Maybe I'm doing something wrong, but it seems like it never confirms the "Equiping this item will bind it to you" message. Is there a setting somewhere I'm missing?
Maybe I'm doing something wrong, but it seems like it never confirms the "Equiping this item will bind it to you" message. Is there a setting somewhere I'm missing?
I hope this FINALLY gets fixed. I'm slightly fed up of this being on the 'to-do' list. Don't include it in the HB default download, it does NOT work.
HB's armor weight sets etc need to be fixed, it's screwing up IB loot rolling as well (for those of you attempting to use IB)
I hope this FINALLY gets fixed. I'm slightly fed up of this being on the 'to-do' list. Don't include it in the HB default download, it does NOT work.
HB's armor weight sets etc need to be fixed, it's screwing up IB loot rolling as well (for those of you attempting to use IB)
Actually IB uses different physical weight sets. So the weight sets for AutoEquip can get updated but that doesn't mean that the IB weightsets are correct (especially since we can't see them anymore).
Btw, *YOU* can easily update the AutoEquip weight sets yourself. I've updated the Affliction weight set for post-4.x goodness (dropped Spirit, etc) and it's been working great while I've been leveling.
I know how you feel. I delete the plugin each time I update HB. Nothing gets your tagged faster than rolling need on stuff you cant use.
Captain Obvious strikes again.
You obviously missed the fact that HB has an issue with both IB and autoequip in handling weight sets. So it isn't the weight sets that I am complaining about. It is the fact that HB does not handle them correctly.
<IgnoreTypes>
<Type>Trinket</Type>
<Type>Ammo</Type>
<Type>TwoHandWeapon</Type>
<Type>Shield</Type>
<!-- Removing this will not remove it from the plug-in.
It's hardcoded - this is just an example. -->
<!-- Valid types are:
Head, Neck, Shoulder, Body, Chest, Waist, Legs, Feet, Wrist, Hand, Finger, Trinket, Weapon, Shield, Ranged, Cloak,
TwoHandWeapon, Bag, Tabard, Robe, WeaponMainHand, WeaponOffHand, Holdable, Ammo, Thrown, RangedRight, Quiver, Relic
-->
</IgnoreTypes>
Code:<IgnoreTypes> <Type>Trinket</Type> <Type>Ammo</Type> <Type>TwoHandWeapon</Type> <Type>Shield</Type> <!-- Removing this will not remove it from the plug-in. It's hardcoded - this is just an example. --> <!-- Valid types are: Head, Neck, Shoulder, Body, Chest, Waist, Legs, Feet, Wrist, Hand, Finger, Trinket, Weapon, Shield, Ranged, Cloak, TwoHandWeapon, Bag, Tabard, Robe, WeaponMainHand, WeaponOffHand, Holdable, Ammo, Thrown, RangedRight, Quiver, Relic --> </IgnoreTypes>
Still equips sheilds on my enh shaman. Is ignoring shields broken?
<!-- Removing this will not remove it from the plug-in.
It's hardcoded - this is just an example. -->
As the description says it's hardcoded, so changing it doesn't change anything.
btw, reported a bug on the bugtracker regarding hax.lua and the confirmation popup for BoE items that are equipped.
It's reported anonymous, as I didn't remember my login credentials, but reported nonetheless.
It's not visible in the logfiles, but the log attached was the correct one.
You can close that bug report, I fixed it yesterday.![]()
Code:<IgnoreTypes> <Type>Trinket</Type> <Type>Ammo</Type> <Type>TwoHandWeapon</Type> <Type>Shield</Type> <!-- Removing this will not remove it from the plug-in. It's hardcoded - this is just an example. --> <!-- Valid types are: Head, Neck, Shoulder, Body, Chest, Waist, Legs, Feet, Wrist, Hand, Finger, Trinket, Weapon, Shield, Ranged, Cloak, TwoHandWeapon, Bag, Tabard, Robe, WeaponMainHand, WeaponOffHand, Holdable, Ammo, Thrown, RangedRight, Quiver, Relic --> </IgnoreTypes>
Still equips sheilds on my enh shaman. Is ignoring shields broken?
static AutoEquipSettings()
{
AutoEquipItems = true;
AutoEquipBags = true;
IgnoreTypes = new HashSet<InventoryType> {InventoryType.Trinket, InventoryType.Ammo};
ProtectedSlots = new HashSet<InventorySlot>();
IgnoreItems = new List<KeyValuePair<uint, string>>();
}
You can close that bug report, I fixed it yesterday.![]()