Could you make so when it is not a better item than what you already have equipped it will sell/salvage instead of stash? This would make it possible to run very long periods without checking in.
Edit #1 : And also, what was the solve to this problem?:
Compiler Error: c:\DBQuesting\Plugins\Armory\ItemEvaluator.cs(140, 17) : error CS1501: No overload for method 'GetStatChanges' takes 4 arguments
Compiler Error: c:\DBQuesting\Plugins\Armory\ItemEvaluator.cs(145, 17) : error CS1501: No overload for method 'GetStatChanges' takes 4 arguments
Compiler Error: c:\DBQuesting\Plugins\Armory\ItemEvaluator.cs(149, 17) : error CS1501: No overload for method 'GetStatChanges' takes 4 arguments
Compiler Error: c:\DBQuesting\Plugins\Armory\ItemWrapper.cs(285,22 ) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\ItemWrapper.cs(291,22 ) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\ItemWrapper.cs(303,22 ) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
Compiler Error: c:\DBQuesting\Plugins\Armory\Player.cs(28,122) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Barbarian.cs(59, 22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Barbarian.cs(60, 22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Crusader.cs(36,2 2) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Crusader.cs(37,2 2) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\DemonHunter.cs(5 7,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\DemonHunter.cs(5 8,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Monk.cs(57,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Monk.cs(58,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\WitchDoctor.cs(5 7,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\WitchDoctor.cs(5 8,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Wizard.cs(57,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'CrusaderShield'
Compiler Error: c:\DBQuesting\Plugins\Armory\Hero\Wizard.cs(58,22) : error CS0117: 'Zeta.Game.Internals.Actors.ItemType' does not contain a definition for 'Flail'
[AutoGear] Initialized.
Setting up Trinity Logging
Edit #2: Never mind, I got it to work. Please remember to use the LATEST BETA BUILD of Demon Buddy. Otherwise, this will NOT work.
Edit #3: Does the bot take into account the socket slots? I mean.. a chest piece with 3 sockets will be better than one with none obviously.