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[Plugin] AdvancedItemFilter RELOADED !

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Dang eastern europe beggers :) lazy as fuck and still want to make money. :) ...

Hey toNyx,

Thank you for all the hard work on those plugins.
I don't know about others but in my case is not because I'm "lazy as fuck", it's just because I really can't change or make anything on the filter just because I don't know how to code or do it... I've tried many times and I always get all sort of errors when it tries to load, so I gave up. Also I don't bot - or try to bot when I make it to work - to make money from it selling things online. I use it for a couple hours and hope for a good drop on stash when I get home so I can equip my char with a better gear.
For me, the item filter is the most important thing for the bot. If the bot can't stash the good drops and sell bad ones, there's no reason for using it, in my opinion... Also I'm not "eastern europe begger" heheh. Just a poor latino student... So if someone could share a itemfilter with us or me, it would be very appreciated, if not, no problem, it's all good :)
Again, thank you all for the help.
 
For all those who have copied the handy stuff that Widds posted for covering all SIF filters, there was an error in the type 2 (keep) gems section for "Portal" where it had Fullname instead of FullName. If you are tacking other gems onto the end of that, or if your bot is trying to stash any of the other gems mentioned, I believe it will throw the error even though it is not for Portal. Make sure you check all of them.
 
Hey toNyx,

Thank you for all the hard work on those plugins.
I don't know about others but in my case is not because I'm "lazy as fuck", it's just because I really can't change or make anything on the filter just because I don't know how to code or do it... I've tried many times and I always get all sort of errors when it tries to load, so I gave up. Also I don't bot - or try to bot when I make it to work - to make money from it selling things online. I use it for a couple hours and hope for a good drop on stash when I get home so I can equip my char with a better gear.
For me, the item filter is the most important thing for the bot. If the bot can't stash the good drops and sell bad ones, there's no reason for using it, in my opinion... Also I'm not "eastern europe begger" heheh. Just a poor latino student... So if someone could share a itemfilter with us or me, it would be very appreciated, if not, no problem, it's all good :)
Again, thank you all for the help.

I think ToNyx and a few others have this, "give a man a fish, feed him for a night. Teach a man to fish, he can feed himself for the rest of his life" philosophy. Even though we can all be varying degrees of salty and caustic like ToNyx, we are all here with a common goal and are for the most part happy to help each other. Post the contents of your .json file and we can go through it and figure out what's not working. If you haven't already, I suggest Notepad++ or another similar tool rather than just plain notepad or wordpad to edit these files. I'd rather get you up to speed on how to do your own, so in future you can adapt what you need to be able to keep drops that are more specific to your build, which can change over time.
 
i need help how can i make chaos recipe work , its not working for me . .

what is your settings to make chaos recipe work
 
i need help how can i make chaos recipe work , its not working for me . .

what is your settings to make chaos recipe work

Enable Chaos recipe ticked
Stash recipe to specific tab ticked
Never Id items NOT ticked
Amount of pieces set to 3 for each except belt/amulet/ring which are set 10

That's all I've done and it has worked fine for me
 
I think ToNyx and a few others have this, "give a man a fish, feed him for a night. Teach a man to fish, he can feed himself for the rest of his life" philosophy. Even though we can all be varying degrees of salty and caustic like ToNyx, we are all here with a common goal and are for the most part happy to help each other. Post the contents of your .json file and we can go through it and figure out what's not working. If you haven't already, I suggest Notepad++ or another similar tool rather than just plain notepad or wordpad to edit these files. I'd rather get you up to speed on how to do your own, so in future you can adapt what you need to be able to keep drops that are more specific to your build, which can change over time.

I get your point, and that's exactly what I want.

I gave you the tools to make end-game rules just by typing what your brain shuffles. That's not really my aim to give you an AIO tool with built-in rules set, since everyone has his own mind and goal in the game.

For example, you would laugh at my rules because I mainly do currency farming, I don't care of items except very godly ones (worth 30 ex+)
The farm is running 100% fully afk for a week, I shuffle currency and get my exas. I spent at most (except when debugging AIF) 30mn in a whole week to do stuff.

Everyone has his own conception of rules or itemization. So I can't provide you a rule file. When you teach yourself how to use custom rules, it takes 30mn to actually dive in and create your stuff fast.
And tbh, it's not really being salty, it's just that I'm older now (started developping plugins like 4 years ago) and the community has changed a lot, I'm used to how it was before and people took time to understand, create things themselves, even without knowledge. People usually underestimate the time it takes to provide that kind of tools, even more when you got a gf, job, dog, when you have to make dinner, clean house, and stuff. The lack of sleep is killing me atm, can't get out of this sleepshit schedule (well, thanks The International, thanks Gaben)

To make AIF and custom rules working, I've learnt a whole new language (Python) in less than 5 hours, to make sure you guys can create and alterate things fully, simply and fasty.
And some people don't even dare to dig into files to wonder what is happening. :D But well, crisis made lot of us think like this.

If that's what people want, I'll just make my rules as Default in the next build, but be warned that it only includes currency farming option. so you'll have to filter out Rares and stuff.

But don't think what I say is harmful, trust me I'm a good guy (I won't tell you to ask my gf, or I'll have to kill you.) I'm just trolling when I see something funny that people could easily understand themselves.

Have fun using AIF bros, today I'm working on GCP and Chisel (Map) recipes ! the hype is real ! (I have the logic ready, just need to make sure it doesn't fuck up.)

// EDIT //

Also, for those having issues with the wrong number of recipe items count (endless stash looping with missing part) I'll add an option to scan every stop/start of the bot, so you don't have to restart the bot entirely to reset things up
 
Can confirm that AIF don't force uniques to get identified,



What are you calling a "fix" ? // EDIT : nvm. I may add a IsChromatic in addition to IsRGB so people can do advanced thingies



is there anything in the log (file) telling AIF crashed the bot?



item.IsBow and item.GemLevel > 0
item.IsBow and item.BowGemLevel > 1



tyvm

// EDIT //

Available values are up to date on 1st post. HF.


jic1vl.jpg

I think I did something wrong?
 
This is all a bit much for me, anyone have a copy pastable/downloadable link with their item filters for both the advanced item filter and the item filter editor, that of course has all the desired settings already set, so that when I start up the bot those two plugins are all set and good to go. Really don't care too much what yall's settings are at as far as those two are concerned, just as long as it saves things worth saving.

Would be eternally grateful~
 
toNyx is there some way to avoid eternal looping for recipe?2 times i find 1 of my bots doing that i wonder for how much time.Deleting logs folder fixes it but i dislike leaving them overnight and finding 1 of them looping into this

P.S Its a great plugin without it its fucking mess in the stashes :D.Now its all clean and arranged :).Plus i love the amount of chaos orbs my mf chars make ^^
 
Last edited:
i use these costum rules

and my stash is perma full...WTF?

Code:
[
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsCurrency",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsMap",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Is5Link",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsUnique",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsQuest",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsDivinationCard",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsDivinationCard",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsMap",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsFragment",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsCurrency",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and (item.FullName == \"Empower\" or item.FullName == \"Enhance\" or item.FullName == \"Portal\" or item.FullName == \"Enlighten\")",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and item.FullName == \"Vaal Haste\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 1,
    "Rule": "item.IsRare",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 1,
    "Rule": "item.IsUnique",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsMagic",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 3,
    "Rule": "item.IsRare and item.IsIdentified",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsRGB and item.Sockets < 6 and not item.Is5Link",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.Sockets == 6 and not item.Is5Link",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 1,
    "Rule": "item.IsRare and not (item.IsAmulet or item.IsRing)",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRGB and not item.IsTwoHandWeapon",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and (item.FullName == \"Portal\" or item.FullName == \"Empower\" or item.FullName == \"Enlighten\" or item.FullName == \"Enhance\")",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Sockets == 6",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and (item.FullName == \"Vaal Haste\" or item.FullName == \"Vaal Discipline\")",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsFragment",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRGB and item.Sockets > 3",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsNormal",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.Is2HAxe and item.Is5Link and item.IncreasedPhysDamagePct >= 145",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBelt and item.IncreasedPhysDamagePct >= 21 and item.MaximumLifePct >= 65 and item.OverallResistancesPct >= 30",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and item.Quality >= 14",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and item.Quality >= 14",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBoot and item.MaximumLife >= 65 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 65 and item.MovementSpeed >= 20",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsGloves and item.MaximumLife >= 50 and item.AdditionalStr >= 25 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsAmulet and item.MaximumLife >= 65 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 50 and (item.AdditionalInt >= 20 or item.AdditionalStr >= 20 or item.AdditionalDex >= 20)",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.Is2HAxe and item.IncreasedPhysDamagePct >= 150 and item.Links >= 4 and item.AttackSpeed >= 20",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsBelt and item.IsRare and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60 and item.MaximumLife >= 50",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsShield and item.IsRare and item.SpellDamage >= 50 and item.MaximumLife >= 65",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.Links == 6",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Links == 6",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Links == 5",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.Links == 5",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsRing and item.MaximumLife >= 70 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBelt and item.MaximumLife >= 75 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 65 and item.AdditionalStr >= 20",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsAmulet and item.OverallResistancesPct >= 60 and item.MaximumLife >= 50 ",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBelt and item.MaximumLife >= 75 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 65 ",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsRing and item.OverallResistancesPct >= 60 and item.MaximumLife >= 60",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsHelmet and item.OverallResistancesPct >= 60 and item.MaximumLife >= 60",
    "ShouldLog": false
  }
]

i need a extra rule for selling rares? so it sells all rares they dont fit the rules?
 
Last edited:
i use these costum rules

and my stash is perma full...WTF?

Code:
[
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsCurrency",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsMap",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRare",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Is5Link",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsUnique",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsQuest",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsDivinationCard",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsUnique",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsDivinationCard",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsMap",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsFragment",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsCurrency",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and (item.FullName == \"Empower\" or item.FullName == \"Enhance\" or item.FullName == \"Portal\" or item.FullName == \"Enlighten\")",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and item.FullName == \"Vaal Haste\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 1,
    "Rule": "item.IsRare",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 1,
    "Rule": "item.IsUnique",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsMagic",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 3,
    "Rule": "item.IsRare and item.IsIdentified",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsRGB and item.Sockets < 6 and not item.Is5Link",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.Sockets == 6 and not item.Is5Link",
    "ShouldLog": false
  },
  {
    "Enabled": false,
    "Type": 1,
    "Rule": "item.IsRare and not (item.IsAmulet or item.IsRing)",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRGB and not item.IsTwoHandWeapon",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and (item.FullName == \"Portal\" or item.FullName == \"Empower\" or item.FullName == \"Enlighten\" or item.FullName == \"Enhance\")",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Sockets == 6",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and (item.FullName == \"Vaal Haste\" or item.FullName == \"Vaal Discipline\")",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsFragment",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsRGB and item.Sockets > 3",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 3,
    "Rule": "item.IsNormal",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.Is2HAxe and item.Is5Link and item.IncreasedPhysDamagePct >= 145",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBelt and item.IncreasedPhysDamagePct >= 21 and item.MaximumLifePct >= 65 and item.OverallResistancesPct >= 30",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsGem and item.Quality >= 14",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsGem and item.Quality >= 14",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBoot and item.MaximumLife >= 65 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 65 and item.MovementSpeed >= 20",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsGloves and item.MaximumLife >= 50 and item.AdditionalStr >= 25 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsAmulet and item.MaximumLife >= 65 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 50 and (item.AdditionalInt >= 20 or item.AdditionalStr >= 20 or item.AdditionalDex >= 20)",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.Is2HAxe and item.IncreasedPhysDamagePct >= 150 and item.Links >= 4 and item.AttackSpeed >= 20",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsBelt and item.IsRare and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60 and item.MaximumLife >= 50",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsShield and item.IsRare and item.SpellDamage >= 50 and item.MaximumLife >= 65",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.Links == 6",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Links == 6",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 0,
    "Rule": "item.Links == 5",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.Links == 5",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsRing and item.MaximumLife >= 70 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 60",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBelt and item.MaximumLife >= 75 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 65 and item.AdditionalStr >= 20",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsAmulet and item.OverallResistancesPct >= 60 and item.MaximumLife >= 50 ",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsBelt and item.MaximumLife >= 75 and item.ResistancesCount >= 2 and item.OverallResistancesPct >= 65 ",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsRing and item.OverallResistancesPct >= 60 and item.MaximumLife >= 60",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsRare and item.IsHelmet and item.OverallResistancesPct >= 60 and item.MaximumLife >= 60",
    "ShouldLog": false
  }
]

i need a extra rule for selling rares? so it sells all rares they dont fit the rules?

Yes, you need a rule for selling Rares. It's quite easy: "item.IsRare" -> Sell
 
It keeps selling iLvl 75+ gear, instead of placing it in the chaos recipe tab (works fine for anything under)

Any way to fix this, or have it do 2 separate tabs for different iLvls?

Sorry if this is already posted, your work is awesome. Please keep it up!
 
It keeps selling iLvl 75+ gear, instead of placing it in the chaos recipe tab (works fine for anything under)

Any way to fix this, or have it do 2 separate tabs for different iLvls?

Sorry if this is already posted, your work is awesome. Please keep it up!

iLvl 75+ Items = Items for Regal Recipe
Chaos Recipe enabled = Regal Recipe disabled
Regal Recipe Disabled = Bot sells iLvl 75+ Stuff
 
Will try the sell rule latet, i hope bot keeps the other rares correctly who fits the custom keep rules
 
This is all a bit much for me, anyone have a copy pastable/downloadable link with their item filters for both the advanced item filter and the item filter editor, that of course has all the desired settings already set, so that when I start up the bot those two plugins are all set and good to go. Really don't care too much what yall's settings are at as far as those two are concerned, just as long as it saves things worth saving.

Would be eternally grateful~

would be kewl too
 
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