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[Plugin] DiaCollector - community driven item data

does ItemCount mean the amount that item was observed in the players inventory/stash? if yes it doesnt seem to work correctly.
after running it. new items have been added but the itemcount stayed the same on other items.
 
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went from 5.9k to 7.something k over night lol
 
Those itemid names will be nice. I'd really be keen on updating my item rules if DB could actually detect +element damage tho. I'm 99% sure it isn't reading the stat at all making alot of really junk items slip through the available filters.
 
Those itemid names will be nice. I'd really be keen on updating my item rules if DB could actually detect +element damage tho. I'm 99% sure it isn't reading the stat at all making alot of really junk items slip through the available filters.

Confirmed elemental +% is not being reported from DB on Items

i just looked at the object in debugger for Andarials Visage and FireSkillDamagePercentBonus shows 0 despite the item having +19%
 
the fact it lists 3 jawbreakers, is just depressing to see.

edit: finally dropped it, has to be one of the most rng items ive ever farmed for, ever ! >.<
 
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I've truncated all the data on the site, and uploaded a new version of the plugin.

I felt I had to delete all of the data because much of it was reporting as completely inaccurate, and turns out to be fairly unreliable. It was a good start to iron out some bugs and to build some new logic for creating more accurate custom Item Types and identifying actual useful data.

Some problems I was seeing:

  • Incorrect Item Name to SNO type (Set and Legendary Helms for example, having names appearing as potions, rings, crafting materials).
  • Incorrect ItemType, ItemBaseType fields
  • Generally corrupted data (garbage characters)

To remediate this, I've made a few changes. Items are now only scanned if they're in the backpack, stash, or currently equipped. Items are also checked for a valid InventorySlot (e.g. it has to actually exist in a slot somewhere). Prior to this, items were scanned when picked up, sold, salvaged, or in the backpack, stash or equipped. Hopefully this can filter out most, or if not all of the junk data issues.

I'm almost ready to launch "phase bravo" of this item hunt :)

Please down the latest version. Thanks!
 
How do I find out IDs of Legacy legendaries using this plugin?

Hi,

Can you give more information on what you're looking to do? Do you want the ActorSNO's, names, internal names...

I can make any output in any format you want (sample)

I'm happy to share!
 
Curious,
Why not log the balance IDs as well?
 
I'm contributing . Btw should have a specific id for each submitter based on hwid maybe and then we could debug option in website to see what we collected.
 
Curious,
Why not log the balance IDs as well?

They're unique to each client from what I can tell, and not always indicative of an item. I've seen many of the same items use different balance id's.
 
Hi,
if locale selected on the DiaCollector is ruRU then the link to the item is not correct, it is Ошибка - Diablo III referring to nowhere.
Could it be fixed?
Links to Russian localized information about the item is pretty close to the English one, like for ANDARIEL'S VISAGE they will be
Andariel's Visage - Game Guide - Diablo III for the English
Лик ÐндариÑль - Игра - Diablo III for the Russian version.
Thanks a lot!
PS: Sorry for incorrect Cyrillic names in the text, this is the forum engine problem, it tries to replace URL with the titles of appropriate web pages automatically, Don't know how to avoid it :(
 
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They're unique to each client from what I can tell, and not always indicative of an item. I've seen many of the same items use different balance id's.

Balance ID is a unique ID for items. For example, ascended bracers would all have same ID whether it be magical, rare, or white quality. Legendary items are all unique as well.

Its similar to the SNO but the main difference is DiaItem and AcdItem do not share the same SNO. DiaItem, which is a item that has dropped but not picked up yet will change its SNO when its picked up and changed into AcdItem. However, the balance ID will remain the same regardless if its DiaItem or AcdItem!
 
Balance ID is a unique ID for items. For example, ascended bracers would all have same ID whether it be magical, rare, or white quality. Legendary items are all unique as well.

Its similar to the SNO but the main difference is DiaItem and AcdItem do not share the same SNO. DiaItem, which is a item that has dropped but not picked up yet will change its SNO when its picked up and changed into AcdItem. However, the balance ID will remain the same regardless if its DiaItem or AcdItem!

That's correct - but it can/will differ from client to client. E.g. my GameBalanceID is not the same as yours, but it will never change for either of us.
 
Thanks for feedback but I have already figured out that SNOs for legacy legs are the same as for the current ones (I needed this to make gearswap equiping them)
 
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