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[Plugin] AdvancedItemFilter RELOADED !

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if tony actually fixes this, the whole chaos to exalt market will crash!!!!!!

:) :) :) :)


wtb private rules

Now using version 1,0,2,2 with On-The-Fly identification
item.IsRare and item.IsNeededForChaosRecipe
item.IsRare and (item.IsRing or item.IsAmulet or item.IsBelt)
and rules for Chromatic, 6s, blablabla ... keep rules for items .....
avarage time/map 5,50 and chaos/23h is around 210-220

But if Tony fix the IsNeededFor would be better :)
 
Now using version 1,0,2,2 with On-The-Fly identification
item.IsRare and item.IsNeededForChaosRecipe
item.IsRare and (item.IsRing or item.IsAmulet or item.IsBelt)
and rules for Chromatic, 6s, blablabla ... keep rules for items .....
avarage time/map 5,50 and chaos/23h is around 210-220

But if Tony fix the IsNeededFor would be better :)

I'll rework the entire recipe stuff, it was my "first plugin" attempt, the designed has changed a lot and I'm pretty sure I can do it way better =]
And anyway, the tasks have a bad design aswell, so I'll have to deal with everything this week.

The chaos market is gonna drop down :) prepare yourselves.

My experience concerning plugins/bots have increased a lot and I think the logic has to get a fresh look, I may have a testing version at the end of the week. But don't expect it before, have a lot of stuff to do beside this =)

Got some ideas, and anyway I gotta prepare myself for the upcoming changes about the 3rdParty loader :) so the idea will basically be gathering everything useful for rules/recipes, and try to sum it up into a single task that will execute properly with error handling. I'll need your help with logs & stuff !!!

Most of the logic is already set, it's a matter of thinking to do it faster and easier.
 
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Now using version 1,0,2,2 with On-The-Fly identification
item.IsRare and item.IsNeededForChaosRecipe
item.IsRare and (item.IsRing or item.IsAmulet or item.IsBelt)
and rules for Chromatic, 6s, blablabla ... keep rules for items .....
avarage time/map 5,50 and chaos/23h is around 210-220

But if Tony fix the IsNeededFor would be better :)

nice you should use
Code:
item.IsRGB and item.InventorySquaresValue == 4

2h and body armour chromes take too much space :)
 
What excactly is the point of on-the-fly identification?
I thought the bot would "throw away stuff" that doesnt go through the filters when he idents in the map, but he still goes back to town with a full idented rares to sell.

Also when he gets "interruppted while IDing" he never starts again. Observed the bot going back to town a couple of times with a half ID'ed inventory. He sells everything as it is then. No second ID attemp.

i kinda have a hardtime getting the point of on-the-fly ident. Would someone be so kind to enlighten me? :)
 
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nice you should use
Code:
item.IsRGB and item.InventorySquaresValue == 4

2h and body armour chromes take too much space :)

You also want 1h chromatics i believe so it should be:
Code:
item.IsRGB and item.InventorySquaresValue <= 4
 
What excactly is the point of on-the-fly identification?
I thought the bot would "throw away stuff" that doesnt go through the filters when he idents in the map, but he still goes back to town with a full idented rares to sell.

Also when he gets "interruppted while IDing" he never starts again. Observed the bot going back to town a couple of times with a half ID'ed inventory. He sells everything as it is then. No second ID attemp.

i kinda have a hardtime getting the point of on-the-fly ident. Would someone be so kind to enlighten me? :)

It was a test on this feature, tho I don't think it's really needed, so it might get removed soon or later
 
What excactly is the point of on-the-fly identification?
I thought the bot would "throw away stuff" that doesnt go through the filters when he idents in the map, but he still goes back to town with a full idented rares to sell.

Also when he gets "interruppted while IDing" he never starts again. Observed the bot going back to town a couple of times with a half ID'ed inventory. He sells everything as it is then. No second ID attemp.

i kinda have a hardtime getting the point of on-the-fly ident. Would someone be so kind to enlighten me? :)

Just because in Version 1,0,2,2 dont working Ident on Unique items. But half working IsNeededFor... (in ver 1.0.2.2 IsNeededForChaosRecipe picking up the chest weapon gloves boots. Additional rule for ring amulet belt. See upper post.
In ver 1.0.2.3 Identification on Unique items is working but not working the IsNeeded... rule)
 
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Hey man. Today I downloaded you latest version. Something weird is going on... (???)
Each time the bot comes back to town it checks every single stashtab for whatever reason. Once it reaches the last stashtab it goes back to farming. I don't have any other issue then this. Is this a know behavior/bug or is it possible that there something wrong with my bot?

Code:
[WaitForStashTabContents]Waiting for a pagecontrol to become visible

Thanks for the help in advance.
 
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Okay, after reading a shitload of previous posts I found the solution finally. I love this plugin, but don't understand why this "count" feature has been implemented for scraps and such, besides for the 3c recipe.

Please add the following to your original post to avoid people asking why the bot keeps running through the stashes:

------------------------

Before running the bot:
1) make sure you have 1 or multiple stashtabs for your scraps, whetstones and wisdomscrolls and put them somewhere in the beginning of you stash
2) Give the stashtab(s) a name
3) Go to the plugin and click on "Pickup"
4) Click on the arrow (it will drop down and you'll see some options)
5) Activate "Count Reagents in specific tabs"
6) In the empty field you type the name of the stashtab(s) (see point1) and put a comma between the names if you have multiple stashtabs (example: WISDOMSCR,WHETST,SCRAPS)

----------------------------

I really hope you can add this to your first post. I hope I described it "idiot-proof". You'll get less questions/confusion about the same thing ;)

For the rest: Keep up the great job ;)
 
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I just want my EB bot to farm currency and unique and to do the unid chaos recipe.

My question is:

If I set my ItemFilter (default EB one) to never pick up rares, and to never ID rares but set my AIF to do chaos recipe, will this work?

What settings in ItemFilter (default EB one) and AIF do I need to set to only pick up rares for chaos recipe?

Thanks so much in advance for your guys help

EDIT: Currently I have AIF to do chaos recipe, but it doesn't seem to pick up any rare belts gloves armors etc (I have slider set to have 1 of each). No matter what settings I change in the default ItemFilter, it seems to never pick up rares (enabling rares etc)
 
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I just want my EB bot to farm currency and unique and to do the unid chaos recipe.

My question is:

If I set my ItemFilter (default EB one) to never pick up rares, and to never ID rares but set my AIF to do chaos recipe, will this work?

What settings in ItemFilter (default EB one) and AIF do I need to set to only pick up rares for chaos recipe?

Thanks so much in advance for your guys help

EDIT: Currently I have AIF to do chaos recipe, but it doesn't seem to pick up any rare belts gloves armors etc (I have slider set to have 1 of each). No matter what settings I change in the default ItemFilter, it seems to never pick up rares (enabling rares etc)

Reed back 4-6 page. (IsNeededForChaosRecipe what u want. but at the moment its not working correctly)
 
troubles at the moment, not picking up ID scrolls although stash is empty and min amount set to 30
also chaos recipe is bugged somehow. will test a bit tomorrow...
 
[CustomItemRules] The rule "item.IsRare and item.Is2HSword and ((item.PhysDPS >= 400) or (item.PhysDPS >= 300 and item.CritChance >= 20 and item.GlobalCritMult >= 20))" has returned an error.

Bot has stopped on this one a few times. Problem with the "highend.json"? Or AIF?
 
troubles at the moment, not picking up ID scrolls although stash is empty and min amount set to 30
also chaos recipe is bugged somehow. will test a bit tomorrow...

Max ilvl for the Chaos recipe is set to 74 in Classes>ChaosSet.cs. Set it higher if you're farming high tier maps.

[CustomItemRules] The rule "item.IsRare and item.Is2HSword and ((item.PhysDPS >= 400) or (item.PhysDPS >= 300 and item.CritChance >= 20 and item.GlobalCritMult >= 20))" has returned an error.

Bot has stopped on this one a few times. Problem with the "highend.json"? Or AIF?

item.CritChance needs to be item.ItemCritChance

Code:
item.IsRare and item.Is2HSword and ((item.PhysDPS >= 400) or (item.PhysDPS >= 300 and [COLOR="#FF0000"][B]item.ItemCritChance[/B][/COLOR] >= 20 and item.GlobalCritMult >= 20))
 
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I unzipped the folder to my Plugins folder and when I started up the bot, I got a ton of errors:

Plugins\Classes\ChanceSet.cs(2,26) : error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'AdvancedItemFilter' (are you missing an assembly reference?)

Plugins\Classes\ChaosSet.cs(2,26) : error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'AdvancedItemFilter' (are you missing an assembly reference?)

Plugins\Classes\CustomRule.cs(4,26) : error CS0234: The type or namespace name 'Misc' does not exist in the namespace 'AdvancedItemFilter' (are you missing an assembly reference?)

and more...

Any help on what I did wrong is appreciated.
 
I unzipped the folder to my Plugins folder and when I started up the bot, I got a ton of errors:

Plugins\Classes\ChanceSet.cs(2,26) : error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'AdvancedItemFilter' (are you missing an assembly reference?)

Plugins\Classes\ChaosSet.cs(2,26) : error CS0234: The type or namespace name 'Extensions' does not exist in the namespace 'AdvancedItemFilter' (are you missing an assembly reference?)

Plugins\Classes\CustomRule.cs(4,26) : error CS0234: The type or namespace name 'Misc' does not exist in the namespace 'AdvancedItemFilter' (are you missing an assembly reference?)

and more...

Any help on what I did wrong is appreciated.

How about creating a folder called "AdvanceItemFilter" and then unzipping the file lol
 
Max ilvl for the Chaos recipe is set to 74 in Classes>ChaosSet.cs. Set it higher if you're farming high tier maps.

ok lets see if it helps :)

btw: is the currency tracker valid at the moment?
I want to compare a few settings and builds to check out which pickup gives the most currency... (running higher maps, lower maps, running with chaos recipe, running without, also iiq/iir vs damage/speed)

Tried a fast build with 0% iiq/iir running higher maps (0 deaths, ~7:30 cleartime) but i am not satisfied at all with the currency output....
maybe because the chaos recipe was bugging around...
 
ok lets see if it helps :)

btw: is the currency tracker valid at the moment?
I want to compare a few settings and builds to check out which pickup gives the most currency... (running higher maps, lower maps, running with chaos recipe, running without, also iiq/iir vs damage/speed)

Tried a fast build with 0% iiq/iir running higher maps (0 deaths, ~7:30 cleartime) but i am not satisfied at all with the currency output....
maybe because the chaos recipe was bugging around...

Currency gets counted after the bot stashes it. So if you stop the bot for anything and stash yourself it wont show up on the currency tracker. Here is my output from a 2 hour run with FT MF 225%iir/21%iiq. Chaos recipe enabled and picking all rares and RGB.

fDONw9p.jpg
 
Chaos Recipe enabled and you only get 2 chaos with MF gear after 2 hours? Something's wrong.
 
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