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[Plugin] AdvancedItemFilter RELOADED !

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Bot doesn't do chaos recipe =(

Here's the log:

[CustomItemRules] The rule "item.IsNeededForRecipe " has returned an error.
[CustomItemRules] Please consider pasting this part of the log on the following thread : [Plugin] AdvancedItemFilter RELOADED !
[CustomItemRules] The error is : System.NullReferenceException: Object reference not set to an instance of an object.
at AdvancedItemFilter.Classes.GearRecipe.<>c__DisplayClass45_0.<NeededForRecipe>b__0(BaseNameEntry e) in C:\Cloud\Dropbox\Exile\3rdParty\_CONFIGS_\Default\AdvancedItemFilter\Content-58999875\Classes\GearRecipe.cs:line 141
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source, Func`2 predicate)
at AdvancedItemFilter.Classes.GearRecipe.NeededForRecipe(Item i, Rarity r, InventoryType type) in C:\Cloud\Dropbox\Exile\3rdParty\_CONFIGS_\Default\AdvancedItemFilter\Content-58999875\Classes\GearRecipe.cs:line 141
at AdvancedItemFilter.Classes.EvaluableItem.get_IsNeededForRecipe() in C:\Cloud\Dropbox\Exile\3rdParty\_CONFIGS_\Default\AdvancedItemFilter\Content-58999875\Classes\EvaluableItem.cs:line 92
at Microsoft.Scripting.Interpreter.FuncCallInstruction`2.Invoke(Object arg0)
at IronPython.Runtime.Binding.PythonGetMemberBinder.FastPropertyGet`1.GetPropertyBool(CallSite site, TSelfType target, CodeContext context)
at <unnamed>(Closure , CodeContext , FunctionCode )
at Microsoft.Scripting.Interpreter.LightLambda.Run2[T0,T1,TRet](T0 arg0, T1 arg1)
at IronPython.Compiler.PythonScriptCode.RunWorker(CodeContext ctx)
at IronPython.Compiler.PythonScriptCode.Run(Scope scope)
at IronPython.Compiler.RuntimeScriptCode.InvokeTarget(Scope scope)
at IronPython.Compiler.RuntimeScriptCode.Run(Scope scope)
at Microsoft.Scripting.Hosting.CompiledCode.Execute(ScriptScope scope)
at AdvancedItemFilter.Python.ConditionParserPython.EvaluateCondition(Item i, CustomRule cr, Boolean onlyEvaluating) in C:\Cloud\Dropbox\Exile\3rdParty\_CONFIGS_\Default\AdvancedItemFilter\Content-58999875\Python\ConditionParserPython.cs:line 81
[CustomItemRules] To avoid any further issues, bot will stop now, plaese verify your file.
 
Last edited:
Having the same issue. I even put the items required for the receipe in a tab. Only enabled that tab in Commlib and AIF, Adjusted the min quantity to keep and still nothing.
 
Hello there,

pls don't blame me too much if there is already an answer for my question,
but i can't read 300 pages :(

I'm not even sure if it is an issue :D

But my AIF goes through every single stashtab, every time the bot goes to the stash.
Is this normal or can I change that somewhere?

Thanks :)
 
Hello there,

pls don't blame me too much if there is already an answer for my question,
but i can't read 300 pages :(

I'm not even sure if it is an issue :D

But my AIF goes through every single stashtab, every time the bot goes to the stash.
Is this normal or can I change that somewhere?

Thanks :)

Go into your CommunityLib plugin and select specific tabs that you want to cache.
 
Hi, I'm wondering which name/keyword to use for Sealed Prophecies? , when setting up 'Stash to specific tab'. Thanks!
 
Is there a way to get this to pick up breach splinters? Ive been experimenting with "name contains" and splinter but no luck so far
 
Is there a way to get this to pick up breach splinters? Ive been experimenting with "name contains" and splinter but no luck so far

{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Splinter of Chayula"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Splinter of Esh"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Splinter of Tul"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Splinter of Uul-Netol"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Splinter of Xoph"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Blessing of Chayula"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Blessing of Esh"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Blessing of Tul"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Blessing of Uul-Netol"",
"ShouldLog": false,
"Priority": 1
},
{
"Comment": "",
"Enabled": true,
"Type": 0,
"Rule": "item.IsCurrency and item.FullName == "Blessing of Xoph"",
"ShouldLog": false,
"Priority": 1
},
 
How to set-up a 2nd Stash tab for Maps if one gets full? I created a new entry in 'Stashing', Type 'Maps' and cached the Tab Name in CommunityLib. It will still put new Maps in a wrong Tab.
 
Hello everyone!

Does anyone use custom rules for good items to sell like Jewels, amulets, rings? I am not a programmer and have reached my competency level as far as making my own custom rules. Specifically i was trying to make a customer rule for jewels and am not sure how to make it have a "count" function like poe.trade has where I can list out certain combinations that would be desirable and tell the bot to only keep jewels that have lets say 2-3 of the list. I am aware that several lines worth may have to be used because i heard that after 180 characters AIF bugs out.

Does anyone have either a pre-made AIF profile I can take and use, or can someone give an example of using the "Count" function in one or two scenarios so I can learn and do the rest myself? I realize that someone may have already given this but going through 300 pages not knowing what to look for I think is unfeasible.

Thanks in advance! This is an awesome community!
 
hello, i am interested in know how can i filter for an amulet/ring/helmet/gloves with "ADD X to Y Physical/cold/chaos/fire/light damage to attacks "
and life gain on hit / leech... sorry if its obvious but i tried all things and dont know how make it ;)
thks for reply
 
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