floppydrive
New Member
- Joined
- Jan 10, 2012
- Messages
- 263
nevermind it doesend spin crazy anymore i changed the loot radius
To what number?
nevermind it doesend spin crazy anymore i changed the loot radius
To what number?
public override void Pulse()
{
if (Me.IsCasting || Lootables.Count() == 0 || Me.IsMoving)
return;
if (LootFrame.Instance != null && LootFrame.Instance.IsVisible)
{
LootFrame.Instance.LootAll();
return;
}
var lootTarget = Lootables.FirstOrDefault();
if (lootTarget.Distance > lootTarget.InteractRange && Me.Combat == false)
{
slog("Moving to loot {0}.", lootTarget.Name);
Navigator.MoveTo(lootTarget.Location);
}
else
{
lootTarget.Interact();
return;
}
}
After extensive testing: modification works ^_^
plenty of ways to put this into good use
After extensive testing: modification works ^_^
plenty of ways to put this into good use