Ye, it kinda lags at that one point and often makes the wrong descision.
Twice in a row now it logged out when the cellar was open. Third time while writing, make that 20.
Way worse than the previous one :/
What does work is that it cancels logout when you port to town and instant logsout there.
Demonbuddy was spiking to quite high cpu usage, might be related to the problem.
Hm it is working kinda ok in 1.5 with just rare misses, but 1.6 is like almost never going in, so the tripple check might overload.
It also simply went ontop of the cellar and idled there in many instances (While it was open).
Maybe you should take a look at some others for the detection method, seems to be way better and also detecs on a further distance.
Edit:
IF anyone is using a Wiz. Try this out for me and report back. This solved some issues I was having for my wizzy.
When I use this with my Monk, he simply puts his hand above his head and rushes toward the cellar, however it skips back to the checkpoint instantly after 3 seconds and the script just keeps doing the same. after about 3 tries, it logs out. does anybody know whats going on here? If i dont use the plugin and only the profile, it simply goes into town and leaves...
for anyone out there still having some issues with the cellar being there but the bot loggin out.
this is what fixed it for me:
skills:
slot 1 - diamond skin - diamond shards (when low hp "80")
slot 2 - Fam - Sparkflint (every 100sec)
slot 3 - magic weapon - Force weapon (every 100sec)
slot 4 - Teleport Wormhole (dont use)
left click - magic missle - attunement (1 monster near)
right click - archon - power (when not on cooldown)
loot radius 10
kill radius 10
repair 10
log normal
View attachment 44530
dont use any other plugins, went in unending loops with some i tried.
Hope this helps anyone out there.
(all credit goes to artemis, nesox and icool for making the original scipts)
else if (cellar != null && GetDistanceFromMe(cellar.Position.X, cellar.Position.Y) < 5)
{
//MoveToCheckPoint(cellar.Position.X, cellar.Position.Y, cellar.Position.Z);
cellar.Interact();
}
Code:else if (cellar != null && GetDistanceFromMe(cellar.Position.X, cellar.Position.Y) < 5) { //MoveToCheckPoint(cellar.Position.X, cellar.Position.Y, cellar.Position.Z); cellar.Interact(); }
This actually does not work. Interact does not work with gizmo's. A lot of the problems people are having comes from 2 things. The bot not seeing the cellar even though it is there (update issue?) or the other being the bot THINKS it did something even though it did not. IE clicking on the cellar door and sitting there like a retard and then running off places. Every time you see the bot go off course, log with out hearthing, it is because the profile manager got fucked up and is trying to go to a different step than it is actually on. This is partly why I dislike the profile system.
That being said. Anyone who has the last artemis i release.. here is the profile to go with it that I forgot to include.
what db version?
will it use tp in cellar? coz im having issue with that
and right after kill sarkoth, wiz rush in then tp..... missed the gold/item from sarkoth that just drop.
@ sorryy DONT use any other plugins but the artemis one... it make unending loops, check a few post back i put up my setup with a few ajustments, doesn't skip cellar havents seen it in town jet, it does not teleport @ sarkoth and gets me a steady 390-410 gph (25ms 260gf 40pickup)
Edit : it does walk back like 1 yard everytime it checks for cellar, not sure how to get it away but its like a 0.4-0.5s delay