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[Plugin] AdvancedItemFilter RELOADED !

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I have discovered a small problem:

When you don't have enough scraps it will hang there and not continue. So it would be good if a check could be added if there's at least 80 scraps/20 whetstones. If there aren't enough and the set is already full, then sell. Otherwise make them 20q first and then sell.

Quality is buggy yes, gonna take a look into it soon.
 
tonyx will fix it eventually, he's been on this for the past 6 months, don't worry guise.
 
sorry that im asking again, but im just to dumb to get it work properly.

i just want taht he does the chaos recipe(idc if unid or id) and sell the rest of the rares. but i dont get it work. he just stashes everything and does the recipe:\
 
[RecipeQualityTask] Failed to switch to the tab: 16, trying again.
[RecipeQualityTask] Failed to switch to the tab: 16 after 5 attempts, stopping bot

I get this from time to time. It goes through tabs 1-15 and then has issues with 16. Tried moving tabs around so 16 is not there. Tried blacklisting tab 16. Still happens and stops the bot :(

Any advice? I found the post earlier but no solution offered.

Here's a full snippet of the log section relevant to this, hope it helps?

[RecipeWithdrawTask] Now resetting task state.
[RecipeQualityTask] Now resetting task state.
[RecipeSellTask] Now resetting task state.
[HandleBlockingChestsTask] Now resetting task state.
[HandleDoorsTask] Now resetting task state.
[SellTask] Now resetting task state.
[GCPRecipeTask] Now resetting task state.
[WithdrawTask] Now resetting task state.
[ChaosSet] Helms: [ 1 ] (Max)
[ChaosSet] Body: [ 1 ] (Max)
[ChaosSet] Gloves: [ 1 ] (Max)
[ChaosSet] Boots: [ 1 ] (Max)
[ChaosSet] Belts: [ 7 ]
[ChaosSet] Two Hand Weapons: [ 3 ]
[ChaosSet] Rings: [ 1 ]
[ChaosSet] Amulets: [ 9 ]
[ChaosSet] Is Ready For Selling = False
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? False
[HandleDeshretSpirit] Now resetting task state.
[HandleAllFlame] Now resetting task state.
[GemLeveler] Now resetting task state.
[HandleAllFlame] We don't have the necessary Allflame to give to Fairgraves.
[OpenInventoryPanel]
[OpenInventoryPanel] The InventoryPanel is not opened. Now opening it.
[BlackListFromIdentification] Gold Ring [TL: {0, 0}] has been Blacklisted from identification.
Added Ring to CHAOS set (2/20)
[IdentifyItemsTask] Gold Ring is protected from identification, passing by...
[LatencyTracker] HighestLatency: 15
[IdentifyItemsTask] The item been identified successfully
[CloseBlockingWindows] LokiPoe.Gui.IsLeftPanelShown || LokiPoe.Gui.IsRightPanelShown. Closing them.
[CustomRules][Keep] item.IsCurrency returned true for Portal Scroll
[CustomRules][Keep] item.IsCurrency returned true for Alchemy Shard
[CustomRules][Sell] item.IsRare returned true for Honour Razor
[CustomRules][Keep] item.IsCurrency returned true for Portal Scroll
[CustomRules][Keep] item.IsCurrency returned true for Alchemy Shard
[CustomRules][Sell] item.IsRare returned true for Honour Razor
[SellItemsCoroutine] The Npc sell window is not open. Now moving to a vendor to open it.
[MoveToLocation] Now moving towards {152, 178}. We have been performing this task for 00:00:00.1841276.
[FinishCurrentAction] Waiting 0 for the action to finish Move.
[FinishCurrentAction] Waiting 32 for the action to finish Move.
[FinishCurrentAction] Waiting 33 for the action to finish Move.
[FinishCurrentAction] Waiting 49 for the action to finish Move.
[FinishCurrentAction] Waiting 32 for the action to finish Move.
[LatencyTracker] HighestLatency: 16
[FinishCurrentAction] Waiting 50 for the action to finish Move.
[FinishCurrentAction] Waiting 31 for the action to finish Move.
[InteractWith] Now attempting to highlight 10.
[InteractWith] Now attempting to interact with 10.
[WaitForNpcDialogPanel]
[WaitForNpcDialogPanel] We have been waiting 00:00:00.0000281 for the npc dialog panel to open.
[LatencyTracker] HighestLatency: 32
[LatencyTracker] AverageLatency: 17
[WaitForSellPanel]
[SellItemsCoroutine] The Sell window is open. Now moving items to sell.
[CustomRules][Sell] item.IsRare returned true for Honour Razor
[SellItemsCoroutine] Now fast moving the item Headman's Sword into the current vendor tab.
[SellItemsCoroutine] Waiting for the item to be moved.
[CustomRules][Keep] item.IsCurrency returned true for Scroll Fragment
[CustomRules][Keep] item.IsCurrency returned true for Alteration Shard
[CustomRules][Keep] item.IsCurrency returned true for Portal Scroll
[CustomRules][Keep] item.IsCurrency returned true for Scroll of Wisdom
[CustomRules][Keep] item.IsCurrency returned true for Alchemy Shard
[SellItemsCoroutine] Moving items to sell has completed.
[ShouldAcceptSellOffer] The npc is offering us:
1x Orb of Augmentation
[CustomRules][Keep] item.IsCurrency returned true for Portal Scroll
[CustomRules][Keep] item.IsCurrency returned true for Alchemy Shard
[CustomRules][Keep] item.IsCurrency returned true for Scroll of Wisdom
[CustomRules][Keep] item.IsCurrency returned true for Orb of Augmentation
[CustomRules][Keep] item.IsCurrency returned true for Scroll Fragment
[CustomRules][Keep] item.IsCurrency returned true for Alteration Shard
[StashToSpecificTabTask] Found specific items in inventory, stashing them in given tabs :
[ARRAYDEBUG] Array contains 0 item(s)
[ARRAYDEBUG] Array contains 1 item(s)
[ARRAYDEBUG] Array contains 0 item(s)
[StashToSpecificTabTask][TabName : 12] - Gold Ring x1
[CloseBlockingWindows] LokiPoe.Gui.DialogWindowDepth > 0. Closing it.
[InteractWith] Now attempting to highlight 14.
[InteractWith] Now attempting to interact with 14.
[WaitForStashPanel]
[WaitForStashPanel] We have been waiting 00:00:00.0000228 for the stash panel to open.
[WaitForStashPanel] We have been waiting 00:00:00.1326301 for the stash panel to open.
[LatencyTracker] LowestLatency: 29
[LatencyTracker] HighestLatency: 29
[WaitForStashPanel] We have been waiting 00:00:00.2342390 for the stash panel to open.
[WaitForStashPanel] We have been waiting 00:00:00.3509131 for the stash panel to open.
[LatencyTracker] HighestLatency: 32
[WaitForStashPanel]
[FastMoveToStash] Fast moving Gold Ring from {0, 0}.
[FastMoveToStash] Waiting for fast move.
[StashToSpecificTabTask] Successfully moved Gold Ring to the tab called "12"
[StashToSpecificTabTask][TabName : 1] - Orb of Augmentation x1
[FastMoveToStash] Fast moving Orb of Augmentation from {0, 1}.
[FastMoveToStash] Waiting for fast move.
[StashToSpecificTabTask] Successfully moved Orb of Augmentation to the tab called "1"
[BlackListFromIdentification] Clearing identification blacklist.
[CustomRules][Keep] item.IsCurrency returned true for Portal Scroll
[CustomRules][Keep] item.IsCurrency returned true for Scroll Fragment
[CustomRules][Keep] item.IsCurrency returned true for Scroll of Wisdom
[CustomRules][Keep] item.IsCurrency returned true for Alchemy Shard
[CustomRules][Keep] item.IsCurrency returned true for Alteration Shard
[WithdrawTask] We do not need to withdraw any currency items. Skipping this task until an area change or restart.
Chaos Set Complete
[ChaosSet] Helms: [ 1 ] (Max)
[ChaosSet] Body: [ 1 ] (Max)
[ChaosSet] Gloves: [ 1 ] (Max)
[ChaosSet] Boots: [ 1 ] (Max)
[ChaosSet] Belts: [ 7 ]
[ChaosSet] Two Hand Weapons: [ 3 ]
[ChaosSet] Rings: [ 2 ]
[ChaosSet] Amulets: [ 9 ]
[ChaosSet] Is Ready For Selling = True
[SignalRecipeExecutionTask][DEBUG] Do we have a Chaos set to sell ? True
[SignalRecipeExecutionTask] Now setting ExecuteSellingRecipesLogic = true.
[FastMoveToStash] Fast moving Chain Belt from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Colossus Mallet from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Clasped Mitts from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Gold Ring from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Lapis Amulet from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Two-Stone Ring from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Slink Boots from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Loricated Ringmail from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[FastMoveToStash] Fast moving Mind Cage from Tab[12] to Inventory
[FastMoveFromStash] Waiting for fast move.
[WaitForStashTabContents] Waiting for a page control to become visible.
[RecipeWithdrawTask] Withdrawing has completed.
[RecipeWithdrawTask] Now resetting task state.
[RecipeQualityTask] Adding Item Clasped Mitts Location {2, 0}
[RecipeQualityTask] Adding Item Slink Boots Location {3, 2}
[RecipeQualityTask] Adding Item Loricated Ringmail Location {5, 0}
[RecipeQualityTask] Adding Item Mind Cage Location {7, 0}
[RecipeQualityTask] Adding Item Colossus Mallet Location {0, 1}
[WaitForInventoryLag] Updated item found at Location [X:2|Y:0] in 0.0008 ms
[LatencyTracker] AverageLatency: 17
[WaitForInventoryLag] Updated item found at Location [X:3|Y:2] in 0.001 ms
[WaitForInventoryLag] Updated item found at Location [X:5|Y:0] in 0.001 ms
[WaitForInventoryLag] Updated item found at Location [X:7|Y:0] in 0.0008 ms
[LatencyTracker] AverageLatency: 17
[WaitForInventoryLag] Updated item found at Location [X:0|Y:1] in 0.001 ms
[RecipeQualityTask] Failed to switch to the tab: 16, trying again.
[RecipeQualityTask] Failed to switch to the tab: 16 after 5 attempts, stopping bot


Figured it out, sortof. Looks like this is an issue only if you are trying to add +quality to the chaos recipe. Unchecked it and no more issues.
 
Quality is buggy yes, gonna take a look into it soon.
Figured it out, sortof. Looks like this is an issue only if you are trying to add +quality to the chaos recipe. Unchecked it and no more issues.

Yeap, quality is bugged due to the fact the counting might be wrong at some point, gonna add a counting task after townrun, so we always have up to date data.

// EDIT //

Some teasing, this version is currently under testing phase

http://puu.sh/mg7nS/fe8e2c6476.txt
 
Last edited:
Hey guys my bots keep stopping when i'm away. I've been banging my head against the wall a few hours over this. Other posters have the same problem and they say if they sell everything in there invintory it'll work again (it does). But I want to fix this for good.

Code:
[SellItemsCoroutine] Waiting for the item to be moved.
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.MissingMemberException: 'EvaluableItem' object has no attribute 'item'
   at Microsoft.Scripting.Runtime.LightExceptions.CheckAndThrow(Object value)
   at System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2)
   at Microsoft.Scripting.Interpreter.DynamicInstruction`4.Run(InterpretedFrame frame)
   at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
   at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
   at IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
   at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
   at _Scripting_(Object[] )
   at AdvancedItemFilter.Python.ConditionParserPython.EvaluateCondition(Item i, String cond, RuleType type, Boolean onlyEvaluating) in c:\Users\HarleyC\Desktop\EB\Plugins\AdvancedItemFilter\Python\ConditionParserPython.cs:line 74
   at AdvancedItemFilter.MyItemEvaluator.Match(Item item, EvaluationType type, IItemFilter& filter) in c:\Users\HarleyC\Desktop\EB\Plugins\AdvancedItemFilter\MyItemEvaluator.cs:line 1034
   at Loki.Bot.ItemEvaluator.Match(Item item, EvaluationType type, IItemFilter& filter)
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.‏*‪**‏***‬‪‎‎‬‎***‬‎‪​*‏‏*(Item , Object )
   at Loki.Bot.Logic.Bots.OldGrindBot.Coroutines.~u/\&- IWnkz\]NYxFYSd1:O99!.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at Loki.Bot.Logic.Bots.OldGrindBot.SellTask.Ro\]%:1\]^nv9dY!\\N^`i-pFJx$.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Loki.Bot.TaskManager.=p2=a@\,@ P\,7T\*Qm0ZWbb4M\]\*.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.c=OwL/Jd\]ZD|7$C<OgV"?\,I).MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.F\&nwXV-z2Y:a%OZd0PqYl9HD\,.R}Dsge4/rF6=3dEs\,hPfZsGV".MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.‏‫*‫*‫*​*‫**‎**‫*****‎‫‏‏‬*(Boolean )
   at Buddy.Coroutines.Coroutine.‫*‬*‪***‬‏‏‏*​*‏‎‏‪‏***​*‎‎‏**‬‬*(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
   at Loki.Bot.BotManager.​‏*‬‫*‪**​‬‪‬*‎​‬‬‎*‬​‫‬‎‫*‏**(IBot )

[CustomRules][Keep] item.IsGem and item.Quality >= 1 returned true for Shockwave Totem
[CustomRules][Keep] item.IsCurrency returned true for Chromatic Orb
[CustomRules][Sell] item.IsRare returned true for Grim Halo
[CustomRules][Keep] item.IsGem and item.Quality >= 1 returned true for Shockwave Totem
[CustomRules][Keep] item.IsCurrency returned true for Chromatic Orb
[CustomRules][Sell] item.IsRare returned true for Grim Halo
[SellItemsCoroutine] The Sell window is open. Now moving items to sell.
[CustomRules][Sell] item.IsNormal and not item.Links >=6 returned true for Tenderizer
[SellItemsCoroutine] Now fast moving the item Tenderizer into the current vendor tab.
[SellItemsCoroutine] InventoryPanel.FastMove returned ItemAlreadyMoved.
[LatencyTracker] HighestLatency: 381
[LatencyTracker] HighestLatency: 65
[SellTask] SellItemsCoroutine returned FastMoveFailed. This is try #2. Waiting 15000 ms and then trying again.
[LatencyTracker] HighestLatency: 66
[LatencyTracker] AverageLatency: 66
[Stop] Now requesting the BotThread to stop.


I also attached my logs if somebody could take a look at it and help a brother out that'll be great!
 

Attachments

Same problem, rules issues, your file might contain entries with "item.item." instead of "item." correct them and it'll run :)
tony's working on a method to show the line in your eval that's causing the issue, so we can better debug in the future. I was told.
 
tony's working on a method to show the line in your eval that's causing the issue, so we can better debug in the future. I was told.

keep my secrets secrets you fuck, :D next build will include an exception handler for those issues, it'll log the correponsind rule that has thrown it so you can identify them easier.

The bot will stop to allow peeps to modify the corresponding rule =)
 
one quick bug I'm not sure if its my setup or the plugin,
for RGB/ chrom recipe, it doesn't pick up 4 linked RGB items.
E.G. RGBB will not be picked up while RGB 3 linked sockets items will be picked up.
I have notice there are many 4+ linked RGB items being dropped and not being picked up.
 
keep my secrets secrets you fuck, :D next build will include an exception handler for those issues, it'll log the correponsind rule that has thrown it so you can identify them easier.

The bot will stop to allow peeps to modify the corresponding rule =)
U spill my beans, I'm a spill yours :P.
 
Just out of curiosity tony, will your next version include fix for keeping uniques unid? :)

This is not an issue, I can't find anywhere in code any hardcoded handling for uniques.
Try to isolate the issue (see it) and send me the log after stopping the bot. I'll take a look into it.

one quick bug I'm not sure if its my setup or the plugin,
for RGB/ chrom recipe, it doesn't pick up 4 linked RGB items.
E.G. RGBB will not be picked up while RGB 3 linked sockets items will be picked up.
I have notice there are many 4+ linked RGB items being dropped and not being picked up.

Code:
public bool IsRGB { get { return _myItem.IsChromatic && Sockets < 5 && Links < 4; } }

This is the RGB check, it's like this by default in IFE and will probably remain like this

U spill my beans, I'm a spill yours :P.

Fu. :)
 
did a few tests yesterday:

1) when you stop the bot and move parts of chaos-recipe-items within the stash it ends with a loop. (tabbing endless)
when you put the rares into the bag and press "start" it's fine.
but if you move the rares within the stash the bot gets confused.
you know what i mean? maybe you can fix this?

2) bot is still messing up the stash with 1000's of ID/Town-Scroll

3) bot is sometimes picking up blacklisted divination cards, dunno why. like "the scholar"


and by the way: is it a good choice to buy more stash tabs?

a) GGG maybe logs payment data? (already banned on a account i bought guild stash tab)
b) heard about some bugs that occur when you got more than 4 stash tabs
 
did a few tests yesterday:

1) when you stop the bot and move parts of chaos-recipe-items within the stash it ends with a loop. (tabbing endless)
when you put the rares into the bag and press "start" it's fine.
but if you move the rares within the stash the bot gets confused.
you know what i mean? maybe you can fix this?

2) bot is still messing up the stash with 1000's of ID/Town-Scroll

3) bot is sometimes picking up blacklisted divination cards, dunno why. like "the scholar"


and by the way: is it a good choice to buy more stash tabs?

a) GGG maybe logs payment data? (already banned on a account i bought guild stash tab)
b) heard about some bugs that occur when you got more than 4 stash tabs

You can buy points via PaySafeCard
 
did a few tests yesterday:

1) when you stop the bot and move parts of chaos-recipe-items within the stash it ends with a loop. (tabbing endless)
when you put the rares into the bag and press "start" it's fine.
but if you move the rares within the stash the bot gets confused.
you know what i mean? maybe you can fix this?

2) bot is still messing up the stash with 1000's of ID/Town-Scroll

3) bot is sometimes picking up blacklisted divination cards, dunno why. like "the scholar"


and by the way: is it a good choice to buy more stash tabs?

a) GGG maybe logs payment data? (already banned on a account i bought guild stash tab)
b) heard about some bugs that occur when you got more than 4 stash tabs

1) Yep somehow the recipes should reset properly but doesn't, gonna investigate/recode tasks anyway
2) ? Don't get it.
3) Any log returning true for that card?

a) I guess so, you can buy prepaid cards tho.
b) running with 10+ on my side, no issues
 
the bot should stop looting/stashing after 30 or 40 scrolls in inventory....
but after each day i have to clean my stash because it's filled up with scrolls.

and for the cards, i use:

{
"Enabled": true,
"Type": 2,
"Rule": "item.IsDivinationCard",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsDivinationCard",
"ShouldLog": false

but i guess it overwrites the AIF Settings??
 
the bot should stop looting/stashing after 30 or 40 scrolls in inventory....
but after each day i have to clean my stash because it's filled up with scrolls.

and for the cards, i use:

{
"Enabled": true,
"Type": 2,
"Rule": "item.IsDivinationCard",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsDivinationCard",
"ShouldLog": false

but i guess it overwrites the AIF Settings??

I'll code a behavior to avoid being out/stashing scrolls in the next days. (since I can now count the number in stash h3h3)

Some good news :

- Currency tracker is fixed (now only shows stashed currency, with the good amount. It doesn't say how many of X you have in your stash, remember this)
- Currency counting is on line.
- I'll test quality behavior asap, should be fixed with the new counting stuff.
- Lot of littles things, you may see them in the changelog anyway.

A version should be up at the end of the week
 
Last edited:
View attachment Exilebuddy 4792 2016-01-04 16.42.txt
Same problem, rules issues, your file might contain entries with "item.item." instead of "item." correct them and it'll run :)

thanks tony but when i replace all the "item.item." with "item." I get this

PHP:
2016-01-04 22:44:40,579 [20] ERROR CustomLogger (null) - [Tick] Exception during execution:
Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> Microsoft.Scripting.SyntaxErrorException: syntax error
   at IronPython.Runtime.ThrowingErrorSink.Add(SourceUnit sourceUnit, String message, SourceSpan span, Int32 errorCode, Severity severity)
   at IronPython.Compiler.Parser.ReportSyntaxError(Int32 start, Int32 end, String message, Int32 errorCode)
   at IronPython.Compiler.Parser.ReportSyntaxError(String message)
   at IronPython.Compiler.Parser.ReadNameMaybeNone()
   at IronPython.Compiler.Parser.AddTrailers(Expression ret, Boolean allowGeneratorExpression)
   at IronPython.Compiler.Parser.ParsePower()
   at IronPython.Compiler.Parser.ParseFactor()
   at IronPython.Compiler.Parser.ParseExpr(Int32 precedence)
   at IronPython.Compiler.Parser.ParseComparison()
   at IronPython.Compiler.Parser.ParseNotTest()
   at IronPython.Compiler.Parser.ParseAndTest()
   at IronPython.Compiler.Parser.ParseAndTest()
   at IronPython.Compiler.Parser.ParseOrTest()
   at IronPython.Compiler.Parser.ParseExpression()
   at IronPython.Compiler.Parser.FinishTupleOrGenExp()
   at IronPython.Compiler.Parser.ParsePrimary()
   at IronPython.Compiler.Parser.ParsePower()
   at IronPython.Compiler.Parser.ParseFactor()
   at IronPython.Compiler.Parser.ParseExpr(Int32 precedence)
   at IronPython.Compiler.Parser.ParseComparison()
   at IronPython.Compiler.Parser.ParseNotTest()
   at IronPython.Compiler.Parser.ParseAndTest()
   at IronPython.Compiler.Parser.ParseOrTest()
   at IronPython.Compiler.Parser.ParseExpression()
   at IronPython.Compiler.Parser.FinishTupleOrGenExp()
   at IronPython.Compiler.Parser.ParsePrimary()
   at IronPython.Compiler.Parser.ParsePower()
   at IronPython.Compiler.Parser.ParseFactor()
   at IronPython.Compiler.Parser.ParseExpr(Int32 precedence)
   at IronPython.Compiler.Parser.ParseComparison()
   at IronPython.Compiler.Parser.ParseNotTest()
   at IronPython.Compiler.Parser.ParseAndTest()
   at IronPython.Compiler.Parser.ParseAndTest()
   at IronPython.Compiler.Parser.ParseAndTest()
   at IronPython.Compiler.Parser.ParseOrTest()
   at IronPython.Compiler.Parser.ParseExpression()
   at IronPython.Compiler.Parser.ParseTestListAsExpr()
   at IronPython.Compiler.Parser.ParseTestListAsExpression()
   at IronPython.Compiler.Parser.ParseTopExpression()
   at IronPython.Runtime.PythonContext.ParseAndBindAst(CompilerContext context)
   at IronPython.Runtime.PythonContext.CompilePythonCode(SourceUnit sourceUnit, CompilerOptions options, ErrorSink errorSink)
   at IronPython.Runtime.FunctionCode.FromSourceUnit(SourceUnit sourceUnit, PythonCompilerOptions options, Boolean register)
   at IronPython.Modules.Builtin.eval(CodeContext context, String expression, PythonDictionary globals, Object locals)
   at IronPython.Modules.Builtin.eval(CodeContext context, String expression)
   at CallSite.Target(Closure , CallSite , CodeContext , Object , Object )
   at System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2)
   at Microsoft.Scripting.Interpreter.DynamicInstruction`4.Run(InterpretedFrame frame)
   at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
   at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
   at IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
   at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
   at _Scripting_(Object[] )
   at AdvancedItemFilter.Python.ConditionParserPython.EvaluateCondition(Item i, String cond, RuleType type, Boolean onlyEvaluating) in c:\Users\HarleyC\Desktop\EB\Plugins\AdvancedItemFilter\Python\ConditionParserPython.cs:line 74
   at AdvancedItemFilter.MyItemEvaluator.Match(Item item, EvaluationType type, IItemFilter& filter) in c:\Users\HarleyC\Desktop\EB\Plugins\AdvancedItemFilter\MyItemEvaluator.cs:line 1034
   at Loki.Bot.ItemEvaluator.Match(Item item, EvaluationType type, IItemFilter& filter)
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.?????????????????????????????????????????(Item , Object )
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.?????????????????????????????????????????(Item )
   at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.?????????????????????????????????????????()
   at Loki.Bot.Logic.Bots.OldGrindBot.SellTask.Ro\]%:1\]^nv9dY!\\N^`i-pFJx$.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Loki.Bot.TaskManager.=p2=a@\,@ P\,7T\*Qm0ZWbb4M\]\*.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.c=OwL/Jd\]ZD|7$C<OgV"?\,I).MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Buddy.Coroutines.Coroutine.F\&nwXV-z2Y:a%OZd0PqYl9HD\,.R}Dsge4/rF6=3dEs\,hPfZsGV".MoveNext()
   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.?????????????????????????????????????????(Boolean )
   at Buddy.Coroutines.Coroutine.Resume()
   at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
   at Loki.Bot.BotManager.?????????????????????????????????????????(IBot )[ATTACH]195320.vB[/ATTACH]

I couldn't even get the bot to open the sell screen. It just immediatly starting throwing this error.
 
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