Log attached.
Are you sure you reached that amount? it's picked up noothing else hum...
Log attached.
Are you sure you reached that amount? it's picked up noothing else hum...
this one gives me error, any idea why? (helmets for summoner)
Code:item.IsHelmet and item.MinionGemLevel = 2
Bot shouldn't stop picking up those Scrolls at all. I have NOT checked the option for it to stop picking those up.
Also concerning the rare items: I find Gladius and Sentinel Jackets time and time again in the inventory.
And the last part: IT is still ID'ing all the Uniques which I don't want it to do (Especially concerning the Warbands-Uniques).
You've got my rules and 2-3 logs. Any idea why these things are happening? (Yes, all Filters in IFE are disabled)
It needs to be: item.IsHelmet and item.MinionGemLevel == 2
Bot shouldn't stop picking up those Scrolls at all. I have NOT checked the option for it to stop picking those up.
Also concerning the rare items: I find Gladius and Sentinel Jackets time and time again in the inventory.
And the last part: IT is still ID'ing all the Uniques which I don't want it to do (Especially concerning the Warbands-Uniques).
You've got my rules and 2-3 logs. Any idea why these things are happening? (Yes, all Filters in IFE are disabled)
Nothing is hardcoded, find in the log the name of the unique that got identified and identify the rule that caused this.
That's the funny part. Rules for ID'ing are only: "item.IsMap" and "item.IsRare and ...."
No idea how to identify the rule that causes ID'ing Uniques with these...
In your Log, CTRL+F the name of the item
2015-08-18 16:37:45,173 [36] DEBUG CustomLogger (null) - [CustomRules][Pickup] item.IsRare and (item.Name == "Eternal Burgonet" or item.Name == "Royal Burgonet" or item.Name == "Lion Pelt" or item.Name == "Sinner Tricorne" or item.Name == "Hubris Circlet" or item.Name == "Mind Cage" or item.Name == "Nightmare Bascinet" or item.Name == "Pig-Faced Bascinet" or item.Name == "Praetor Crown" or item.Name == "Prophet Crown" or item.Name == "Deicide Mask" or item.Name == "Vaal Mask" or item.Name == "Glorious Plate" or item.Name == "Gladiator Plate" or item.Name == "Astral Pate" or item.Name == "Assassin's Garb" or item.Name == "Zodiac Leather" or item.Name == "Vaal Regalia" or item.Name == "Widowsilk Robe" or item.Name == "Occultist's Vestment" or item.Name == "Triumphant Lamellar" or item.Name == "General's Brigandine" or item.Name == "Saint's Hauberk" or item.Name == "Saintly Chainmail" or item.Name == "Carnal Armour" or item.Name == "Sadist Garb" or item.Name == "Titan Gauntlets" or item.Name == "Vaal Gauntlets" or item.Name == "Slink Gloves" or item.Name == "Stealth Gloves" or item.Name == "Sorcerer Gloves" or item.Name == "Arcanist Gloves" or item.Name == "Dragonscale Gauntlets" or item.Name == "Hydrascale Gauntlets" or item.Name == "Crusader Gloves" or item.Name == "Legion Gloves" or item.Name == "Titan Greaves" or item.Name == "Vaal Greaves" or item.Name == "Slink Boots" or item.Name == "Stealth Boots" or item.Name == "Sorcerer Boots" or item.Name == "Arcanist Slippers" or item.Name == "Dragonscale Boots" or item.Name == "Hydrascale Boots" or item.Name == "Crusader Boots" or item.Name == "Legion Boots" or item.Name == "Murder Boots" or item.Name == "Assassin's Boots" or item.Name == "Pinnacle Tower Shield" or "Colossal Tower Shield" or item.Name == "Imperial Buckler" or item.Name == "Crusader Buckler" or item.Name == "Vaal Buckler" or item.Name == "Titanium Spirit Shield" or item.Name == "Harmonic Spirit Shield" or item.Name == "Vaal Spirit Shield" or item.Name == "Elegant Round Shield" or item.Name == "Cardinal Round Shield" or item.Name == "Spiny Round Shield" or item.Name == "Archon Kite Shield" or item.Name == "Mosaic Kite Shield" or item.Name == "Champion Kite Shield" or item.Name == "Supreme Spiked Shield" or item.Name == "Mirrored Spike Shield") returned true for Rustic Sash
2015-08-18 17:13:49,551 [21] DEBUG CustomLogger (null) - [IdentifyItemsTask] The item been identified successfully
2015-08-18 21:41:17,125 [49] EMERGENCY CustomLogger (null) - [AIFItemEvaluator] Default item evaluator : ConfigurableItemEvaluator
2015-08-18 21:41:17,125 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsStaff and item.IsRare and item.IsIdentified and item.FireGemLevel == 2 and item.GemLevel == 1" returned False for Gnarled Branch
2015-08-18 21:41:17,126 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsFlask and item.IsUnique and item.Name == "Sapphire Flask"" returned False for Gnarled Branch
2015-08-18 21:41:17,127 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsDagger and item.IsRare and item.IsIdentified and item.Name == "Ambusher" and item.IncreasedPhysDamage >= 100" returned False for Gnarled Branch
2015-08-18 21:41:17,128 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsUnique" returned True for Gnarled Branch
2015-08-18 21:41:17,129 [49] DEBUG CustomLogger (null) - [CustomRules][Keep] item.IsUnique returned true for Fencoil
2015-08-18 21:41:17,130 [49] EMERGENCY CustomLogger (null) - [AIFItemEvaluator] Default item evaluator : ConfigurableItemEvaluator
Did it. Found out this part:
Code:2015-08-18 16:37:45,173 [36] DEBUG CustomLogger (null) - [CustomRules][Pickup] item.IsRare and (item.Name == "Eternal Burgonet" or item.Name == "Royal Burgonet" or item.Name == "Lion Pelt" or item.Name == "Sinner Tricorne" or item.Name == "Hubris Circlet" or item.Name == "Mind Cage" or item.Name == "Nightmare Bascinet" or item.Name == "Pig-Faced Bascinet" or item.Name == "Praetor Crown" or item.Name == "Prophet Crown" or item.Name == "Deicide Mask" or item.Name == "Vaal Mask" or item.Name == "Glorious Plate" or item.Name == "Gladiator Plate" or item.Name == "Astral Pate" or item.Name == "Assassin's Garb" or item.Name == "Zodiac Leather" or item.Name == "Vaal Regalia" or item.Name == "Widowsilk Robe" or item.Name == "Occultist's Vestment" or item.Name == "Triumphant Lamellar" or item.Name == "General's Brigandine" or item.Name == "Saint's Hauberk" or item.Name == "Saintly Chainmail" or item.Name == "Carnal Armour" or item.Name == "Sadist Garb" or item.Name == "Titan Gauntlets" or item.Name == "Vaal Gauntlets" or item.Name == "Slink Gloves" or item.Name == "Stealth Gloves" or item.Name == "Sorcerer Gloves" or item.Name == "Arcanist Gloves" or item.Name == "Dragonscale Gauntlets" or item.Name == "Hydrascale Gauntlets" or item.Name == "Crusader Gloves" or item.Name == "Legion Gloves" or item.Name == "Titan Greaves" or item.Name == "Vaal Greaves" or item.Name == "Slink Boots" or item.Name == "Stealth Boots" or item.Name == "Sorcerer Boots" or item.Name == "Arcanist Slippers" or item.Name == "Dragonscale Boots" or item.Name == "Hydrascale Boots" or item.Name == "Crusader Boots" or item.Name == "Legion Boots" or item.Name == "Murder Boots" or item.Name == "Assassin's Boots" or item.Name == "Pinnacle Tower Shield" or "Colossal Tower Shield" or item.Name == "Imperial Buckler" or item.Name == "Crusader Buckler" or item.Name == "Vaal Buckler" or item.Name == "Titanium Spirit Shield" or item.Name == "Harmonic Spirit Shield" or item.Name == "Vaal Spirit Shield" or item.Name == "Elegant Round Shield" or item.Name == "Cardinal Round Shield" or item.Name == "Spiny Round Shield" or item.Name == "Archon Kite Shield" or item.Name == "Mosaic Kite Shield" or item.Name == "Champion Kite Shield" or item.Name == "Supreme Spiked Shield" or item.Name == "Mirrored Spike Shield") returned true for Rustic Sash
It seems to me like the "and" in this rule is not properly used as and but seems to work like an "or". Otherwise it should have returned "false" for Rustic Sash, no? If so it would explain why Bot picks up all Rares and ID's those Uniques mentioned in my Rules for Base-Types.
Going to look into it further with Debug-Mode enabled because I'm not able to see which item get's ID'ed because of which rule. It only says this for every ID-process:
Code:2015-08-18 17:13:49,551 [21] DEBUG CustomLogger (null) - [IdentifyItemsTask] The item been identified successfully
EDIT: I tried with Debug Mode on. This time the item has been unique "Gnarled Branch". All I was able to find is as following:
Code:2015-08-18 21:41:17,125 [49] EMERGENCY CustomLogger (null) - [AIFItemEvaluator] Default item evaluator : ConfigurableItemEvaluator 2015-08-18 21:41:17,125 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsStaff and item.IsRare and item.IsIdentified and item.FireGemLevel == 2 and item.GemLevel == 1" returned False for Gnarled Branch 2015-08-18 21:41:17,126 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsFlask and item.IsUnique and item.Name == "Sapphire Flask"" returned False for Gnarled Branch 2015-08-18 21:41:17,127 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsDagger and item.IsRare and item.IsIdentified and item.Name == "Ambusher" and item.IncreasedPhysDamage >= 100" returned False for Gnarled Branch 2015-08-18 21:41:17,128 [49] DEBUG CustomLogger (null) - [CustomItemRules][Keep] Rule "item.IsUnique" returned True for Gnarled Branch 2015-08-18 21:41:17,129 [49] DEBUG CustomLogger (null) - [CustomRules][Keep] item.IsUnique returned true for Fencoil 2015-08-18 21:41:17,130 [49] EMERGENCY CustomLogger (null) - [AIFItemEvaluator] Default item evaluator : ConfigurableItemEvaluator
[Tick] Exception during execution:Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.MissingMemberException: 'EvaluableItem' object has no attribute 'Fullname'
at Microsoft.Scripting.Runtime.LightExceptions.CheckAndThrow(Object value)
at System.Dynamic.UpdateDelegates.UpdateAndExecute3[T0,T1,T2,TRet](CallSite site, T0 arg0, T1 arg1, T2 arg2)
at Microsoft.Scripting.Interpreter.DynamicInstruction`4.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.Interpreter.Run(InterpretedFrame frame)
at Microsoft.Scripting.Interpreter.LightLambda.Run1[T0,TRet](T0 arg0)
at IronPython.Compiler.PythonCallTargets.OriginalCallTarget0(PythonFunction function)
at System.Dynamic.UpdateDelegates.UpdateAndExecute1[T0,TRet](CallSite site, T0 arg0)
at _Scripting_(Object[] )
at AdvancedItemFilter.Python.ConditionParserPython.EvaluateCondition(Item i, String cond, RuleType type, Boolean onlyEvaluating) in c:\Users\Home\Desktop\sims3\Plugins\AdvancedItemFilter\Python\ConditionParserPython.cs:line 59
at AdvancedItemFilter.MyItemEvaluator.Match(Item item, EvaluationType type, IItemFilter& filter) in c:\Users\Home\Desktop\sims3\Plugins\AdvancedItemFilter\MyItemEvaluator.cs:line 1033
at Loki.Bot.ItemEvaluator.Match(Item item, EvaluationType type, IItemFilter& filter)
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.********(Item , Object )
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.**************(Item )
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.********()
at Loki.Bot.Logic.Bots.OldGrindBot.SellTask.;h\.Htb WCH}gCakg~k#eQ\*I_.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Loki.Bot.TaskManager.YkvJ:} A-A(?@yCV FBkx\*ru%.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.ValidateEnd(Task task)
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.\]2"BdWKK\*BVR\\\&yb6?6U_(t(\*.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
at Buddy.Coroutines.Coroutine.\,xUwV4viX-o%I!%C^<APTY\*>%.\\U:L8;>B\,Gl8A8Kxytaop\.\*u!.MoveNext()
--- End of inner exception stack trace ---
at Buddy.Coroutines.Coroutine.************(Boolean )
at Buddy.Coroutines.Coroutine.*******(Boolean )
at Buddy.Coroutines.Coroutine.Resume()
at Loki.Bot.Logic.Bots.OldGrindBot.OldGrindBot.Tick()
at Loki.Bot.BotManager.**************(IBot )
Theres a guy who is working with the community as a "junior dev" who was just like that before, posted screenshots of how cool he was botting multiples nonVM lol and then told others to figure it out and not to ask him. Even though I know he begged Naut for knowledge and help. Now he is sharing his knowledge, so anything is possible.Dang eastern europe beggerslazy as fuck and still want to make money.
For those having the error thrown for "Fullname", it's "FullName" not Fullname... the case bros, the case.
Where does he share his knowledge?Theres a guy who is working with the community as a "junior dev" who was just like that before, posted screenshots of how cool he was botting multiples nonVM lol and then told others to figure it out and not to ask him. Even though I know he begged Naut for knowledge and help. Now he is sharing his knowledge, so anything is possible.
People act selfish when they have no comprehension of their actual affect on the market.
Anyone have filter settings to just save dual/tri res + life items and high phys damage/+2 or 3 skill weapons?
I tried reading through the thread but either I'm just too tired or didn't find it.
My issue is, I want to do the unidentified chaos recipe, but sell the excess rares (past the recipe item limit I have set).
Example. I get two rare chest, and 2 boots in a run. It puts 1 pair of boots and 1 chest in my designated tab but then stashes the others into another tab. I would like it to ID the extras, and vendor them if that's possible? A little help/insight would be lovely.
Theres a guy who is working with the community as a "junior dev" who was just like that before, posted screenshots of how cool he was botting multiples nonVM lol and then told others to figure it out and not to ask him. Even though I know he begged Naut for knowledge and help. Now he is sharing his knowledge, so anything is possible.
People act selfish when they have no comprehension of their actual affect on the market.
Where does he share his knowledge?
I tried reading through the thread but either I'm just too tired or didn't find it.
My issue is, I want to do the unidentified chaos recipe, but sell the excess rares (past the recipe item limit I have set).
Example. I get two rare chest, and 2 boots in a run. It puts 1 pair of boots and 1 chest in my designated tab but then stashes the others into another tab. I would like it to ID the extras, and vendor them if that's possible? A little help/insight would be lovely.
I have tried to help a friend with that also, i do have knowlage when it comes to setting HB and DB but never played poe that much so whatever we did didn't work.