What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] AutoEquipper 2

Status
Not open for further replies.
This plugin will die soon. We're working on a whole new thing™

Spoiler alert! :p

Now that it is announced anyway, know that it will take a bit guys. Currently waiting for API support from DemonBuddy with the new values (thoughness etc), Nesox is aware of the fact that we want this. It is however (obviously) not top of his priority list with the new patch etc.
 
Spoiler alert! :p

Now that it is announced anyway, know that it will take a bit guys. Currently waiting for API support from DemonBuddy with the new values (thoughness etc), Nesox is aware of the fact that we want this. It is however (obviously) not top of his priority list with the new patch etc.

Would a Paypal donation make this a pirority? haha
 
Would a Paypal donation make this a pirority? haha

Hehe, to me it already is a priority. To Rrrix i guess it is one of his many priorities, this being one of the lower ones.

Nesos however is a Buddy Core Developer, meaning he is one of the few to code on a lower level than plugins (which are based upon the DemonBuddy API). His priority is getting the bot completely stable and making sure it does what is supposed to do as good as we are used to (and these are not his words or anything, just what i make of it :)).

This means all we can do is remind Nesox not to forget about these memory values so he can read them for us when he has the time :) (which i try to do as often as possible without being annoying :rolleyes:)

Once we get the proper API values a basic AutoEquipper will be provided really quickly i expect. From there on we got a whole bunch of new legendary/set bonus stuff to update aswell as spelldmg% having to be somewhere in the math. But hey, i did that before and will go as far as time/the API allows me to! :D

Oh, and i now have Rrrix backing me up so yeah, we all know what that means: Quality :p
 
Last edited:
Spoiler alert! :p

Now that it is announced anyway, know that it will take a bit guys. Currently waiting for API support from DemonBuddy with the new values (thoughness etc), Nesox is aware of the fact that we want this. It is however (obviously) not top of his priority list with the new patch etc.

Ill kick nesox in the bum. maybe that will light a fire to get this done :P
 
I am sorry, but I have to say it seems current version can't be compiled with the latest demonbuddy 334.
The compiling errors are shown as following:
error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0234: The type or namespace name 'Internals' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)

Can anyone give me a solution? :D
 
I am sorry, but I have to say it seems current version can't be compiled with the latest demonbuddy 334.
The compiling errors are shown as following:
error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0234: The type or namespace name 'CommonBot' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0234: The type or namespace name 'Internals' does not exist in the namespace 'Zeta' (are you missing an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)
error CS0246: The type or namespace name 'Logging' could not be found (are you missing a using directive or an assembly reference?)

Can anyone give me a solution? :D

Yes, Wait patiently for an update. Oh yeah, and read. the past couple of pages would have saved you from posting.
 
I understand this is not functioning as of the pre-expansion patch, but am wondering if it would be possible for there to be an option to deposit and items it believes are upgrades rather than auto equipping them? This would give it a lot of use at max level and not just for levelling new toons. My apologies if this has already been mentioned or is indeed a feature already as I've not been able to use it yet.
This would help avoid it unequipping some great items with some with questionably more 'valuable' stats in equivalence points and the old item getting salvaged. As regardless how perfectly it is created and the stat weighting system may be great, it will surely not be able to get the perfect amount of stats across the board as it will not know what items you have available in other slots in the stash.

(For example; it may drop a lot of vit for all resist / armor because they give higher toughness, and you may end up running around with 50k~ hp but tons of armor/toughness. It may not be ideal for playing high Torment levels but in overall equivalence points it would still have a higher gear score than alternative higher vit sets.)

Anyway. I love the idea of this plugin although I've not been able to use it since I have had DB. This is one of the features that I feel would really help this plugin become vastly more useful beyond levelling new toons.
-Finally: I am sorry if my lack of knowledge of the DB plugins forum has left me unaware of a plugin such as one that weighs up item value and if its higher than your currently equiped item it puts it in the stash for your perusal when you log in.
 
I understand this is not functioning as of the pre-expansion patch, but am wondering if it would be possible for there to be an option to deposit and items it believes are upgrades rather than auto equipping them? This would give it a lot of use at max level and not just for levelling new toons. My apologies if this has already been mentioned or is indeed a feature already as I've not been able to use it yet.
This would help avoid it unequipping some great items with some with questionably more 'valuable' stats in equivalence points and the old item getting salvaged. As regardless how perfectly it is created and the stat weighting system may be great, it will surely not be able to get the perfect amount of stats across the board as it will not know what items you have available in other slots in the stash.

(For example; it may drop a lot of vit for all resist / armor because they give higher toughness, and you may end up running around with 50k~ hp but tons of armor/toughness. It may not be ideal for playing high Torment levels but in overall equivalence points it would still have a higher gear score than alternative higher vit sets.)

Anyway. I love the idea of this plugin although I've not been able to use it since I have had DB. This is one of the features that I feel would really help this plugin become vastly more useful beyond levelling new toons.
-Finally: I am sorry if my lack of knowledge of the DB plugins forum has left me unaware of a plugin such as one that weighs up item value and if its higher than your currently equiped item it puts it in the stash for your perusal when you log in.

This function has been discussed and will probably be there at some point (more likely in Trinity though). This however requires the same DemonBuddy API variables as previously mentioned in my last post. Hereby this is impossible just like AutoEquipping at this point, i do however expect these variables in a foreseeable future :)
 
Any possible time frames. I don't want to sound pushy, but at least a general week-2weeks or something like that so I know how long i am going to be monitoring this damn stash for. It is extremely difficult leveling without an autoequiper as im sure your aware because the damn thing sells anything not considered good enough to keep.
 
my demonbudy clien dont show me autoequippe in plugins pls help me
 
[KeyRun] [GearScore] ERROR: Can't find "H:\games\Diablo III\Bot\Bot\Plugins\AutoEquipper\UI\RatoshGearCheck.xaml"
[KeyRun] [GearScore] System.IO.DirectoryNotFoundException: Не удалось найти часть пути "H:\games\Diablo III\Bot\Bot\Plugins\AutoEquipper\UI\RatoshGearCheck.xaml".
в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
в System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
в System.IO.StreamReader..ctor(String path)
в AutoEquipper.GearCheck.get_DisplayWindow()
 
[KeyRun] [AutoEquipper 2] ERROR: Can't find "H:\games\Diablo III\Bot\Bot\Plugins\AutoEquipper\UI\ConfigWindow.xaml"
[KeyRun] [AutoEquipper 2] System.IO.DirectoryNotFoundException: Не удалось найти часть пути "H:\games\Diablo III\Bot\Bot\Plugins\AutoEquipper\UI\ConfigWindow.xaml".
в System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
в System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
в System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFrom*****, Boolean useLongPath, Boolean checkHost)
в System.IO.StreamReader..ctor(String path, Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize, Boolean checkHost)
в System.IO.StreamReader..ctor(String path)
в AutoEquipper.AutoEquipper.get_DisplayWindow()
 
Status
Not open for further replies.
Back
Top