Question for those familiar with the down and dirty of the code. Would it be possible to have the 'LootVisibileItemsOverride' work for this plugin too in some simple way? I greatly prefer the in game loot filter to show what is important to pick up, however I really like this Plugin for handling everything after the pickup process (Sorting, IDing, Selling, Recipes, etc). I see that the above function was made available to OldGrindBot, and after digging around some it looks like the Community plugin might have implemented it too. However this addon seems to ignore that setting completely, attempting to pick up non-visible items still.
I tried to port the code over 1:1 however I ran into a issue with vector.zero not existing in EXtensions CombatAreaCache.cs (Which seems to be what filter to use gets determined best I can tell). Quickly got into a level of code I don't understand then my head exploded. It was a mess.
Hoping someone else may know an easy way to get it to ignore ExileBuddy's item filter and just pick up any item that is visible in game.
Thanks. :x
I tried to port the code over 1:1 however I ran into a issue with vector.zero not existing in EXtensions CombatAreaCache.cs (Which seems to be what filter to use gets determined best I can tell). Quickly got into a level of code I don't understand then my head exploded. It was a mess.
Hoping someone else may know an easy way to get it to ignore ExileBuddy's item filter and just pick up any item that is visible in game.
Thanks. :x