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[Plugin] Ant Radar

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Is there a way to see plants/trees that are not yet harvestable ? For illegal farms ?
 
how would we go about changing the font color of each individual item in the radar?

like chop tree font = red
 
First off, thank you tremendously for this radar. It has worked flawlessly for me thus far.

I'm trying to add to it the ability to see expiring houses (maybe within ~12 hours) and it looks like the best way to pull the information is using the weeksWithoutPay class. I just have no idea what I'm doing. Maybe someone can shed some light on where to go next?
 
First off, thank you tremendously for this radar. It has worked flawlessly for me thus far.

I'm trying to add to it the ability to see expiring houses (maybe within ~12 hours) and it looks like the best way to pull the information is using the weeksWithoutPay class. I just have no idea what I'm doing. Maybe someone can shed some light on where to go next?

Something like (taxPayedTime - DateTime.Now).Hours <=12 && weeksWithoutPay == 1 maybe?
 
hello, im serching sunken treasure chest so im wondering if it possible to get more zoom out to get a bigger radious to see them


thanks
 
dosen't look like the thunderstruck is working. tested beside a random's farm, he had a thunderstruck but no sign on the radar ^^
 
LOL and i been walking around the whole world looking for thunderstruck....man i feel stupid now
dosen't look like the thunderstruck is working. tested beside a random's farm, he had a thunderstruck but no sign on the radar ^^
 
LOL and i been walking around the whole world looking for thunderstruck....man i feel stupid now
Learnt the hard way too, other than that everything works perfectly fine.
Found quiet a few treasure chests, secret farms.. This is loads of fun :p
 
Just found a thunderstruck and it wasnt drawing the dot .. the problem in ur code was "Thunderstruck" .. just edit the line to only "Thunder" and it works .
Code:
 public void drawThunderStruck()
        {
            foreach(var dood in getDoodads())
            {      
                if (dood.name.Contains("Thunder"))
                {
                  drawWorldDot(dood.X, dood.Y, dood.Z , dood.name, Color.Blue);  
                }
            }
        }
 
Well great job with the plugin i really like, but now i have some noob questions and doubts.
1- Thunderstruck doesnt appear on the radar (even with if (dood.name.Contains("Thunder"))
2- Why doesnt appear the ocean treasures on the radar? Is because is in beta?
3- This is really my noob question i saw the "Sunken Treasure Chest" on the radar, how i can get them?
4- Why he always mark something in the map? But i dont have idea what is on the mark lol.
Thats all :)
 
Last edited:
Well great job with the plugin i really like, but now i have some noob questions and doubts.
1- Thunderstruck doesnt appear on the radar (even with if (dood.name.Contains("Thunder"))
2- Why doesnt appear the ocean treasures on the radar? Is because is in beta?
3- This is really my noob question i saw the "Sunken Treasure Chest" on the radar, how i can get them?
4- Why he always mark something in the map? But i dont have idea what is on the mark lol.
Thats all :)
it's workin for me tho .
5WqGqWa


Edit: If the picture wont show up -> imgur: the simple image sharer
 
If you take a look at the code, 'Thunderstruck' is misspelled as 'Thunderstuck'. The 'r' is missing. Once that is fixed, the function works just fine! :cool:

Great plugin, XantX!
 
After discussion with the Senior Development staff, we sadly have to classify all ArcheBuddy "radar" plugins as hacks.

We cannot allow a radar plugin that shows the user more information that they could fairly obtain by observing the gaming world. By 'fairly obtain', this means the radar may not display 'invisible' entities, or objects outside or behind the player's viewing area.

The ArcheBuddy API does not currently provide the necessary methods that would allow a 'non hack' version of a radar plugin to be created. As such, until this problem can be rectified, we must disallow all "radar"-type plugins.

We are archiving this thread. Hopefully, the problem can be rectified at a later date.
 
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