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[Plugin] AdvancedItemFilter RELOADED !

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Both plugins dont seem to work for me. I checked the settings and am trying to force it to sell the junk magic/rares but it still stashes them. Any idea why that may be happening? I don't see anything in the logs.

Edit: the basic item filter seems to work. I had to enable the filters (didn't know they were disabled).
 
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and the next point is. they dont do the chaos recipe.... and i dont know. is here a german guy they can help me with ts support =) ?
 
Is there any way to set it to do chaos recipe even if i want it to id all rares except what is used for the recipe?

Like: I want it to gather for chaos recipe, but when it reaches the amount of "x" number of this item that i want to save for the recipe, it will start identifying until it's falls below this amount again, (aka: When the item has been used for a chaos recipe) in which case it will save it unid for recipe again.
 
How do I get the tracker to work? Do I need to check "Log"? The bot freezes when I click on the dropdown.
 
Hey toNyx, it would be awesome if we could add rules like

"TransmutationOrbsInStash <= 30" etc. to make picking up desired currency when required.

Thanks for the great work!
 
Meh.. I keep getting this error over and over againL

Code:
 at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.Controls.ContentPresenter.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
   at System.Windows.Controls.ContentPresenter.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Control.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureCell(Int32 cell, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV, Boolean& hasDesiredSizeUChanged)
   at System.Windows.Controls.Grid.MeasureCellsGroup(Int32 cellsHead, Size referenceSize, Boolean ignoreDesiredSizeU, Boolean forceInfinityV)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Documents.AdornerDecorator.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Controls.Grid.MeasureOverride(Size constraint)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.Window.MeasureOverrideHelper(Size constraint)
   at System.Windows.Window.MeasureOverride(Size availableSize)
   at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
   at System.Windows.UIElement.Measure(Size availableSize)
   at System.Windows.ContextLayoutManager.UpdateLayout()
   at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
   at System.Windows.Media.MediaContext.InvokeOnRenderCallback.DoWork()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

wondering if it is the size of the images. But they are all 39*39. Ah well, gonna wait for new version since Tonyx is working on one and see if it works there.
 
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Hey toNyx, it would be awesome if we could add rules like

"TransmutationOrbsInStash <= 30" etc. to make picking up desired currency when required.

Thanks for the great work!

I'll add this beside the scrolls/scraps thing already in, will change the setup to a datagrid to allow people to add them dynamically ;)
 
Im trying to get the chaos recipe to work but its not recognizing any of my gloves/jewelry for some reason. Do i need to make my own custom rules for this?
 
Can any guy write me a custom rule ?

I want to sell all items white magic and rare. Except items for the chaos Recipe =)

thanks a lot guys


I only want to farm maps and sell all the shit but no items for chaos recipe and they should do the chaos recipe at vendor =)
 
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I have a few questions: why is my client freezing when the currency tracker is selected? I tried the suggestion of adding a Silver Coin .png image to the images folder, still freezing up every time. Is there a way to edit the item rules that are already in place? It would be much easier, especially since I can't seem to increase the size of the window enough or do anything else to allow me to see the entire string of the rule to recreate it!
 
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Can any guy write me a custom rule ?

I want to sell all items white magic and rare. Except items for the chaos Recipe =)

thanks a lot guys


I only want to farm maps and sell all the shit but no items for chaos recipe and they should do the chaos recipe at vendor =)

you can make a pickup rule with: "item.IsNeededForChaosRecipe", you don't need specific rules to keep chaos recipe items, it handles it itself as soon as it is picked up. if you REALLY want to sell EVERYTHING else, just add "item.IsNormal", "item.IsMagic", "item.IsRare" and "item.IsUnique" to sell rules. but i highly recommend you read and think into how rules work, you will sell stuff that's worth multiple exalteds.
 
Hello, I got a question. If I set the Custom Rules to "Log when item = true" where is that log file located?
 
Hello guys!

I dont know why the bot is vendoring my rares unid. I have chaos recipe enabled, and under rules i have Id -> item.IsRare and Sell -> item.IsRare.
I would like that he does the chaos recipe and the rares not needed for the chaos recipe he should ID and vendor them ^^ is that possible?
 
Im having an issue with the chaos recipe..
I just watched it try to chaos recipe with one a single 1H weapon.. no second 1h or shield..
It tried with the same weapon 3 times subbing different armor pieces and then gave up.

Anything I can do to fix this? It doesnt seem to be wasting items, but thats a huge waste of time.
 
Hi I am trying to pick up and keep White Diamond Ring whit 28+ crit so I can Alchemy/craft them.
I have try whit this rule :

Code:
{
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsNormal and item.FullName == "Diamond Ring"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsNormal and item.FullName == "Diamond Ring" and item.GlobalCritChance >= 28",
    "ShouldLog": false
  },
But it look like it dont work or I am not lucky in the lst 2 days :p

Or should I go something like this
Code:
{
    "Enabled": true,
    "Type": 0,
    "Rule": "item.IsNormal and item.Name == \"Diamond Ring\"",
    "ShouldLog": false
  },
  {
    "Enabled": true,
    "Type": 2,
    "Rule": "item.IsNormal and item.Name == \"Diamond Ring\" and item.GlobalCritChance >= 28",
    "ShouldLog": false
  },

Anyone can help me plz
 
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