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[Plugin] Armory

I run into an Problem.

If you start an new Char there are no +/- %

And so the Plugin is not Autoequiping.

/edit

Someone was faster to report ^^
 
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I run into an Problem.

If you start an new Char there are no +/- %

And so the Plugin is not Autoequiping.

/edit

Someone was faster to report ^^

Go in to the game options and check "Auto equip gear". Now the game will automatically equip gear that you pick up if that slot is currently empty.

This plugin is great. Let me fully afk a 1-70 bot session on a new account. No longer have to come back every hour to update gear or the mobs start to destroy you! Thank you very much.

I will suggest that once you get around to adding a configuration utlity that you include an option to disable 2-hand weapons. Once you have a 2 hander equipped it almost certainly will not be replaced by a better 1h/1h combination. Coupled with the fact that 2hs are generally pretty lacklustre for anything except crusader you end up using a weaker weapon for a long time.
 
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Based on the first post, I would assume it would be
Code:
if (damage >  0)
    isUpgrade = true;
 
can i stash the upgrade items only without replace it with my?
 
@rrrix, any chance for this to become available via git or svn? it's just i really love ezupdater and would love to see this being avaible thru that :)
 
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rrrixx will this be updated with ezupdater if a new version comes out? Please add it :)
 
This replacing shrine bracers kinda sucks and I had to disable it cause it was finding slight upgrades, but they are not cause of the sheer increase in rare packs from the bracers. I know your going to be adding protected slots in the future, but maybe something quick to keep shrine bracers on no matter what would be amazin!
 
Yeah, I would also like protected slots. When I level a new char I want to stick a % exp socket in the helmet as quickly as possible.
 
need to ask if this works as it should?

if the code says:
if (damage > -0.05 && damage + toughness > 0)
isUpgrade = true;
if (damage > -0.15 && damage + toughness > 0 && healing > 0)
isUpgrade = true;

then .. lets say the gloves it just found

The gloves he found had have 25.5% higher dmg but -15.5% Toughness and -15.7% Healing and still he equiped it.

the code says that the dmg needs to be higher then 0.5 AND the Toughness higher then 0
so why do he switch it? :)
 
need to ask if this works as it should?

if the code says:
if (damage > -0.05 && damage + toughness > 0)
isUpgrade = true;
if (damage > -0.15 && damage + toughness > 0 && healing > 0)
isUpgrade = true;

then .. lets say the gloves it just found

The gloves he found had have 25.5% higher dmg but -15.5% Toughness and -15.7% Healing and still he equiped it.

the code says that the dmg needs to be higher then 0.5 AND the Toughness higher then 0
so why do he switch it? :)

It doesn't say that actualy. The sum of dmg and thoughness should be above 0%. The equip worked correctly :)
 
yeah, but the dmg was the only thing that was 25.5% higher.. then toughness was -15.5%
meaning i lost 15.5% toughness and 15.7% healing :)

thats not good for a Crusader i guess :P hehe.. but it may be a work in progress

is there a way to set it up so it compare both..

like if dmg is higher then 0.1% > check tougness > if tougness above 0% > then upgrade
If dmg is higher then 0.1% > check tougness > if tougness under 0% > then do nothing
 
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Here is the english translated code to help you further understand the algorithm.

If we lose up to 5% damage but gain more toughness than we lost, it is an upgrade.

If we lose up to 15% damage, gain more toughness than we lost, and gain healing it is an upgrade.
 
its to bad it dosent do that then..
that why i would like the code for what i said.. cuz this have lost me over 1mil toughness and dont know about healing.. so it would be better to set it up yourself like that:

If dmg is higher then -5% > check tougness > if tougness over 0% > check healing > if healing is above 0% > then upgrade

then anyone could set it up however they wanted.
cuz if this keeps going i will not be enable to do Manglemaw on T3 soon
 
Crysie, you can write your own logic in put it in the code. This is open source, you can make whatever modifications you want. The psudo-code that you wrote there will equip ANY upgrade if both toughness and healing increases, as long as you don't lose more than 5% damage. If this is what you want, this is your code.

Code:
if (damage > -0.05 &&  toughness > 0 && healing > 0)
isUpgrade = true;
Be careful, you might find yourself losing a bunch of damage just to gain toughness/healing.
 
for boting its okey :) cuz the healing and toughness will take me upp to T6 .. the other items will be automatic put in the chest for when i go for dmg :)
so, -0.05 = -0.05% ?
and cheers for that code mate! will come to big use. for later on classes
 
Thank you!! Just what I was looking for. Excellent for questing. It's nice to be able to leave my bot for long periods of time knowing it won't outgrow its gear while leveling.
 
start a level 1 on T6 and make a lvl 70 level u :) first 20 levels u will earn in like 4min.. lvl 1 - 60 in 1hour ish :) just a tip.. and if he wants.. u can do the advature and u get the 4 shards for each ^^ its a win win
 
start a level 1 on T6 and make a lvl 70 level u :) first 20 levels u will earn in like 4min.. lvl 1 - 60 in 1hour ish :) just a tip.. and if he wants.. u can do the advature and u get the 4 shards for each ^^ its a win win
Paralevel? hc viable?
 
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