What's new
  • Visit Rebornbuddy
  • Visit Panda Profiles
  • Visit LLamamMagic
  • Visit Resources
  • Visit Downloads
  • Visit Portal

[Plugin] AdvancedItemFilter RELOADED !

Status
Not open for further replies.
Ok toNyx,

I did like 5 runs with your 1.0.2.2 version. Compared to 1.0.2.1, it's now only doing one full look on all stash tabs every time it goes town after farm to sell and stash things instead of a 7-8 times loop like before.
I click Start on EB, bot goes stash, does one full look, go farm, go back to town to sell, go to stash, drops the loot, does one full look, ...
I tried to run it with the custom tp and id scroll behavior enable and disabled and same results, bot keeps doing full look on stash tabs every time it goes town.
Here is the last log with those options enabled and disabled. Started with chaos recipe off and then changed to on.
View attachment 195712
The reason for those search on all stash tabs are only to check how many of each currency we have? If yes, why not make it to look on the tab we have told bot to store them? ("StashTabNameForScrapsAndScrolls" , "CurrencyTabCollection"). Sorry if that's already the intention/idea.
The other issue related to divination cards is now fixed. You added the missing txt file :D

Yes, that would be nice. More tabs to save material for recipes since I'm storing a few of them and they don't fit on only one stash tab. ("RecipeItemsStashTabName": "10", "11", "12", ...).
I'll do some more tests tomorrow.
Again, thank you toNyx.

1) It's written in the changelog that the bot counts up every townrun, this might change but I need to figure out a way to do so :)
2) Because I want ALL THE CURRENCIES! for logic reasons, and at the speed it goes, it's fine. I'm running with 12 tabs and it's fast. I usually run 4-8 tabs bots so that's not an issue. but if it's really needed I might change it to count only specific tabs. (as an option...)
3) For now I have priorities over the multiple tabs for an option, consider it as possible but not now.

How do i update the Div cards? edited the div cards.txt in data but that didnt work, just went back to the normal list and no load option

If you wanna edit the file, make sure the bot is closed.
 
Last edited:
Gonna attempt to fix the counting task :) some people have weird issues with SwitchToTab so I'll make it more "generic" !

Lets see how it goes
 
1) It's written in the changelog that the bot counts up every townrun, this might change but I need to figure out a way to do so :)
2) Because I want ALL THE CURRENCIES! for logic reasons, and at the speed it goes, it's fine. I'm running with 12 tabs and it's fast. I usually run 4-8 tabs bots so that's not an issue. but if it's really needed I might change it to count only specific tabs. (as an option...)
Oh, I see friend. So the bot is supposed to do that full look on all stash tabs every time it goes town to count the currencies.
Well, if you have only 4-8 tabs for sure it will be faster, but if you have over 35 (my case), it takes some time... So if it's possible to make bot only look for currencies on specific tabs, that would be awesome. Those specified tabs are the ones we set on AIF config "StashTabNameForScrapsAndScrolls" , "CurrencyTabCollection".
Thank you in advance, toNyx :D

BTW, excuse my poor english, not my main, as you can see :D
 
Just reporting the same as others. Bot gets to last tab, freaks out, starts over. Let me know if anything I can provide will help~

edit: version 1.0.2.0 is the last one that worked, so something changed within there. I reverted back to 1.0.2.0 and the bot is chugging along again.
 
Last edited:
Just reporting the same as others. Bot gets to last tab, freaks out, starts over. Let me know if anything I can provide will help~

edit: version 1.0.2.0 is the last one that worked, so something changed within there. I reverted back to 1.0.2.0 and the bot is chugging along again.

Tested the fix today, no hiccup so far, and generic for everyone. For the option to just check specific tabs, it's pretty hard since not everyone set a specific tab for everything, so we could miss currency or anything, which could break the bot so.

But anyway it shouldn't take more than 20seconds per townrun to check even 35+ tabs, it waits like 0.25 seconds between each swap.
 
what file pick from last version for function NO ident uniqs ? IdentifyItems.cs ?
 
Thank you toNyx for update, all work greate :) Except the Unique items ident. The bot dont wanna ident the Unique items

And with item.IsRare and item.IsNeededForChaosRecipe why not pickup the rings, amulet and belts ?
 
Last edited:
This happens to me when I have the bot running in a fullsize window. It works fine when I resize the window a little smaller.

Anything with SwitchToTab failing is essentially an API issue due to the client breaking. However, there's not much I can change with it for now, it was added as a convenience API function that should work most of the time, but under certain circumstances might break due to the way the client works.

In the future, I'll see about trying to make it use the arrow keys to scroll instead of trying to click the scrollbar, but that requires more reversing to get the current "key selected" entry that is highlighted, as opposed to the mouse one.
 
Thank you toNyx for update, all work greate :) Except the Unique items ident. The bot dont wanna ident the Unique items

And with item.IsRare and item.IsNeededForChaosRecipe why not pickup the rings, amulet and belts ?

the IsNeeded properties checks for the values you've put into the recipe settings tab (the sliders) if it's higher, it doesn't pick them up
 
not matter on or off custom rules (HightEnd) plugin ident all uniqs
i delete plugins and put last version and all settings in CompiledAssemblies and Settings\Default, enable\disable and delete custom rules
but always bot ident uniqs


default "ItemFilterEditor" off

what can b wrong ? what do for work well ?
 
Last edited:
not matter on or off custom rules (HightEnd) plugin ident all uniqs
i delete plugins and put last version and all settings in CompiledAssemblies and Settings\Default, enable\disable and delete custom rules
but always bot ident uniqs


default "ItemFilterEditor" off

what can b wrong ? what do for work well ?

I'll give a shot at testing this behavior, never thought about keeping them unid so... :D
 
the IsNeeded properties checks for the values you've put into the recipe settings tab (the sliders) if it's higher, it doesn't pick them up


I test it on 6 pc and same sh1t. The rings set up to 20, the amulet is for 10, belt 5, but dont wanna pick up with item.IsRare and item.IsNeeded..... :/ Just picking up boots, glows, helmets chest and weapons.
1.webp

And the bot dont wanna ident now the Unique items :(
 
Last edited:
I'll give a shot at testing this behavior, never thought about keeping them unid so... :D


y need this option bec y plugin have top priority vs default "ItemFilterEditor" and Custom filter

I test it on 6 pc and same sh1t. The rings set up to 20, the amulet is for 10, belt 5, but dont wanna pick up with item.IsRare and item.IsNeeded..... :/ Just picking up boots, glows, helmets chest and weapons.
And dont wanna ident now the Unique items :(
how u off ident uniqs ? u mistake or i misunderstood u and u want too off uniqs ident ? i can off ident for uniqs only when "Never id" in misc
 
Last edited:
y need this option bec y plugin have top priority vs default "ItemFilterEditor" and Custom filter


how u off ident uniqs ? u mistake or i misunderstood u and u want too off uniqs ident ? i can off ident for uniqs only when "Never id" in misc

No, the bot dont wanna ident the Unique items. not me. I want it . just the bot no :/ In the rule in ID is set the item.IsRare , and set item.IsUnique but all Unique item is unident and the bot stash it to the tab 1
1.webp
 
Last edited:
Consider using an understandable english please, it's not my native language (well you probably noticed it) and when it comes to read some things it's another story. :D

I'm currently testing the unid unique bug, after that I'll try the NeededFor properties.
 
Consider using an understandable english please, it's not my native language (well you probably noticed it) and when it comes to read some things it's another story. :D

I'm currently testing the unid unique bug, after that I'll try the NeededFor properties.
Thank you Tony) I will wait. Cheers :)
 
Thank you Tony) I will wait. Cheers :)
we all have pro skill in engl )
btw see 0 portal in inventory and...
Fz7fkns.jpg

:D

It's a new scroll I invented :D Fixed in next build, I noticed it yesterday

btw,

Code:
[12/01/2016 14:56:43][Keep] Rule item.IsUnique and not item.IsIdentified returned True for Imbued Wand

It just stashed a moonsorrow unid <3 it's fixed in next build thanks for reporting, now investigating the recipe stuff.

// EDIT //

Some updates concerning specific tabs for the counting task :

Code:
[CountReagentsTask] Specific tab counting behavior is checked, the tab "1" shouldn't be taken care of, skipping it
bc6da3a21a.png


It'll climb up to needed tabs then stop, if you wanna lower the time to count consider puting these tabs at front :)

Now investigating shit about recipes
 
Last edited:
Status
Not open for further replies.
Back
Top