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Getting a channeling pylon really fucks it up for Crusaders, only the leader is casting steed like crazy and all the followers are left behind, observed them being 2 levels behind even.
thats why you dont let sader be your leader, unless your party is all saders then i have nothing to say lol
 
not sure if this is a autofollow or trinity issue, if a follower dies in a rift and rift gets closed before they rez they sit in town dead endlessly instead of just clicking rez.

plugin is working very well otherwise, id say its about equal to simplefollow now. i don't know if this is possible, it would be nice if followers used skills while following, movement abilities, defensives etc anything they'd do while moving if it was playing solo.
another feature id like to see, however don't know if possible is for followers to essentially signal to leader they are stuck and have the leader and other followers converge on that location to help them
 
Last edited:
One small request.
Running grift, 2 bot team both on same bloodshard spend rotation. Finish rift both go to town, main runs over closes rift. They both run to book and id. Do their stuff both finish and master goes to stone to start next gr, within a couple seconds other bot finishes and walks over, then db says waiting for others to finish town run, how ever they are both finished and doing nothing. This lasts for about a good 20-30 seconds they just stand there. Then master starts rift and their off.

Other than that minor issue everything has been pretty solid Thank you.
 
thats why you dont let sader be your leader, unless your party is all saders then i have nothing to say lol

They are indeed all Saders, gave up on Barbs after I realized that Trinity stops casting Wrath of the Berserker with multiple barbs in the same game.
 
Hello. Thanks for this plugin. Its amazing to see how 4 bots handle the game so damn good.
But i have a problem while do Nephalium Rifts. After the Rift Gurdian is dead, sometimes the bot dont collect all loot and port to town.
Later he port back to collect the last item, but often there are still 2-3 mobs.
My Leader ist the Monk who dont do any damage. Full Support. The other 3 Members waiting for the Leader in Town und dont want to help the Leader fighting againgst the monster.
So the 3 Menbers waiting 10min until the monk maybe finished the monster.... what can i do against this?
Thanks for help.

this is one of the problems ive noticed too, dont think it can be fixed without changing the plugin itself, not sure how complex the changes would be. ideally the plugin would detect if any one of the bots is in combat/stuck and send the others to help whether theyre in town or farther in the rift and need to backtrack some however i have no clue if that is even possible
 
I have fixed this issue while making my Wizzard to Leader. Now nobody can hang up in the rift.
And if they are stucked at some monsters, the wizzard will close the rift until the run ist complete and after 30sec all members are in town.
 
Request:

There is a small issue with followers getting trapped and dying, then reviving just to die again. This suggestion is for bounties, rifts and anything NOT involving GRIFTs. Again, this would not be a good feature in grifts as you cannot teleport to the leader.

I would like for the follower to pick "Revive in town" when a follower dies and:
Leader is outside the normal distance in map that would force a "teleport to leader"
Leader is in town
Leader is on another map​


In short: When NOT in GRifts and a follower dies, it will use the "revive in town" button when it would normally teleport to leader after the revival.
 
Request:

There is a small issue with followers getting trapped and dying, then reviving just to die again. This suggestion is for bounties, rifts and anything NOT involving GRIFTs. Again, this would not be a good feature in grifts as you cannot teleport to the leader.

I would like for the follower to pick "Revive in town" when a follower dies and:
Leader is outside the normal distance in map that would force a "teleport to leader"
Leader is in town
Leader is on another map​


In short: When NOT in GRifts and a follower dies, it will use the "revive in town" button when it would normally teleport to leader after the revival.



anyone know why my follower wont drink potion
he follow but wont drink pot

also he wont use steedcharge much thats why he die too


2 crusaders juin
 
is it okay if i simply create a shortcut of demonnbuddy .exe and start it with -launch or its causing problems ??
 
Hi xzjv

When I use YAR the logs keep saying:
[AutoFollow.Behaviors][<OutOfGameTask>d__2] Waiting for bots to connect...

[AutoFollow.Behaviors][<OutOfGameTask>d__2] Waiting for bots to connect...

And the leader do nothing ,is there anything can do to fix this problem?
OR I should wait for the next release?:confused::confused:
 
Last edited:
Hi xzjv

When I use YAR the logs keep saying:
[AutoFollow.Behaviors][<OutOfGameTask>d__2] Waiting for bots to connect...

[AutoFollow.Behaviors][<OutOfGameTask>d__2] Waiting for bots to connect...

And the leader do nothing ,is there anything can do to fix this problem?
OR I should wait for the next release?:confused::confused:


sounds to me your AF is not connected, leader should have connected = 1 under the autofollow tab, if it says 0 then your really not connected. from what i have found so far, you need to be on same lan or vpn (hamachi is working good).
 
A follower will occasionally enter a loop where it misses the portal back into a rift, instead clicking on the doorway behind it.

Once it enters the Slaughtered Calf Inn, it will loop between leaving the Inn and entering it until something stops it, such as gold timer or the like.

Not sure if there is any failsafe that you can build in to prevent this during townruns. Perhaps once it enters the inn, it will teleport to the leader instead of trying to enter and exit repeatedly.

...Or if you can change the location it clicks on the portal. I know it's probably not exactly an AutoFollow problem.

It's relatively rare but I have seen it happen 4 or 5 times.

Log of the event before I forced it manually ported to leader.
04:20:42.693 DEBUG BrainBehavior Done vendoring!04:20:42.694 INFO Logger [Trinity 2.14.39] TownRun complete
04:20:42.736 INFO BrainBehavior Forced townrun initiated! Reason:Townrun with Leader
04:20:42.771 INFO Logger [Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
04:20:42.775 DEBUG Logger [Trinity 2.14.39] PreVendor Hook Started
04:20:42.819 DEBUG Logger [Trinity 2.14.39] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
04:20:42.821 INFO Logger [Trinity 2.14.39] [UseCraftingRecipes] Finished!
04:20:42.822 DEBUG Logger [Trinity 2.14.39] [Gamble]Not enough shards! Shards=2 SaveShards=True SaveThreshold=400 CanAffordItem=False SelectedSlots=1
04:20:42.823 DEBUG Logger [Trinity 2.14.39] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
04:20:42.826 DEBUG Logger [Trinity 2.14.39] PostVendor Hook Started
04:20:42.827 DEBUG Logger [Trinity 2.14.39] [Gamble]Not enough shards! Shards=2 SaveShards=True SaveThreshold=400 CanAffordItem=False SelectedSlots=1
04:20:42.828 DEBUG Logger [Trinity 2.14.39] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
04:20:42.828 DEBUG BrainBehavior Done vendoring!
04:20:42.829 INFO Logger [Trinity 2.14.39] TownRun complete
04:20:42.883 INFO BrainBehavior Forced townrun initiated! Reason:Townrun with Leader
04:20:42.920 INFO Logger [Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
04:20:42.924 DEBUG Logger [Trinity 2.14.39] PreVendor Hook Started
04:20:42.973 DEBUG Logger [Trinity 2.14.39] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
04:20:42.974 INFO Logger [Trinity 2.14.39] [UseCraftingRecipes] Finished!
04:20:42.978 DEBUG Logger [Trinity 2.14.39] [CubeItemsToMaterials] No materials have been selected in settings
04:20:42.979 DEBUG Logger [Trinity 2.14.39] [CubeItemsToMaterials] Selected VeiledCrystal as the material with highest count - 20175
04:20:42.980 DEBUG Logger [Trinity 2.14.39] [Gamble]Not enough shards! Shards=2 SaveShards=True SaveThreshold=400 CanAffordItem=False SelectedSlots=1
04:20:42.981 DEBUG Logger [Trinity 2.14.39] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
04:20:42.983 DEBUG Logger [Trinity 2.14.39] PostVendor Hook Started
04:20:42.984 DEBUG Logger [Trinity 2.14.39] [Gamble]Not enough shards! Shards=2 SaveShards=True SaveThreshold=400 CanAffordItem=False SelectedSlots=1
04:20:42.984 DEBUG Logger [Trinity 2.14.39] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
04:20:42.985 DEBUG BrainBehavior Done vendoring!
04:20:42.985 INFO Logger [Trinity 2.14.39] TownRun complete
04:20:43.026 INFO Log [AutoFollow.Coroutines][<FollowLeaderThroughPortal>d__33] Leader Blondee appears to have used this portal here: 'g_Portal_Rectangle_Orange_IconDoor-20484' Dist=20.15713. Following.
04:20:44.051 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:20:44.051 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:20:44.052 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:20:44.052 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 109362 LevelAreaSnoIdId: 109457
04:20:44.054 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:20:44 PM AttacksPerSecond=1.60999989509583
04:20:44.054 INFO Logger [Trinity 2.14.39] World Changed. IsCombatModeOverridden=False
04:20:44.055 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=332336 LastWorldPosition=<412.4785, 504.1301, 24.81807>
04:20:44.055 INFO Log [AutoFollow.Events][ChangeMonitor] Portal Used: X1_OpenWorld_LootRunPortal-979 in WorldSnoId=332336
04:20:44.055 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:20:44.093 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from A1 to OpenWorld (3000) SnoId=312418
04:20:44.094 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 332336 to 109362 - trOut_Tristram_Inn
04:20:44.094 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:20:45.096 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:20:45.140 DEBUG Logger [Trinity 2.14.39] Aborting MainCombatTask() AllowCombat=False
04:20:46.105 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 332339 to 109457 - A1_trOut_Tristram_Inn
04:20:46.106 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:20:49.077 INFO Log [AutoFollow.Coroutines][<UseNearbyPortalWhenIdle>d__3a] Lets use this nearby portal, what could go wrong? Id=g_Portal_Rectangle_Orange_IconDoor-21083 Distance=9.771439
04:20:49.952 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:20:49.952 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:20:49.952 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:20:49.953 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
04:20:49.955 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:20:49 PM AttacksPerSecond=1.60999989509583
04:20:49.955 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.33377, 122.6696, 0.2000002>
04:20:49.956 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:20:50.161 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
04:20:50.161 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 109362 to 332336 - X1_Tristram_Adventure_Mode_Hub
04:20:50.161 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 109457 to 332339 - A1_Tristram_Adventure_Mode_Hub
04:20:50.162 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="414" y="512" z="24"
04:20:51.026 INFO Log [AutoFollow.Coroutines][<FollowLeaderThroughPortal>d__33] Leader Blondee appears to have used this portal here: 'g_Portal_Rectangle_Orange_IconDoor-21181' Dist=9.740344. Following.
04:20:51.439 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:20:51.439 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:20:51.439 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:20:51.440 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 109362 LevelAreaSnoIdId: 109457
04:20:51.440 DEBUG Logger [Adventurer][BountyData] Added entry portal -1464312746
04:20:51.445 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:20:51 PM AttacksPerSecond=1.60999989509583
04:20:51.445 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.33377, 122.6696, 0.2000002>
04:20:51.446 INFO Log [AutoFollow.Events][ChangeMonitor] Portal Used: X1_OpenWorld_LootRunPortal-979 in WorldSnoId=332336
04:20:51.446 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:20:52.000 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from A1 to OpenWorld (3000) SnoId=312418
04:20:52.000 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 332336 to 109362 - trOut_Tristram_Inn
04:20:52.001 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:20:52.461 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:20:52.504 DEBUG Logger [Trinity 2.14.39] Aborting MainCombatTask() AllowCombat=False
04:20:53.472 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 332339 to 109457 - A1_trOut_Tristram_Inn
04:20:53.472 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:20:54.337 INFO Log [AutoFollow.Coroutines][<UseNearbyPortalWhenIdle>d__3a] Lets use this nearby portal, what could go wrong? Id=g_Portal_Rectangle_Orange_IconDoor-21408 Distance=9.771439
04:20:55.025 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:20:55.025 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:20:55.025 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:20:55.026 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
04:20:55.028 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:20:55 PM AttacksPerSecond=1.60999989509583
04:20:55.028 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.33377, 122.6696, 0.2000002>
04:20:55.028 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:20:55.514 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
04:20:55.514 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 109362 to 332336 - X1_Tristram_Adventure_Mode_Hub
04:20:55.514 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 109457 to 332339 - A1_Tristram_Adventure_Mode_Hub
04:20:55.515 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="414" y="512" z="24"
04:20:56.086 INFO Log [AutoFollow.Coroutines][<FollowLeaderThroughPortal>d__33] Leader Blondee appears to have used this portal here: 'g_Portal_Rectangle_Orange_IconDoor-21504' Dist=9.740344. Following.
04:20:56.646 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:20:56.646 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:20:56.647 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:20:56.647 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 109362 LevelAreaSnoIdId: 109457
04:20:56.651 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:20:56 PM AttacksPerSecond=1.60999989509583
04:20:56.651 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.33377, 122.6696, 0.2000002>
04:20:56.652 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:20:57.042 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from A1 to OpenWorld (3000) SnoId=312418
04:20:57.043 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 332336 to 109362 - trOut_Tristram_Inn
04:20:57.043 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:20:57.409 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:20:58.418 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 332339 to 109457 - A1_trOut_Tristram_Inn
04:20:58.419 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:20:58.432 DEBUG Logger [Trinity 2.14.39] Aborting MainCombatTask() AllowCombat=False
04:20:59.592 INFO Log [AutoFollow.Coroutines][<UseNearbyPortalWhenIdle>d__3a] Lets use this nearby portal, what could go wrong? Id=g_Portal_Rectangle_Orange_IconDoor-21727 Distance=9.771439
04:21:00.192 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:00.193 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:00.193 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:00.194 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
04:21:00.196 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:00 PM AttacksPerSecond=1.60999989509583
04:21:00.196 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.33179, 122.5962, 0.2000003>
04:21:00.196 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:00.453 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
04:21:00.454 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 109362 to 332336 - X1_Tristram_Adventure_Mode_Hub
04:21:00.454 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 109457 to 332339 - A1_Tristram_Adventure_Mode_Hub
04:21:00.454 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="414" y="512" z="24"
04:21:01.272 INFO Log [AutoFollow.Coroutines][<FollowLeaderThroughPortal>d__33] Leader Blondee appears to have used this portal here: 'g_Portal_Rectangle_Orange_IconDoor-21823' Dist=9.740344. Following.
04:21:01.679 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:01.680 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:01.680 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:01.680 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 109362 LevelAreaSnoIdId: 109457
04:21:01.684 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:01 PM AttacksPerSecond=1.60999989509583
04:21:01.685 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.33179, 122.5962, 0.2000003>
04:21:01.685 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:02.221 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from A1 to OpenWorld (3000) SnoId=312418
04:21:02.222 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 332336 to 109362 - trOut_Tristram_Inn
04:21:02.223 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:21:02.723 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:21:02.769 DEBUG Logger [Trinity 2.14.39] Aborting MainCombatTask() AllowCombat=False
04:21:03.740 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 332339 to 109457 - A1_trOut_Tristram_Inn
04:21:03.741 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:21:04.859 INFO Log [AutoFollow.Coroutines][<UseNearbyPortalWhenIdle>d__3a] Lets use this nearby portal, what could go wrong? Id=g_Portal_Rectangle_Orange_IconDoor-22050 Distance=9.771439
04:21:05.484 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:05.484 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:05.485 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:05.485 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
04:21:05.487 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:05 PM AttacksPerSecond=1.60999989509583
04:21:05.487 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.31454, 122.6709, 0.2000003>
04:21:05.488 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:05.789 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
04:21:05.789 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 109362 to 332336 - X1_Tristram_Adventure_Mode_Hub
04:21:05.789 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 109457 to 332339 - A1_Tristram_Adventure_Mode_Hub
04:21:05.790 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="414" y="512" z="24"
04:21:06.550 INFO Log [AutoFollow.Coroutines][<FollowLeaderThroughPortal>d__33] Leader Blondee appears to have used this portal here: 'g_Portal_Rectangle_Orange_IconDoor-22148' Dist=9.740344. Following.
04:21:06.988 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:06.989 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:06.989 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:06.989 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 109362 LevelAreaSnoIdId: 109457
04:21:06.993 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:06 PM AttacksPerSecond=1.60999989509583
04:21:06.994 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.31454, 122.6709, 0.2000003>
04:21:06.994 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:07.534 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from A1 to OpenWorld (3000) SnoId=312418
04:21:07.534 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 332336 to 109362 - trOut_Tristram_Inn
04:21:07.535 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:21:08.005 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:21:08.034 DEBUG Logger [Trinity 2.14.39] Aborting MainCombatTask() AllowCombat=False
04:21:09.023 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 332339 to 109457 - A1_trOut_Tristram_Inn
04:21:09.023 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:21:10.104 INFO Log [AutoFollow.Coroutines][<UseNearbyPortalWhenIdle>d__3a] Lets use this nearby portal, what could go wrong? Id=g_Portal_Rectangle_Orange_IconDoor-22377 Distance=9.771439
04:21:10.730 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:10.731 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:10.731 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:10.732 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
04:21:10.733 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:10 PM AttacksPerSecond=1.60999989509583
04:21:10.734 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.31454, 122.6709, 0.2000003>
04:21:10.734 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:11.046 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
04:21:11.046 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 109362 to 332336 - X1_Tristram_Adventure_Mode_Hub
04:21:11.046 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 109457 to 332339 - A1_Tristram_Adventure_Mode_Hub
04:21:11.047 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="414" y="512" z="24"
04:21:11.823 INFO Log [AutoFollow.Coroutines][<FollowLeaderThroughPortal>d__33] Leader Blondee appears to have used this portal here: 'g_Portal_Rectangle_Orange_IconDoor-22471' Dist=9.740344. Following.
04:21:12.317 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:12.318 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:12.319 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:12.319 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 109362 LevelAreaSnoIdId: 109457
04:21:12.323 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:12 PM AttacksPerSecond=1.60999989509583
04:21:12.324 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<76.31454, 122.6709, 0.2000003>
04:21:12.324 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:12.786 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from A1 to OpenWorld (3000) SnoId=312418
04:21:12.787 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 332336 to 109362 - trOut_Tristram_Inn
04:21:12.788 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="82" y="122" z="0"
04:21:13.115 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:21:13.163 WARN Log [AutoFollow.Coroutines][<TeleportToPlayer>d__22] Teleporting to player Blondee SameGame=True SameWorld=False
04:21:17.153 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 109362 to 288685 - X1_LR_Level_02
04:21:17.153 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 332339 to 290245 - X1_LR_Tileset_Sewers
04:21:17.154 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="996" y="280" z="0"
04:21:17.204 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 408416 // TieredLootrunKey_0 (Item) Adding TieredLootrunKey_0 - Legendary
04:21:17.210 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:17.211 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:17.211 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:17.212 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 288685 LevelAreaSnoIdId: 290245
04:21:17.213 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:17 PM AttacksPerSecond=1.60999989509583
04:21:17.214 INFO Log [AutoFollow.Events][ChangeMonitor] Last World Id=109362 LastWorldPosition=<82.15131, 122.2867, 0.2000023>
04:21:17.214 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:17.476 INFO Logger [Trinity 2.14.39] Dash towards: on TieredLootrunKey_0 (-1801322323, charges=2
04:21:17.690 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 449044 // itemFlippy_deathsBreath_Flippy_Global (Item) Adding itemFlippy_deathsBreath_Flippy_Global - Death's Breath
04:21:17.772 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 408416 // TieredLootrunKey_0 (Item) Adding TieredLootrunKey_0 - Legendary
04:21:17.804 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 449044 // itemFlippy_deathsBreath_Flippy_Global (Item) Adding itemFlippy_deathsBreath_Flippy_Global - Death's Breath
04:21:17.839 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 408416 // TieredLootrunKey_0 (Item) Adding TieredLootrunKey_0 - Legendary
04:21:17.875 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 137958 // CraftingMaterials_Flippy_Global (Item) Adding CraftingMaterials_Flippy_Global - Legendary
04:21:17.977 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 367165 // x1_Shield_norm_base_flippy_02 (Item)
04:21:18.111 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 3188 // Amulet_norm_base_flippy (Item)
04:21:18.297 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 437414 // x1_Amethyst_06 (Item)
04:21:18.337 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 3188 // Amulet_norm_base_flippy (Item)
04:21:18.370 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 437414 // x1_Amethyst_06 (Item)
04:21:18.404 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 137958 // CraftingMaterials_Flippy_Global (Item)
04:21:18.437 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 437414 // x1_Amethyst_06 (Item)
04:21:18.470 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 137958 // CraftingMaterials_Flippy_Global (Item)
04:21:18.584 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 367162 // x1_Staff_norm_base_02 (Item)
04:21:18.616 DEBUG TrinityDebug [Trinity 2.14.39] Target changed to 4463 // Helm_norm_base_flippy (Item)
04:21:18.621 INFO Logger [Trinity 2.14.39] Dash towards: on (-1801322323, charges=2
04:21:18.840 DEBUG Logger [Trinity 2.14.39] CurrentTarget == null
04:21:18.845 INFO CommonCoroutines Using town portal, reason: Rift Finished
04:21:18.951 INFO Log [AutoFollow.Events][ChangeMonitor] World Transfer Start Fired!
04:21:19.974 DEBUG Logger [Trinity 2.14.39] Player is casting 'UseStoneOfRecall'
04:21:24.205 DEBUG Logger [QuestTools][ChangeMonitor] Act changed from OpenWorld to A1 (0) SnoId=312418
04:21:24.205 DEBUG Logger [QuestTools][ChangeMonitor] worldId changed from 288685 to 332336 - X1_Tristram_Adventure_Mode_Hub
04:21:24.206 DEBUG Logger [QuestTools][ChangeMonitor] levelAreaId changed from 290245 to 332339 - A1_Tristram_Adventure_Mode_Hub
04:21:24.206 DEBUG Logger [QuestTools][ChangeMonitor] Change(s) occured at Position x="406" y="515" z="24"
04:21:24.254 DEBUG Logger [Adventurer][BotEvents] Reseting the grids.
04:21:24.255 DEBUG Logger [Adventurer][ScenesStorage] Reseting
04:21:24.255 DEBUG Logger [Adventurer][GridStore] contains 0 grid instances, 0 for Current world
04:21:24.255 DEBUG Logger [Adventurer][BotEvents] World has changed to WorldId: 332336 LevelAreaSnoIdId: 332339
04:21:24.258 DEBUG Logger [Trinity 2.14.39] Recorded Snapshot 2/16/2016 12:21:24 PM AttacksPerSecond=1.60999989509583
04:21:24.258 INFO Logger [Trinity 2.14.39] World Changed. IsCombatModeOverridden=False
04:21:24.258 DEBUG GridSegmentation ========== Grid segmentation resetting!!! ============
04:21:24.259 INFO CommonCoroutines Townportal successful, we are in town!
04:21:24.322 INFO Log [AutoFollow.Behaviors][<OnWorldAreaChanged>d__16] Leader (Blondee) changed world from 288685 to 332336
04:21:35.529 INFO Logger [Trinity 2.14.39] Clicking UI element Conversation Button (590874992)
04:21:35.754 INFO OrderBot Closing quest reward dialog
04:21:36.091 INFO BrainBehavior Forced townrun initiated! Reason:Townrun with Leader
04:21:36.139 INFO Logger [Trinity 2.14.39] Looks like we are being asked to force a town-run by a profile/plugin/new DB feature, now doing so.
04:21:36.144 DEBUG Logger [Trinity 2.14.39] PreVendor Hook Started
04:21:36.201 DEBUG Logger [Trinity 2.14.39] [UseCraftingRecipes] No Jeweler or Blacksmith Plans
04:21:36.204 INFO Logger [Trinity 2.14.39] [UseCraftingRecipes] Finished!
04:21:36.213 DEBUG Logger [Trinity 2.14.39] [CubeItemsToMaterials] No materials have been selected in settings
04:21:36.216 DEBUG Logger [Trinity 2.14.39] [CubeItemsToMaterials] Selected VeiledCrystal as the material with highest count - 20213
04:21:36.223 DEBUG Logger [Trinity 2.14.39] [Gamble]Should Gamble! Shards=148 SaveShards=True SaveThreshold=400 CanAffordItem=True SelectedSlots=1
04:21:36.240 DEBUG Logger [Trinity 2.14.39] [Gamble]Should Save Shards! Shards=148 SaveShards=True SaveThreshold=400 CanAffordItem=True SelectedSlots=1
04:21:36.244 DEBUG Logger [Trinity 2.14.39] [CubeRaresToLegendary] No item types selected in settings - (Config => Items => Kanai's Cube)
04:21:36.307 INFO Logger [Trinity 2.14.39] Phalanx Crux [x1_Shield_norm_base_flippy_02-22831] [Shield] = (force salvage rare)
04:21:36.317 INFO Logger [Trinity 2.14.39] Intrepid Choker [Amulet_norm_base_flippy-22756] [Amulet] = (force salvage rare)
04:21:36.324 INFO Logger [Trinity 2.14.39] Academy Conqueror [x1_Staff_norm_base_02-22780] [TwoHandStaff] = (force salvage rare)
04:21:36.330 INFO Logger [Trinity 2.14.39] Knight Defiance [x1_Shield_norm_base_flippy_02-22770] [Shield] = (force salvage rare)
04:21:36.336 INFO Logger [Trinity 2.14.39] Intrepid Choker [Amulet_norm_base_flippy-22756] [Amulet] = (force salvage rare)
 
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Hello. Thanks for this plugin. Its amazing to see how 4 bots handle the game so damn good.
But i have a problem while do Nephalium Rifts. After the Rift Gurdian is dead, sometimes the bot dont collect all loot and port to town.
Later he port back to collect the last item, but often there are still 2-3 mobs.
My Leader ist the Monk who dont do any damage. Full Support. The other 3 Members waiting for the Leader in Town und dont want to help the Leader fighting againgst the monster.
So the 3 Menbers waiting 10min until the monk maybe finished the monster.... what can i do against this?
Thanks for help.

change the leader ?
 
occasionally leader is getting stuck to the left of the stash chest when doing townrun, itll port, go to the left of the chest and sit there till time out, if i manually move it it will run back to that same spot unless i move it to the book to id legendaries then it will continue as it should. this only happens when using autofollow, havent seen it happen at all when running solo, no errors that i can see either =/
 
hi all. im not using yar. and manually activating the bots to run autofollow. but after starting them. leader and followers just say waiting for bots to connect and does nothing else. anyone know wat might be the problem or something i might have missed?

edit: using all bots on the same PC.
 
Last edited:
so ive been watching my bots a bit today, running globe monk(leader), lon bomb sader, et dmo wiz, hota globe barb. they stick together pretty well, however when in combat with a group (elites mob pack doesnt matter) the crusader will stop using any abilities it'll run around but won't use steed charge, and more importantly is not using bombardment+iron skin on coe phys buff like it should be. this doesnt happen all the time, even the same pack itll be doing things fine, then suddenly not for a couple of coe buff cycles then itll return to doing things as it should.

any thoughts/ideas on how i can fix this?
 
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An additional request:

Not have the followers leave the party every time that a set of bounties is completed. Not really a must, just a suggestion.

I assume that the leave party/re-join party is there for a reason (like if one bot is down, and hasn't left the game, or something)
 
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