one more question:
if i use a fresh EB installation and a fresh AIF plugin which basic keep/sell settings are already included?
Keep:
- orbs, maps, scrolls,... (of course)
- 6 sox (of course)
- uniques (of course)
- all 5linked? (not sure about this)
- all 6linked? (not sure about this)
- all rare
- all blue
Sell:
- RGB for chrom
Ok, so the next step is to "eliminate" the blue without touching 5link/6link blue?
And the next to sell all 6 sox without touching 6sox with 5 or even 6 link? (no matter which rarity except unique)?
Next to keep all rares with 6x life and 8x res
...
and so on...
i really need to invest more time into the item filter editor (guide)![]()
Dafuq did I just read.
the 6socket one? "item.Sockets == 6" I mean, it doesn't get easier than that -_-
Encountered a bug today where the bot stashed a ring for chaos recipe in the tab which he was supposed to ingnore and then went into an endless loop of trying to loot that last ring while ignoring the tab. Had to un-ignore the tab (will it now use my rare IDed good rings in it for recipe?)
Also tried to use the option of "don't lood ID scrolls after 100" - it quickly ran out of scrolls and started stashing UNID items. Is it supposed to work this way if so - why would it get used? I thought it was supposed to start looting scrolls again, when running lower than 100, no?
reduce the number of items to keep, sometimes if it doesnt find spot to store it, it goes to first tab with space. fixd it on my side
For the scrolls, it's not really working like that. It's supposed to disable pickup after picking up the said amount. after that, it'll just return false for scrolls.
So no, it's not the way you thought.
Did anyone mention already that everything stashed is multiplied by 3 at the currency tracker?
So if he found 1 Fusing for example and put it into the stash, the currency tracker is saying 3 fusings
Doesnt always happen, it's working decently on my side, except some rare times where i's going ham.