. Armory has char based settingsHaving some issues with settings changing whenever I use another character in-game and I think it has to do with whenever I have leveled a character and used armory to gear it. When going back to my max level character it is almost as if Armory resets to standard settings, meaning it starts swapping out gear even though my normal settings have 'disable at 70' enabled even when my characters are leveling.
So either the plugin is resetting my settings on character swaps somehow or its whenever EZUpdater decides to run.
While that may be true, it still resets to default for me whenever I swap characters. So saving the settings based on "characters" seems to be borked at the moment.. Armory has char based settings
Fixed these bugs:
- Locked at Kadala if inventory is full
- "Minimum Blood Shard Count" was respected only on first run
Kadala vendoring is now working perfectly for me.
acdItem.GetStatChanges(out damage, out healing, out toughness, true);
acdItem.GetStatChanges(out damage, out healing, out toughness, false);
[Armory] Evaluating RightFinger - Stolen Ring
[Armory] Got Alternate Ring Slot stat changes for Stolen Ring: dmg:-13.3 healing:0.0 toughness:2.0
[Armory] Evaluating LeftFinger - Stolen Ring
[Armory] Got stat changes for Stolen Ring: dmg:-13.3 healing:0.0 toughness:2.0
will armory support new gambling costs?