I'm having problem with this plugin. It won't choose any skill when i level up. Could it because I'm having a russian language client?
russian translations will work I guess ?Yep that is exactly the problem, works for English only.
russian translations will work I guess ?
can't help you with russianI suppose they would, I just don't know russian heh. The way it works is to read the string from the xml file and convert it to an SNOPower using a dictionary, so if the russian (and any other language for that matter) versions were added to the dicitonary, it should work. If anyone is willing to do the translations, I'd be happy to add it in
Damn, this plugin would be even more wonderfull if it worked for russian client tooYep that is exactly the problem, works for English only.
Sadly, I'm not able to open the skills/runes menu yet, I'd love to see it added to DB though for future tinfoil hat proofing.
// Open Skills UI
Zeta.Internals.UIElements.BackgroundScreenPCButtonSkills.Click();
// Select Primary Skill
Zeta.Internals.UIElement.FromHash(0x1261E209151D878C).Click();
// Select Fist of Thunder
Zeta.Internals.UIElement.FromHash(0xBAF55E251C0663D9).Click();
// Select Thunderclap
Zeta.Internals.UIElement.FromHash(0x2DBCAEC84F341CF7).Click();
// Select Apply
Zeta.Internals.UIElement.FromHash(0x8E9DDF5173FB0273).Click();
// Close Skills UI
Zeta.Internals.UIElements.BackgroundScreenPCButtonSkills.Click();
I hadn't checked when you replied... But it looks like you can... Unless my eyes deceive me...
Also checked the hases in 2 different games with 2 different bots.. Hash's seem to match so you should be able to do this for a tinfoil house affect... Not real familiar with DB's inner workins but cant imagine it not working...
Code:// Open Skills UI Zeta.Internals.UIElements.BackgroundScreenPCButtonSkills.Click(); // Select Primary Skill Zeta.Internals.UIElement.FromHash(0x1261E209151D878C).Click(); // Select Fist of Thunder Zeta.Internals.UIElement.FromHash(0xBAF55E251C0663D9).Click(); // Select Thunderclap Zeta.Internals.UIElement.FromHash(0x2DBCAEC84F341CF7).Click(); // Select Apply Zeta.Internals.UIElement.FromHash(0x8E9DDF5173FB0273).Click(); // Close Skills UI Zeta.Internals.UIElements.BackgroundScreenPCButtonSkills.Click();
killer stuff Tinnvec...I agree with all points brought up and I think you have plenty to keep you going. Great start to a very useful plugin.
Its actually really easy to get the hashes lol... Click the button then go to DB -> Info Dumping -> Click Refresh under User Interaction (Last Clicked = Hash)
Not sure what I'm doing wrong in my XML...
I made a "Master" autoskill xml file for a Wizard, which will equip every single skill as soon as its learned from Lv1 - 60... But it doesn't seem to be working.
The purpose of this file is to allow me to keep the master copy, duplicate it, then remove all of the skills that i don't want to set as my toon levels up. (rather than re-write the xml file by hand for each build)
Perhaps the file is too large?
Using: DB 295 & Trinity 1.7.1.14 & AutoSkilled 0.1
Log:
[01:57:46.547 N] [AutoSkilled] Initialized
[01:57:47.365 N] [AutoSkilled] Enabled. The All Skills Wizard Build has been loaded.
... (no further output by AutoSkilled)
Bah, I wish I knew this only supports monks and bars before I created 5 of lvl 1 wds -_-