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[Plugin Addon] "Item Rules" with a file based scripting language

I can't stop this from picking up the 2H Legendary Vigilance. I've got the rule set to trash all of them and yet all my bots are still stashing them. Anyone else having this issue?
Got the same question, can anybody help please?

I would like to know what is the default option and how to change it.

Thanks alot!
 
Same for me using the medium ones, not sure whats going on and i aint got time to dig through the logs. but 10 bots not picking up any rares for days is infact rare
Used on 1 bot, no picked-up item for 2 nights botting.
Yeah, seems smth doesnt work correctly.
 
Ok .. guys ... it seems u all got a problem .. how about ... posting some problems with some more infos ....

1. what version are u using?
2. IR1 or IR2 ... the thread for IR2 is here .. (LINE)
3. what rules are u using
4. have u checket the logs ....


how u can help ur self
- u can set debug on true .. in config.dis and u will see each trashed item .. and more ...
- u can check the log files of item rules ...
- u can self test the rules .... put some good rares in to the bag fill it up until its full start the bot ... and see if hes gona sell it.
- andariel and vigilance ... check the log and see which rule made them beeing kept .... its in there


constructive criticism is the key word !!!

thx darkfriend .... between
 
Can anyone tell me why this pickup.dis file doesn't work? It continues to pick up 2H Swords, staffs etc. (Item Rules 2)

Code:
//special ignore rule
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Axe" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Mace" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Sword" -> [IGNORE]
 
Can anyone tell me why this pickup.dis file doesn't work? It continues to pick up 2H Swords, staffs etc. (Item Rules 2)

Code:
//special ignore rule
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Axe" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Mace" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == "True" && [BASETYPE] == "Weapon" && [TYPE] == "Sword" -> [IGNORE]


remove quotes from True ....

[QUALITY] == "Rare" && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Axe" -> [IGNORE]
 
remove quotes from True ....

[QUALITY] == "Rare" && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Axe" -> [IGNORE]

Thanks! How come quotes aren't used true or false, but on "Weapon", "Axe", etc? :)
 
Btw, everything works as intented now, except for polearms for some wierd reason:

Code:
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Axe" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Mace" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Sword" -> [IGNORE]

Any idea why this is?
 
Btw, everything works as intented now, except for polearms for some wierd reason:

Code:
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Axe" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Staff" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Daibo" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "MightyWeapon" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Polearm" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Mace" -> [IGNORE]
[QUALITY] == "Rare"  && [LEVEL] > 60 && [TWOHAND] == true && [BASETYPE] == "Weapon" && [TYPE] == "Sword" -> [IGNORE]

Any idea why this is?


i think poearms return ... TWOHAND == false ... so .. just remove the TWOHAND check as there is only twohand
 
can someone explain me how to use this?

i realy dont understand it and i dont see a faq how i switch rulesets? or all i have to do is in plugin >gilestrinity > items > file based script rules?

because my bot tryed to sell a 220 str 110 vit vile ward.
 
Code:
[QUALITY] == "Rare" && [TYPE] == "Gloves" # [OFFSTATS] > 2

I assume that keeps all Crit Chance + Atk Speed and Crit Chance + Crit Damage Gloves?
 
Question about the public download.

Are these rules set very high? Also if I download this will my legendaries still be left unid with my current plugin? (its a plugin that keeps legendaries unid)
Do we just replace our old gilesTrinity with this new file?

Also I heard this was trashing Trifecta rings/ammys???
 
Last edited:
hello guys, how can i make trinity to salvage legendaries that I wont keep?
 
Question about the public download.

Are these rules set very high? Also if I download this will my legendaries still be left unid with my current plugin? (its a plugin that keeps legendaries unid)
Do we just replace our old gilesTrinity with this new file?

Also I heard this was trashing Trifecta rings/ammys???

Heard from where and whom?? If it's thrashing trifectas. Who the hell use it?
 
Hi there,
I've tried to use this plugin (ItemRules2020UniTrinity1-7-1-8stable.zip ) with default settings it comes (instead of trinity 1.6.3.4 that I used), I've switched off only magic items loot option to none.. And there's first view:
- my character often stops and does nothing within 10 seconds (most of all after fighting) - for example, there was a single goblin on the visible screen area, so, after he were dead and items looted my barb does nothing for 10 seconds, what the hell bus he was waiting for? He never stops like this with 1.6.3.4.
- IPH dropped ~600 > ~430...
- I've setted up corpses looting to off but some of it were still used
- default range for attacking distructable objects is too far
- some rare items looting skipped (for ex. 61lvl dagger) even with 1500 ms delay on waiting loot items, that almost never happened with 1.6.3.4 but with current version it's pretty often.
- now waiting for single trigger mobs to spawn (like that red.goblins whose get in from the behind on a3 circles - instead of just running forward) where's rule allows attacking trash mobs only if there's more than 2-3 of them?

Maybe I did something wrong? Please, share the light.
 
Last edited:
Hi there,
I've tried to use this plugin (ItemRules2020UniTrinity1-7-1-8stable.zip ) with default settings it comes (instead of trinity 1.6.3.4 that I used), I've switched off only magic items loot option to none.. And there's first view:
- my character often stops and does nothing within 10 seconds (most of all after fighting) - for example, there was a single goblin on the visible screen area, so, after he were dead and items looted my barb does nothing for 10 seconds, what the hell bus he was waiting for? He never stops like this with 1.6.3.4.
- IPH dropped ~600 > ~430...
- I've setted up corpses looting to off but some of it were still used
- default range for attacking distructable objects is too far

Maybe I did something wrong? Please, share the light.

Wait delay after killing monsters is working correctly now, change it to 0 and you should continue to move like before.
 
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