Do you mind releasing a beta or something? Can't wait to test new version with all the additions.
It would be nice to select multiple recipes, for example chaos + regal.
I was gona pm tony about that.The tracker counts orbs which are taken from stash.Example,if he take out 30 augs it will add them in the tracker list.This mostly happens when the bot is trying to fill the missing orbs from the stack in his inventory.When i was chancing items,for every chance orb being used the bot was taking out full stack of chances to fill that missing orb,thus my tracking list was counting thousands of chance orbs being dropped xD.Idk if tony can find a fix for this,but its not important at allBuuut if u wanna farm chaoses, u run for example max 73lvl maps, and u still get 75ilvl itemsAlso, if ring of ilvl 75+ will drop it will get ID'd and sold
Also, theres some bug with Currency tracker, I started bot with 40+ chaoses in stash, now I have 57, tracker says Stashed: 51. Also it says I stashed 410 x Augs, where I have maybe 2 stacks (60).
Buuut if u wanna farm chaoses, u run for example max 73lvl maps, and u still get 75ilvl itemsAlso, if ring of ilvl 75+ will drop it will get ID'd and sold
Also, theres some bug with Currency tracker, I started bot with 40+ chaoses in stash, now I have 57, tracker says Stashed: 51. Also it says I stashed 410 x Augs, where I have maybe 2 stacks (60).
I was gona pm tony about that.The tracker counts orbs which are taken from stash.Example,if he take out 30 augs it will add them in the tracker list.This mostly happens when the bot is trying to fill the missing orbs from the stack in his inventory.When i was chancing items,for every chance orb being used the bot was taking out full stack of chances to fill that missing orb,thus my tracking list was counting thousands of chance orbs being dropped xD.Idk if tony can find a fix for this,but its not important at all![]()
Still can`t wait for that recipe fix![]()
Public beta maybe?
It's coming, today for shure
Nobody reported a loop with this version so.
I guess, this <3
+ Sets classes
> Added hardcoded 6s handling
+ DivinationCardClass
> Initial integration
+ EvaluableItem
> Fixed Raw elemental damage pct.
> Added WeaponElementalDamage stat
> Added some jewel stats (credits to darlack)
> Added Min/Max/AvgDPS (MinDPS, MaxDPS, AvgDPS)
> Added IsCraftable
> Added PrefixesCount/SuffixesCount
> Added AttackSpeedModTier
> Added IncreasedPhysDamagePctModTier
> Added FlatPhysDmgModTier
+ Data
> New folder, supposed to hold text file used by AIF (divination cards e.g.)
+ DivCardsHelpers
> Added some parsing/saving methods for files
+ FileHelpers
> Added handling for currencytracker extraction
+ ConditionParserPython
> Added handling for new Divination Cards feature.
+ CheckForRecipeItems
> Now counts scraps/stones in stash to have an initial counting (only with specific tab enabled)
+ GenericTasks
> Added RestashItems common task
> Added WaitForInventoryLag common task (supposed to wait for BaseAddress changes)
+ IdentifyItems
> Added logging in some parts, and skip handling (should fix endless loop)
+ RecipeSell
> Added failsafe handling for interaction/selling fails.
+ RecipeWithdraw
> Handling NextTab() properly now
> Added items restashing in case of error(s) (Note : restashing task will stop bot if after 5 attempts it failed to restash an item...)
> Restashing behavior also added in case of successful withdrawing but item is missing
+ StashToSpecificTab
> Added generic blacklist clear to avoid problems with recipes. (needs testing)
> Added Divination Cards specific tab stashing
> Added Jewels specific tab stashing
> Added Whestones/Scraps counting
+ UseQualityModifierOnRecipeItems
> Initial integration
+ GUI/Settings
> Vars for Divcards/Jewels specstashing
> Moved Never Id Items option to the proper category (now in Pickup / Misc)
> Added Checkbox for Quality on recipes
> Added 2 buttons to currency tracker (export/reset)
> Added Stuff for Divination Cards
> Removed DevTools tab
+ Main.cs
> Versioning most likely...
I sent you PM about loop