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[Plugin] AdvancedItemFilter RELOADED !

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Please no haterino but is it like your mom's tits? #shitmomjokes well, back to work on AIF... zZz
 
Do you mind releasing a beta or something? Can't wait to test new version with all the additions.
 
Do you mind releasing a beta or something? Can't wait to test new version with all the additions.

Can't do it now, and I guess you understand why, there's so much additions I need to test them before it becomes public, for the simple fact that I will have no time to handle the shit fest. :D
 
My O gets stuck sometimes xD.About aif ill let you know if i notice something else(it works flawlessly for now)
 
It would be nice to select multiple recipes, for example chaos + regal.
 
It would be nice to select multiple recipes, for example chaos + regal.

Nope, it's like this for a reason, usually when you run maps 75+ you don't get chaos recipe items anymore, so it would require more tab space and it's way better like this, trust me...
 
Buuut if u wanna farm chaoses, u run for example max 73lvl maps, and u still get 75ilvl items ;) Also, if ring of ilvl 75+ will drop it will get ID'd and sold :(

Also, theres some bug with Currency tracker, I started bot with 40+ chaoses in stash, now I have 57, tracker says Stashed: 51. Also it says I stashed 410 x Augs, where I have maybe 2 stacks (60).
 
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Buuut if u wanna farm chaoses, u run for example max 73lvl maps, and u still get 75ilvl items ;) Also, if ring of ilvl 75+ will drop it will get ID'd and sold :(

Also, theres some bug with Currency tracker, I started bot with 40+ chaoses in stash, now I have 57, tracker says Stashed: 51. Also it says I stashed 410 x Augs, where I have maybe 2 stacks (60).
I was gona pm tony about that.The tracker counts orbs which are taken from stash.Example,if he take out 30 augs it will add them in the tracker list.This mostly happens when the bot is trying to fill the missing orbs from the stack in his inventory.When i was chancing items,for every chance orb being used the bot was taking out full stack of chances to fill that missing orb,thus my tracking list was counting thousands of chance orbs being dropped xD.Idk if tony can find a fix for this,but its not important at all :)
 
Buuut if u wanna farm chaoses, u run for example max 73lvl maps, and u still get 75ilvl items ;) Also, if ring of ilvl 75+ will drop it will get ID'd and sold :(

Also, theres some bug with Currency tracker, I started bot with 40+ chaoses in stash, now I have 57, tracker says Stashed: 51. Also it says I stashed 410 x Augs, where I have maybe 2 stacks (60).

Items levels are the same as map level. so that's pretty much it.
For the currency, it's not really a bug, first it doesn't remove those used by maprunner to reroll. and in case of stash failure it doubles the value, not hassle tho, still on a perfectly running setup it shows fine.

I was gona pm tony about that.The tracker counts orbs which are taken from stash.Example,if he take out 30 augs it will add them in the tracker list.This mostly happens when the bot is trying to fill the missing orbs from the stack in his inventory.When i was chancing items,for every chance orb being used the bot was taking out full stack of chances to fill that missing orb,thus my tracking list was counting thousands of chance orbs being dropped xD.Idk if tony can find a fix for this,but its not important at all :)

Yes, if bot withdraws orbs to chance or something, it'll count them afterwards. I thought about a way to handle it tho it has to be handled by other plugins. so it has to be taken into consideration by other plugin's creators. basically if you only run AIF only pretty much your count is right. gonna add a var to disallow the stashing task to count them.
 
Still can`t wait for that recipe fix :)

Added lot of stuff after fixing this, tho I never encountered a loop since I use this... so well.

Some teasing for upcoming version again :

dd94adcb15.png


I'm still trying to find time and ways to make botting easier, we're almost at it.
 
Code:
+ Sets classes
> Added hardcoded 6s handling

+ DivinationCardClass
> Initial integration

+ EvaluableItem
> Fixed Raw elemental damage pct.
> Added WeaponElementalDamage stat
> Added some jewel stats (credits to darlack)
> Added Min/Max/AvgDPS (MinDPS, MaxDPS, AvgDPS)
> Added IsCraftable
> Added PrefixesCount/SuffixesCount
> Added AttackSpeedModTier
> Added IncreasedPhysDamagePctModTier
> Added FlatPhysDmgModTier

+ Data
> New folder, supposed to hold text file used by AIF (divination cards e.g.)

+ DivCardsHelpers
> Added some parsing/saving methods for files

+ FileHelpers
> Added handling for currencytracker extraction

+ ConditionParserPython
> Added handling for new Divination Cards feature.

+ CheckForRecipeItems
> Now counts scraps/stones in stash to have an initial counting (only with specific tab enabled)

+ GenericTasks
> Added RestashItems common task
> Added WaitForInventoryLag common task (supposed to wait for BaseAddress changes)

+ IdentifyItems
> Added logging in some parts, and skip handling (should fix endless loop)

+ RecipeSell
> Added failsafe handling for interaction/selling fails.

+ RecipeWithdraw
> Handling NextTab() properly now
> Added items restashing in case of error(s) (Note : restashing task will stop bot if after 5 attempts it failed to restash an item...)
> Restashing behavior also added in case of successful withdrawing but item is missing

+ StashToSpecificTab
> Added generic blacklist clear to avoid problems with recipes. (needs testing)
> Added Divination Cards specific tab stashing
> Added Jewels specific tab stashing
> Added Whestones/Scraps counting

+ UseQualityModifierOnRecipeItems
> Initial integration

+ GUI/Settings
> Vars for Divcards/Jewels specstashing
> Moved Never Id Items option to the proper category (now in Pickup / Misc)
> Added Checkbox for Quality on recipes
> Added 2 buttons to currency tracker (export/reset)
> Added Stuff for Divination Cards
> Removed DevTools tab

+ Main.cs
> Versioning most likely...

Here you go ! Link on the 1st post.
Lemme know if anything goes wrong (related to aif ofc) join some logs ! (and not wooden ones !)
 
Stashing Divination Cards and Jewels to dedicated tabs! This! (oh and id'ing maps also awesome) Thanks!
 
I sent you PM about loop

Yep people reported this aswell, I think I forgot a line somewhere, gonna investigate this today ;) thanks for the report, was pretty fast to identify the bug.

Basically I forgot to reset the Withdraw task :D

// EDIT //

I want people to test this file before releasing this fix : RecipeWithdraw.cs make sure to rename it "RecipeWithdraw.cs" , put this file into Tasks folder
 
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