in oldroutine check fill wisdom scrolls before leaving town
Some wrid stuff happening with that, dunno where is the issue... lel
Will probably make the plugin enable it by default, so people don't get disturbed.
Last edited:
in oldroutine check fill wisdom scrolls before leaving town
if im enable regal recipe, bot will sell items to 75 ilvl for chaos ? or only regal ?
i ticked the boxes for dont pickup id scrolls and portal scrolls after 100 but its still doing it ?
[
{
"Description": "Save filters",
"Type": 2,
"Filters": [
{
"Name": "3aaf534c-ab4c-4cfd-b215-53dad8c07427",
"Description": "Currency, uniques, and skill gems",
"Enabled": true,
"Rarities": [
5,
3,
4
],
"SocketColors": []
},
{
"Name": "664a3b4a-ca7b-4aa9-9271-d7a1b75d7437",
"Description": "5+ linked items",
"Enabled": true,
"MinLinks": 5
},
{
"Name": "6f61fd20-a2ce-43ba-9e77-713bcf90d404",
"Description": "Maps and fragments",
"Enabled": true,
"Types": [
"/Maps/",
"/MapFragments/"
]
}
]
},
{
"Description": "Pickup filters",
"Type": 1,
"Filters": [
{
"Name": "73821460-6716-4325-aa17-828939f1b385",
"Description": "Currency",
"Enabled": true,
"Types": [
"/Currency/"
],
"NameMatchAnyRatherThanAll": true,
"Rarities": [
5
]
},
{
"Name": "47d66d64-9078-45af-a953-7e487956faf2",
"Description": "All rares",
"Enabled": true,
"Rarities": [
2
]
},
{
"Name": "09ef492e-a710-4cc8-9f33-217c0fd4c8eb",
"Description": "Item types for valuable uniques",
"Enabled": false,
"Names": [
"Occultist's Vestment",
"Glorious Plate",
"Siege Axe",
"Spine Bow"
],
"NameMatchAnyRatherThanAll": true,
"Rarities": [
0
]
},
{
"Name": "3e52b30e-4cbb-467c-9508-0f91f7d7c3c4",
"Description": "Fishing rods",
"Enabled": true,
"Types": [
"/FishingRods/"
]
},
{
"Name": "305f5ad2-a958-4daf-9f73-a6382f442d57",
"Description": "Divination Cards",
"Enabled": true,
"Types": [
"/DivinationCards/"
]
},
{
"Name": "e08686ed-bd8e-4e05-ab38-0863c00d2a44",
"Description": "Jewels",
"Enabled": true,
"Types": [
"/Jewels/"
]
},
{
"Name": "ea32dea3-22a0-4fb5-be3f-56467f5ee20a",
"Description": "Maps",
"Enabled": true,
"Types": [
"/Maps/"
]
},
{
"Name": "f80b4239-dd12-4d8c-8768-dbf8f64aeaf0",
"Description": "Map fragments",
"Enabled": true,
"Types": [
"/MapFragments/"
]
},
{
"Name": "766d6312-bcd0-4acc-a2e7-e0198936fc77",
"Description": "Quest and uniques",
"Enabled": true,
"Rarities": [
3,
6
]
},
{
"Name": "9d1e78a7-a74e-4bf4-b9f0-62348963c1e9",
"Description": "All skill gems",
"Enabled": true,
"Types": [
"/Gems/"
],
"NameMatchAnyRatherThanAll": true,
"Rarities": [
4
]
},
{
"Name": "a6cab092-452f-4357-b359-d108481b966f",
"Description": "Items worth a Chromatic Orb",
"Enabled": true,
"SocketColors": [
"R-G-B"
]
},
{
"Name": "2b74f0ea-b185-4ada-bab3-50b70bfe51d4",
"Description": "5 and 6-linked items",
"Enabled": true,
"MinLinks": 5
},
{
"Name": "31970681-1130-49e0-bfbe-f5a56af7eee7",
"Description": "6-socket items",
"Enabled": true,
"MinSockets": 6
},
{
"Name": "f386bc06-bef2-4bd3-b882-724b99504d58",
"Description": "Rare accessories",
"Enabled": false,
"Types": [
"/Rings/",
"/Amulets/"
],
"TypeMatchAnyRatherThanAll": true,
"Rarities": [
2
]
},
{
"Name": "5a64b215-3e24-4ffc-92ee-0d711322dfdc",
"Description": "Items worth an Armourer's Scrap, Blacksmith Whetstone, or Glassblower's Bauble.",
"Enabled": false,
"Types": [
"Metadata/Items/Weapons/",
"Metadata/Items/Armours/",
"Metadata/Items/Flasks/"
],
"TypeMatchAnyRatherThanAll": true,
"Rarities": [
0
],
"MinQuality": 20,
"MaxQuality": 20
},
{
"Name": "227c8e29-3045-42ec-bc9f-cbb406fb2733",
"Description": "Any quality flask",
"Enabled": false,
"Types": [
"/Flasks/"
],
"MinQuality": 1
},
{
"Name": "90abaaec-0046-4df3-b270-3040c9bf44da",
"Description": "Utility flasks",
"Enabled": true,
"Types": [
"/FlaskUtility"
]
},
{
"Name": "0184b4d6-88d8-40a4-88d9-e8741557f268",
"Description": "All 2x2 4 linked objects.",
"Enabled": false,
"MinLinks": 4,
"MaxWidth": 2,
"MaxHeight": 2
},
{
"Name": "cff343ab-d55e-428d-a222-31bd063d1ff9",
"Description": "All magic items",
"Enabled": false,
"Rarities": [
1
]
},
{
"Name": "f896c4c0-a83c-421e-96b4-31b693ba0e06",
"Description": "Perfect White Coral Rings",
"Enabled": false,
"Names": [
"Coral Ring"
],
"Rarities": [
0
],
"Affixes": [
"ImplicitStat BaseMaximumLife Value == 30"
]
}
]
},
{
"Description": "Id filters",
"Type": 5,
"Filters": [
{
"Name": "08fd7f0a-7347-44ae-9da8-a55ab2a2f1c3",
"Description": "Id all rares under ilvl 60.",
"Enabled": false,
"ItemLevelMax": 59,
"Rarities": [
2
]
},
{
"Name": "0f5dbf4c-f1d1-46f6-8349-517514e364d7",
"Description": "Id all magic items.",
"Enabled": false,
"Rarities": [
1
]
},
{
"Name": "b794b335-013a-4bd7-85a0-ff5e7377db1a",
"Description": "Id all rares except accessories.",
"Enabled": false,
"Types": [
"/Rings/",
"/Amulets/"
],
"TypeMatchAnyRatherThanAll": false,
"Rarities": [
2
]
}
]
},
{
"Description": "Vendor filters",
"Type": 3,
"Filters": [
{
"Name": "49240aae-c862-440a-974c-ffa9d7f306df",
"Description": "Unvaluable chromatic items",
"Enabled": true,
"Rarities": [
0,
1
],
"MaxSockets": 5,
"MaxLinks": 4,
"SocketColors": [
"R-G-B"
]
},
{
"Name": "1a04f498-dfb0-454a-a730-f9d7da755e7f",
"Description": "All identified rares",
"Enabled": false,
"Rarities": [
2
],
"HasToBeIdentified": true
},
{
"Name": "8409365f-d58e-45cd-9c35-820397a567dc",
"Description": "All identified rares except accessories.",
"Enabled": false,
"Types": [
"/Amulets/",
"/Rings/"
],
"TypeMatchAnyRatherThanAll": false,
"Rarities": [
2
],
"HasToBeIdentified": true
},
{
"Name": "2e778133-b6e8-4dba-aff6-93f61f46c0a9",
"Description": "All identified magics.",
"Enabled": false,
"Rarities": [
1
],
"HasToBeIdentified": true
}
]
},
{
"Description": "Buy filters (not implemented)",
"Type": 4,
"Filters": []
}
]
2015-08-15 06:33:00,255 [3] ERROR CustomLogger (null) - [WithdrawItemsCoroutine] NextTab failed.
2015-08-15 06:33:00,255 [3] DEBUG CustomLogger (null) - [RecipeWithdrawTask] Seems like we had a problem withdrawing (RightRing : True)
bot stashed ring with life/ias/dex/add dmg to attacks...but i havent a keep rule for stats like this :O
my only rules for rings atm :
Line 257: "Rule": "item.IsRare and item.IsRing and item.MaximumLife >= 50 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60",
Line 281: "Rule": "item.IsRare and item.IsRing and item.OverallResistancesPct >= 60 and item.MaximumLife >= 60",
same happened with chest items
got a 2 socket 0linked silk chest with only ~70res overall and my rule for chests are :
"Rule": "item.IsRare and item.IsChest and item.MaximumLife >= 65 and item.OverallResistancesPct >= 55 and item.TotalArmor >= 750",
Hey, I am working on an item filter based on Jyams. For some reason it still is not getting div cards. I added the portion from the default filter without the name portion to see if it works... but no such luck. Any thoughts?
Thanks in advanced
Code:[ { "Description": "Save filters", "Type": 2, "Filters": [ { "Name": "3aaf534c-ab4c-4cfd-b215-53dad8c07427", "Description": "Currency, uniques, and skill gems", "Enabled": true, "Rarities": [ 5, 3, 4 ], "SocketColors": [] }, { "Name": "664a3b4a-ca7b-4aa9-9271-d7a1b75d7437", "Description": "5+ linked items", "Enabled": true, "MinLinks": 5 }, { "Name": "6f61fd20-a2ce-43ba-9e77-713bcf90d404", "Description": "Maps and fragments", "Enabled": true, "Types": [ "/Maps/", "/MapFragments/" ] } ] }, { "Description": "Pickup filters", "Type": 1, "Filters": [ { "Name": "73821460-6716-4325-aa17-828939f1b385", "Description": "Currency", "Enabled": true, "Types": [ "/Currency/" ], "NameMatchAnyRatherThanAll": true, "Rarities": [ 5 ] }, { "Name": "47d66d64-9078-45af-a953-7e487956faf2", "Description": "All rares", "Enabled": true, "Rarities": [ 2 ] }, { "Name": "09ef492e-a710-4cc8-9f33-217c0fd4c8eb", "Description": "Item types for valuable uniques", "Enabled": false, "Names": [ "Occultist's Vestment", "Glorious Plate", "Siege Axe", "Spine Bow" ], "NameMatchAnyRatherThanAll": true, "Rarities": [ 0 ] }, { "Name": "3e52b30e-4cbb-467c-9508-0f91f7d7c3c4", "Description": "Fishing rods", "Enabled": true, "Types": [ "/FishingRods/" ] }, { "Name": "305f5ad2-a958-4daf-9f73-a6382f442d57", "Description": "Divination Cards", "Enabled": true, "Types": [ "/DivinationCards/" ] }, { "Name": "e08686ed-bd8e-4e05-ab38-0863c00d2a44", "Description": "Jewels", "Enabled": true, "Types": [ "/Jewels/" ] }, { "Name": "ea32dea3-22a0-4fb5-be3f-56467f5ee20a", "Description": "Maps", "Enabled": true, "Types": [ "/Maps/" ] }, { "Name": "f80b4239-dd12-4d8c-8768-dbf8f64aeaf0", "Description": "Map fragments", "Enabled": true, "Types": [ "/MapFragments/" ] }, { "Name": "766d6312-bcd0-4acc-a2e7-e0198936fc77", "Description": "Quest and uniques", "Enabled": true, "Rarities": [ 3, 6 ] }, { "Name": "9d1e78a7-a74e-4bf4-b9f0-62348963c1e9", "Description": "All skill gems", "Enabled": true, "Types": [ "/Gems/" ], "NameMatchAnyRatherThanAll": true, "Rarities": [ 4 ] }, { "Name": "a6cab092-452f-4357-b359-d108481b966f", "Description": "Items worth a Chromatic Orb", "Enabled": true, "SocketColors": [ "R-G-B" ] }, { "Name": "2b74f0ea-b185-4ada-bab3-50b70bfe51d4", "Description": "5 and 6-linked items", "Enabled": true, "MinLinks": 5 }, { "Name": "31970681-1130-49e0-bfbe-f5a56af7eee7", "Description": "6-socket items", "Enabled": true, "MinSockets": 6 }, { "Name": "f386bc06-bef2-4bd3-b882-724b99504d58", "Description": "Rare accessories", "Enabled": false, "Types": [ "/Rings/", "/Amulets/" ], "TypeMatchAnyRatherThanAll": true, "Rarities": [ 2 ] }, { "Name": "5a64b215-3e24-4ffc-92ee-0d711322dfdc", "Description": "Items worth an Armourer's Scrap, Blacksmith Whetstone, or Glassblower's Bauble.", "Enabled": false, "Types": [ "Metadata/Items/Weapons/", "Metadata/Items/Armours/", "Metadata/Items/Flasks/" ], "TypeMatchAnyRatherThanAll": true, "Rarities": [ 0 ], "MinQuality": 20, "MaxQuality": 20 }, { "Name": "227c8e29-3045-42ec-bc9f-cbb406fb2733", "Description": "Any quality flask", "Enabled": false, "Types": [ "/Flasks/" ], "MinQuality": 1 }, { "Name": "90abaaec-0046-4df3-b270-3040c9bf44da", "Description": "Utility flasks", "Enabled": true, "Types": [ "/FlaskUtility" ] }, { "Name": "0184b4d6-88d8-40a4-88d9-e8741557f268", "Description": "All 2x2 4 linked objects.", "Enabled": false, "MinLinks": 4, "MaxWidth": 2, "MaxHeight": 2 }, { "Name": "cff343ab-d55e-428d-a222-31bd063d1ff9", "Description": "All magic items", "Enabled": false, "Rarities": [ 1 ] }, { "Name": "f896c4c0-a83c-421e-96b4-31b693ba0e06", "Description": "Perfect White Coral Rings", "Enabled": false, "Names": [ "Coral Ring" ], "Rarities": [ 0 ], "Affixes": [ "ImplicitStat BaseMaximumLife Value == 30" ] } ] }, { "Description": "Id filters", "Type": 5, "Filters": [ { "Name": "08fd7f0a-7347-44ae-9da8-a55ab2a2f1c3", "Description": "Id all rares under ilvl 60.", "Enabled": false, "ItemLevelMax": 59, "Rarities": [ 2 ] }, { "Name": "0f5dbf4c-f1d1-46f6-8349-517514e364d7", "Description": "Id all magic items.", "Enabled": false, "Rarities": [ 1 ] }, { "Name": "b794b335-013a-4bd7-85a0-ff5e7377db1a", "Description": "Id all rares except accessories.", "Enabled": false, "Types": [ "/Rings/", "/Amulets/" ], "TypeMatchAnyRatherThanAll": false, "Rarities": [ 2 ] } ] }, { "Description": "Vendor filters", "Type": 3, "Filters": [ { "Name": "49240aae-c862-440a-974c-ffa9d7f306df", "Description": "Unvaluable chromatic items", "Enabled": true, "Rarities": [ 0, 1 ], "MaxSockets": 5, "MaxLinks": 4, "SocketColors": [ "R-G-B" ] }, { "Name": "1a04f498-dfb0-454a-a730-f9d7da755e7f", "Description": "All identified rares", "Enabled": false, "Rarities": [ 2 ], "HasToBeIdentified": true }, { "Name": "8409365f-d58e-45cd-9c35-820397a567dc", "Description": "All identified rares except accessories.", "Enabled": false, "Types": [ "/Amulets/", "/Rings/" ], "TypeMatchAnyRatherThanAll": false, "Rarities": [ 2 ], "HasToBeIdentified": true }, { "Name": "2e778133-b6e8-4dba-aff6-93f61f46c0a9", "Description": "All identified magics.", "Enabled": false, "Rarities": [ 1 ], "HasToBeIdentified": true } ] }, { "Description": "Buy filters (not implemented)", "Type": 4, "Filters": [] } ]
again this problem, how to fix it ?
full set in inventory
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View attachment 184998Code:2015-08-15 06:33:00,255 [3] ERROR CustomLogger (null) - [WithdrawItemsCoroutine] NextTab failed. 2015-08-15 06:33:00,255 [3] DEBUG CustomLogger (null) - [RecipeWithdrawTask] Seems like we had a problem withdrawing (RightRing : True)
[
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsMap",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsRare",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.Is5Link",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsUnique",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsQuest",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsDivinationCard",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsUnique",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsDivinationCard",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsMap",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsFragment",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsCurrency",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsGem and item.Quality >=1",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsGem and (item.FullName == \"Empower\" or item.FullName == \"Enhance\" or item.FullName == \"Portal\" or item.FullName == \"Enlighten\")",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsGem and item.FullName == \"Vaal Haste\"",
"ShouldLog": false
},
{
"Enabled": false,
"Type": 1,
"Rule": "item.IsRare",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 1,
"Rule": "item.IsUnique",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 3,
"Rule": "item.IsMagic",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 3,
"Rule": "item.IsRare and item.IsIdentified",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 3,
"Rule": "item.IsRGB and item.Sockets < 6 and not item.Is5Link",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 3,
"Rule": "item.Sockets == 6 and not item.Is5Link",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 1,
"Rule": "item.IsRare and not (item.IsAmulet or item.IsRing)",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsGem and item.Quality > 1",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsRGB and not item.IsTwoHandWeapon",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 0,
"Rule": "item.IsGem and (item.FullName == \"Portal\" or item.FullName == \"Empower\" or item.FullName == \"Enlighten\" or item.FullName == \"Enhance\")",
"ShouldLog": false
},
{
"Enabled": true,
"Type": 2,
"Rule": "item.IsRare and item.IsTwoHandWeapon and item.IncreasedPhysDamagePct >= 200",
"ShouldLog": false
},
]
2015-08-15 10:06:34,235 [93] DEBUG CustomLogger (null) - [StashItemsCoroutine] Now fast moving the item Imperial Skean into the current stash tab.
2015-08-15 10:06:34,235 [93] INFO CustomLogger (null) - [OnOnStash] 1x Imperial Skean.
why bot pickup and stashing white bases, like Imperial Skean ?? where i can disable that rule ?
in IFE all categories disabled
my AIF rules
logCode:[ { "Enabled": true, "Type": 0, "Rule": "item.IsCurrency", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsMap", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsRare", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.Is5Link", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsUnique", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsQuest", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsDivinationCard", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsUnique", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsDivinationCard", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsMap", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsFragment", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsCurrency", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsGem and item.Quality >=1", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsGem and (item.FullName == \"Empower\" or item.FullName == \"Enhance\" or item.FullName == \"Portal\" or item.FullName == \"Enlighten\")", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsGem and item.FullName == \"Vaal Haste\"", "ShouldLog": false }, { "Enabled": false, "Type": 1, "Rule": "item.IsRare", "ShouldLog": false }, { "Enabled": true, "Type": 1, "Rule": "item.IsUnique", "ShouldLog": false }, { "Enabled": true, "Type": 3, "Rule": "item.IsMagic", "ShouldLog": false }, { "Enabled": true, "Type": 3, "Rule": "item.IsRare and item.IsIdentified", "ShouldLog": false }, { "Enabled": true, "Type": 3, "Rule": "item.IsRGB and item.Sockets < 6 and not item.Is5Link", "ShouldLog": false }, { "Enabled": true, "Type": 3, "Rule": "item.Sockets == 6 and not item.Is5Link", "ShouldLog": false }, { "Enabled": true, "Type": 1, "Rule": "item.IsRare and not (item.IsAmulet or item.IsRing)", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsGem and item.Quality > 1", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsRGB and not item.IsTwoHandWeapon", "ShouldLog": false }, { "Enabled": true, "Type": 0, "Rule": "item.IsGem and (item.FullName == \"Portal\" or item.FullName == \"Empower\" or item.FullName == \"Enlighten\" or item.FullName == \"Enhance\")", "ShouldLog": false }, { "Enabled": true, "Type": 2, "Rule": "item.IsRare and item.IsTwoHandWeapon and item.IncreasedPhysDamagePct >= 200", "ShouldLog": false }, ]
Code:2015-08-15 10:06:34,235 [93] DEBUG CustomLogger (null) - [StashItemsCoroutine] Now fast moving the item Imperial Skean into the current stash tab. 2015-08-15 10:06:34,235 [93] INFO CustomLogger (null) - [OnOnStash] 1x Imperial Skean.
View attachment 185019
public List<string> DesirablePhysWeaponMod = new List<string>(new[]
{
"Annealed", "Razor Sharp","Tempered","Flaring",
"Bloodthirsty","Cruel","Tyrannical","Merciless",
"Champion's","Conqueror's","Emperor's","Dictator's",
"of Skill","of Ease","of Mastery","of Renown","of Acclaim","of Fame","of Infamy","of Celebration",
"of Fury","of Ferocity","of Destruction",
"of Piercing", "of Puncturing","of Penetrating","of Incision"
});
public List<string> DesirableElementalWeaponMod = new List<string>(new[]
{
"Glaciated", "Polar", "Emtombing",
"Incinerating", "Blasting", "Cremating",
"Shocking", "Discharging", "Electrocuting",
"Infusing", "Empowering", "Unleashed","Overpowering",
"of Mastery","of Renown","of Acclaim","of Fame","of Infamy","of Celebration",
"of Fury","of Ferocity","of Destruction",
"of Piercing", "of Puncturing","of Penetrating","of Incision"
});
public List<string> DesirableCoCWeaponMod = new List<string>(new[]
{
"Professor's", "Occultist's", "Incanter's", "Glyphic","Runic",
"Warlock's", "Mage's", "Archmage's","Lich's",
"of Mastery","of Renown","of Acclaim","of Fame","of Infamy","of Celebration",
"of Calamity", "of Ruin", "of Unmaking",
"of Fury","of Ferocity","of Destruction",
"of Piercing" , "of Puncturing","of Penetrating","of Incision"
});
public List<string> DesirableCasterWeaponMod = new List<string>(new[]
{
"Professor's", "Occultist's", "Incanter's", "Glyphic","Runic",
"Warlock's", "Mage's", "Archmage's","Lich's",
"Winterbringer's",
"Lava Caller's",
"Tempest King's",
"Paragon's",
"Glaciated", "Polar", "Emtombing",
"Incinerating", "Blasting", "Cremating",
"Shocking", "Discharging", "Electrocuting",
"of Legerdemain", "of Prestidigitation", "of Sortilege",
"of Propulsion", "of the Zephyr","of the Gale",
"of Floe","of Glaciation",
"of Immolation","of Ashes",
"of Discharge","of Arcing",
"of Calamity", "of Ruin", "of Unmaking",
"of Fury","of Ferocity","of Destruction"
});
public List<string> GenericResistEquipmentMod = new List<string>(new[]
{
"Virile", "Athlete's", "Fecund", "Vigorous","Rapturous",
"of the Walrus", "of the Polar Bear", "of the Ice","of Haast",
"of the Furnace", "of the Volcano", "of the Magma","of Tzteosh",
"of the Tempest", "of the Maelstrom", "of the Lightning","of Ephij",
"of Expulsion", "of Exile","of Bameth"
});
public List<string> ArmorEquipmentMod = new List<string>(new[]
{
"Plated", "Carapaced","Encased",
"Thickened", "Girded","Impregnable",
"Elephant's", "Mammoth's"
});
public List<string> EvasionEquipmentMod = new List<string>(new[]
{
"Blurred", "Vaporous",
"Phantasm's", "Nightmare's","Mirage's",
"Dragonfly's", "Hummingbird's"
});
public List<string> EnergyEquipmentMod = new List<string>(new[]
{
"Scintillating", "Incandescent", "Resplendent","Dazzling",
"Fearless", "Dauntless", "Unconquerable","Unassailable",
"Naga's", "Djinn's", "Seraphim's",
"Chalybeous", "Mazarine", "Blue"
});
public List<string> ArmorEvasionEquipmentMod = new List<string>(new[]
{
"Plated", "Carapaced",
"Blurred", "Vaporous",
"Duelist's", "Hero's","Legend's",
"Elephant's", "Mammoth's"
});
public List<string> ArmorEnergyEquipmentMod = new List<string>(new[]
{
"Plated", "Carapaced",
"Scintillating", "Incandescent", "Resplendent",
"Inculcated", "Interpolated","Inspired",
"Naga's", "Djinn's", "Seraphim's",
"Chalybeous", "Mazarine", "Blue"
});
public List<string> EvasionEnergyEquipmentMod = new List<string>(new[]
{
"Blurred", "Vaporous",
"Scintillating", "Incandescent", "Resplendent",
"Evanescent", "Unreal","Illusory",
"Dragonfly's", "Hummingbird's",
"Chalybeous", "Mazarine", "Blue"
});
public List<string> GlovesMod = new List<string>(new[]
{
"Thirsty",
"Honed", "Gleaming",
"of Mastery", "of Grandmastery"
});
public List<string> BootsMod = new List<string>(new[]
{
"Gazelle's", "Cheetah's"
});
public List<string> HelmetsMod = new List<string>(new[]
{
"Pirate's", "Dragon's",
"Summoner's",
"of Archaeology", "of Excavation"
});
public List<string> ShieldsMod = new List<string>(new[]
{
"Winterbringer's",
"Lava Caller's",
"Tempest King's",
"Occultist's", "Incanter's", "Glyphic's",
"of Calamity", "of Ruin", "of Unmaking"
});
public List<string> BeltsMod = new List<string>(new[]
{
"Plated", "Carapaced","Encased",
"Scintillating", "Incandescent", "Resplendent","Dazzling",
"Empowering", "Unleashed","Overpowering"
});
public List<string> QuiversMod = new List<string>(new[]
{
"Polished", "Honed",
"Virile", "Athlete's", "Fecund","Vigorous","Rapturous",
"Empowering", "Unleashed","Overpowering",
"Thirsty",
"of Ease", "of Mastery",
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction",
"of Puncturing", "of Penetrating", "of Incision"
});
public List<string> GenericResistJewelryMod = new List<string>(new[]
{
"Virile", "Athlete's", "Fecund", "Vigorous","Rapturous",
"of the Walrus", "of the Polar Bear", "of the Ice","of Haast",
"of the Furnace", "of the Volcano", "of the Magma","of Tzteosh",
"of the Tempest", "of the Maelstrom", "of the Lightning","of Ephij",
"of Expulsion", "of Exile","of Bameth",
"of the Rainbow"
});
public List<string> GenericRarityJewelryMod = new List<string>(new[]
{
"Pirate's", "Dragon's","Perandus'",
"of Archaeology", "of Excavation"
});
public List<string> PhysRingMod = new List<string>(new[]
{
"Honed", "Gleaming", "Annealed",
"Phased",
"Thirsty",
"of Skill",
"Blurred", "Phased",
"of the Assassin",
"of the Comet"
});
public List<string> CasterRingMod = new List<string>(new[]
{
"Blazing", "Scintillating", "Incandescent",
"Chalybeous", "Mazarine", "Blue",
"of Talent",
"of Sleet",
"of Coals",
"of Static",
"of Bliss", "of Euphoria", "of Nirvana",
"of the Comet"
});
public List<string> ElementalRingMod = new List<string>(new[]
{
"Polar", "Emtombing",
"Blasting", "Cremating",
"Discharging", "Electrocuting",
"Empowering", "Unleashed","Overpowering",
"of the Ranger", "of the Assassin",
"of Skill",
"of Rejuvenation"
});
public List<string> PhysAmuletMod = new List<string>(new[]
{
"Razor Sharp", "Tempered", "Flaring",
"Thickened", "Solid", "Impregnable",
"Scintillating", "Incandescent", "Resplendent",
"Dauntless", "Indomitable", "Unassailable",
"Blurred", "Phased", "Vaporous",
"Thirsty", "Parched",
"Mazarine", "Blue",
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction",
"of Puncturing", "of Penetrating", "of Incision"
});
public List<string> CasterAmuletMod = new List<string>(new[]
{
"Scintillating", "Incandescent", "Resplendent",
"Dauntless", "Indomitable", "Unassailable",
"Mazarine", "Blue",
"Thaumaturgist's", "Wizard's",
"of the Galaxy", "of the Universe", "of the Infinite",
"of Nimbleness", "of Expertise",
"of Ice",
"of Cinders",
"of Electricity",
"of Bliss", "of Euphoria", "of Nirvana",
"of Anger", "of Rage", "of Fury", "of Ferocity", "of Destruction",
"of Puncturing", "of Penetrating", "of Incision"
});
public List<string> ElementalAmuletMod = new List<string>(new[]
{
"Thickened", "Solid", "Impregnable",
"Scintillating", "Incandescent", "Resplendent",
"Dauntless", "Indomitable", "Unassailable",
"Blurred", "Phased", "Vaporous",
"Polar", "Emtombing",
"Blasting", "Cremating",
"Discharging", "Electrocuting",
"Empowering", "Unleashed",
"of the Ranger", "of the Assassin",
"of Regrowth"
});
item.IsRing and item.MaximumLife >= 50 and item.AddedPhysDamageAverage >= 3-6 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 50
Try validate this rule, put that ring top left in your inventory and try it. Let me know if it's returns true
MyItemEvaluator.cs
forgot the "my" part.
so your results are better with this or you saw any other improvements through this?
So AddedPhysDamageAverage is a regular value for your plugin? Found nothing on your http://puu.sh/i1cg9/49528aec79.txt page