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[Plugin] - BossHog- ProfileBuilder/Utility

so what do i use to to port from town to desired location? ..

<UseWaypoint> and you count starting from 0 the buttons in the waypoint list.

This for example uses the second item in the way point list in act1

<If condition="Me.IsInTown"><UseWaypoint questId="1" x="2981.339" y="2834.401" z="24.90295" actorId="223757" waypointNumber="1" /></If>
 
Update again, the actor list tab has been fixed. Please report any bugs/crashes with the exact details of what you were doing at the time. It looks like I may need to add object cloning to prevent memory read errors.
 
<UseWaypoint> and you count starting from 0 the buttons in the waypoint list.

This for example uses the second item in the way point list in act1

<If condition="Me.IsInTown"><UseWaypoint questId="1" x="2981.339" y="2834.401" z="24.90295" actorId="223757" waypointNumber="1" /></If>

umm does the order affect much how DB READS IT? .. coz i cant find that on the list .. under usewaypoint .. i only see startlocation. and waypoint.town
 
waypoint.town is the waypoint, you are going to need to be able to read the names of "actors" and deduce the meaning... waypoint.town seems pretty obvious
 
waypoint.town is the waypoint, you are going to need to be able to read the names of "actors" and deduce the meaning... waypoint.town seems pretty obvious


Hey xsol .. is this possible not click start? with bosshog? .. coz i think the plug for combat plug doesnt work for vr. 220 DB
 
Hey xsol .. is this possible not click start? with bosshog? .. coz i think the plug for combat plug doesnt work for vr. 220 DB

you can get some things without start, but most will not work, and others require the plugin pulse; which only happens when the bot is started.
 
you can get some things without start, but most will not work, and others require the plugin pulse; which only happens when the bot is started.

i see.. that sucks .. i cant continue my prof then .. since combat plugin is not working atm .. im trying to get someone or the maker of it to update it since its crashing D3 window
 
How does the record function work? I didn't find it very intuitive.

Sometime it would record my movements in the gray box above the profile I'm working on, but if I went through a portal it would wipe the box of all actions and not record the useobject function of going through a portal.
 
How does the record function work? I didn't find it very intuitive.

Sometime it would record my movements in the gray box above the profile I'm working on, but if I went through a portal it would wipe the box of all actions and not record the useobject function of going through a portal.

There is no way to tell that you clicked a portal, the best thing to do is:

  1. copy what has been recorded
  2. paste it to your profile below (that is why it is there)
  3. use the interact menu to get a use object (look for something named portal)
  4. enter the portal and continue
  5. goto 1

the recorder only records movement, and it resets when it detects that what it recorded is out of scope, to force you to go derp, and add the use object for the portal ( ie it should only take once or twice to realize what you should be doing )
 
There is no way to tell that you clicked a portal, the best thing to do is:

  1. copy what has been recorded
  2. paste it to your profile below (that is why it is there)
  3. use the interact menu to get a use object (look for something named portal)
  4. enter the portal and continue
  5. goto 1

the recorder only records movement, and it resets when it detects that what it recorded is out of scope, to force you to go derp, and add the use object for the portal ( ie it should only take once or twice to realize what you should be doing )

That Clears allot up,

Thanks for the plugin!
 
Pls how can I record: "Use yellow gate in Leoric manor on stairs". I dont understand exatcly how can I uce that gate in profile.
 
Pls how can I record: "Use yellow gate in Leoric manor on stairs". I dont understand exatcly how can I uce that gate in profile.

you have to use the UseObject option in the interact menu and then you have to fill in the destination world id (from the db info tab) and set is portal true

I think I have posted this 3 or 4 times now.....
 
It would appear this awesome plugin is now broken with the most recent update to DemonBuddy (227) =/
 
It would appear this awesome plugin is now broken with the most recent update to DemonBuddy (227) =/

/sign
Seems that the recorder has a problem with the coordinates cause my bot is moving in the wrong direction after copying it into my profile.
 
I will probably release a new version sometime this week.
 
updated, fixed some things, I did not test the recorder yet, but I will look at it later
 
When using this Plugin i get this Error, if i remove it it works fine again could anyone help me with that?

Compiler Error: c:\Users\XXX\Desktop\Demonbuddy\Plugins\BossHog\ProfileEditor.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[14:17:58.256 N] Compiler Error: c:\Users\XXX\Desktop\Demonbuddy\Plugins\BossHog\ProfileEditorTreeView.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[14:17:58.256 N] Compiler Error: c:\Users\XXX\Desktop\Demonbuddy\Plugins\BossHog\Toolkit.cs(4,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
[14:17:58.256 N] Compiler Error: c:\Users\XXX\Desktop\Demonbuddy\Plugins\BossHog\XmlEditor.cs(15,14) : error CS0234: The type or namespace name 'Data' does not exist in the namespace 'System' (are you missing an assembly reference?)
 
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