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[Plugin]EpicCrafter

SaltyTree

New Member
Joined
Mar 8, 2017
Messages
13
Reaction score
2
Author: RuZZone
Plugin for crafting. Will craft your items before stashing.
EpicCrafter can:

-Craft any (socket\links\colors);
-Craft item's with any rolls (alt.\alch.\chaos);
-Chance\Scouring spam(only in ho);
-Also support (transmut.\regal\aug.\vaal).

EpicCrafter additional information\guides:
Plugin uses AIF-like rules. Some of commands you can find in context menu when editing your rule. Sockets and links rules looks like r-r-r,g,b,a Where linked sockets separated by "-", a - any color.
How to use:
sockets/links settings:
g - green color
b - blue color
r - red color
a - any color
item settings:
Same as AIF settings

As you can see item: item.FullNameContains("Windripper") sockets/links: g-g-g-r,a
This means bot will craft 5 sockets 3 green-1 red link and 1 any color Windripper.
Bot will spam alt. untill will get:
170-179% increased Physical Damage mod which called Merciless.
Bot will use Chance\Scouring until Gold Amulet will be unique.

Jeweller -> Fusing -> Chromatic -> Scouring -> Chance -> Transmutation -> Atleration -> Augmentation -> Alchemy -> Regal - Chaos -> Vaal
0.0.0.2
* Fixed issue with using currency from inventory when no non-public currency tabs found.
* Added item.IsElder/item.IsShaper to "Generic Data" context menu.
* Small GUI fixes.
 

Attachments

Last edited:
HOLY FUCKING SHIT. This is exactly what I was hoping Zakaz could make with his crafting bot! This changes everything.
 
Want to mention that EpicCrafter has some issue with Default.ChaosRecipe plugin. ChaosRecipe always closes windows whether it has something to do or not. So while crafting, bot always closes and reopens stash.
 
well since ruzzone's discord is done ill post error here

{2018-04-29 03:00:04,776 [37] ERROR BotManager - [Tick] Exception #2409 during execution:
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.NullReferenceException: Object reference not set to an instance of an object.
at EpicCrafter.Tasks.EpicCrafterTask.<ApplyCurrency>d__3.QoXsSDYsoVKBKu8oYP0(Object )
at EpicCrafter.Tasks.EpicCrafterTask.<ApplyCurrency>d__3.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at EpicCrafter.Tasks.EpicCrafterTask.<ProcessApplyOnceRules>d__1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at EpicCrafter.Tasks.EpicCrafterTask.<Run>d__0.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.:\*yabJISN/\&p2`v"zL==PuXE".MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Default.MapBot.MapBot.<MainCoroutine>d__8.MoveNext() in D:\buddy\3rdParty\_CONFIGS_\Default\Default\Content-52058765\MapBot\MapBot.cs:line 197
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.1\,E';jITrO@{<|wh/E7}U8'h".KP9DrOye|`}RMGr5'!6H;75U.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Default.MapBot.MapBot.Tick() in D:\buddy\3rdParty\_CONFIGS_\Default\Default\Content-52058765\MapBot\MapBot.cs:line 119
at Loki.Bot.BotManager.?????????????????????????????????????????(IBot )
2018-04-29 03:00:04,791 [37] INFO Logger - [StashRecipeTask] No items to stash for chaos recipe.
2018-04-29 03:00:04,794 [37] INFO Logger - [IdTask] No items to identify.
2018-04-29 03:00:04,801 [37] DEBUG Logger - [PickItemToCursor] Now going to pick "Orb of Chance" at {2, 0} to cursor.
2018-04-29 03:00:04,944 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.12/3)
2018-04-29 03:00:05,061 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.23/3)
2018-04-29 03:00:05,178 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.35/3)
2018-04-29 03:00:05,297 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.47/3)
2018-04-29 03:00:05,414 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.59/3)
2018-04-29 03:00:05,532 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.7/3)
2018-04-29 03:00:05,651 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.82/3)
2018-04-29 03:00:05,770 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (0.94/3)
2018-04-29 03:00:05,877 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.05/3)
2018-04-29 03:00:05,995 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.17/3)
2018-04-29 03:00:06,102 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.27/3)
2018-04-29 03:00:06,217 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.39/3)
2018-04-29 03:00:06,333 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.51/3)
2018-04-29 03:00:06,450 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.62/3)
2018-04-29 03:00:06,567 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.74/3)
2018-04-29 03:00:06,669 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.84/3)
2018-04-29 03:00:06,786 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (1.96/3)
2018-04-29 03:00:06,889 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.06/3)
2018-04-29 03:00:07,007 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.18/3)
2018-04-29 03:00:07,124 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.3/3)
2018-04-29 03:00:07,241 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.41/3)
2018-04-29 03:00:07,357 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.53/3)
2018-04-29 03:00:07,473 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.65/3)
2018-04-29 03:00:07,590 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.76/3)
2018-04-29 03:00:07,710 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (2.88/3)
2018-04-29 03:00:07,829 [37] DEBUG Logger - [WaitFor] Waiting for item appear under cursor (3/3)
2018-04-29 03:00:07,830 [37] ERROR Logger - [WaitFor] Wait for item appear under cursor timeout.}

all currency in tab 1, no special currency tab.

767a404796cfbb2c397072e38c4c7ded.png
 
This doesn't seem to work at all for me. If I have my AIF settings set in a way that would sell these items, it sells them, if I have it set to keep them, it stashes them, but no matter what it won't use chance or scouring on them.
QFGkf3L.png
 
This doesn't seem to work at all for me. If I have my AIF settings set in a way that would sell these items, it sells them, if I have it set to keep them, it stashes them, but no matter what it won't use chance or scouring on them.
QFGkf3L.png
Try to use brackets. Logical operations have priority. and > or. Search in internet.
Use like: (item.IsRare or item.IsMagic) and item.Name == "Leather Belt"
 
Last edited:
Try to use brackets. Logical operations have priority. and > or. Search in internet.
Use like: (item.IsRare or item.IsMagic) and item.Name == "Leather Belt"
If that was the issue, it would be scouring every rare item, which it isn't. Also, it would still be using chance orbs because they don't even have two operators.
 
If so, would be possible to gimme me an example how to craft an ring i own with Fire res, max life cold res for exemple?
tyvm
 
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