Would absolutely love it if you could make this support 4man bounties.. as in they each did seperate objectives etc

would make it 4x more efficient
it technically does this already, but is not 4x as efficient.
You have to load the Bounties.xml on all 4 bots instead of loading followercombat.xml on the followers.
This can be problematic on a fresh start of D3/DB so here is how I would do it:
Set the leader to bounties.xml, followers to followercombat.xml like normal,
Let the bots all load up into the a party and such... again like normal.
Stop the follower bots. Load the bounties.xml on them. Hit start.
Sometimes you get into what APPEARS to be loop where they are out of sync with each other.
Eventually one of them will create a game with no blacklisted bounties and will invite the others to join.
They will all join the game and do random bounties.
Let it do it's thing, they will sort the server/client issue out on their own.
HOWEVER:
The bounties are setup to run Act by Act. They will start at Act 1 and complete all 5 bounties.
Once all Act 1 bounties are done, they will move onto Act 2.
This means that you will eventually see all 4 of the bots trying to complete the last bounty together for that act but they won't be traveling together.
This will continue for all 5 acts.
Sometimes 2 bots will start the same bounty, just let it go. Once the bounty is done, they will both move on. Again, they will all eventually be in the 5th bounty together anyways.
There are still some bounties that will get bugged and your bots wont be able to figure out. They will leave the game when inactivity timer hits and start over again.
ISSUES:
Since they start in Act 1 and Act 4 is pretty buggy, you often are short on Act 4 and 5 materials.
In this case, you can also set all of the bots to Act Selection mode and just select the act you need materials for and let them run split bounties on that.
SAVE YOU THE TIME:
I have already tested putting 4 bots into 4 different "Act Selections" (Each bot set to a different Act) which presented a host of problems that really weren't worth resolving.
I also tried setting them all to 2 acts. All bots had Act 5 and one other act. The thought was that they would all complete their act and eventually end up on the Act 5 bounties together.
Neither case worked consistently.
