanks for the update, looking froward to the AFI release

ME TOO Kappa
 
Updated to 1.0.1.6, see changelog in 2nd post (mostly VoV optional behavior for white packs)

Lemme know if there's any bugs
 
Updated to 1.0.1.6, see changelog in 2nd post (mostly VoV optional behavior for white packs)

Lemme know if there's any bugs

Awesome job again. Tried it out a little last night and all seemed to be working fine, but will get more testing into today (passed out early from being sick)
 
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