//___ ___ ____ __ _ ____ ____ ____ ____ __ ___ _ ___
//| \ | \ | . \| V \| _\| . \|___\| __\| \|\| \ |/ | _\
//| . \| . \| <_| <_| _\ | <_| / | ]_| \|| . \ [__ \
//|___/|/\_/|/\_/|/\_/|/ |/\_/|/ |___/|/\_/|___/ |___/
//____ ____ ____ _ ____ _ __ ____ ____ ____ ____ __
//|___\|_ _\| __\|\/\ | . \|| \ | | | __\ |_ _\| || || |
//| / || | ]_| \ | <_||_|\| |__| ]_ || | . || . || |__
//|/ |/ |___/|/v\/ |/\_/|___/|___/|___/ |/ |___/|___/|___/
// this is a comment ... doesn't do anything.
// Version 01a
// by darkfriend
// +----------------+
// | Test Selection |
// +----------------+
[BASETYPE] == Weapon # [CLASSMAXSTATVITA] > 300 && ([AS%] > 0 || [CRITDMG%] > 50) && [SOCKETS] > 0 # [KEEP]
// ******************************************************
// * Structure *
// ******************************************************
// only use one line per rule
//
// '#' sign divides the rule in to 3 parts
// 1 # 2 # 3 example. [TYPE] == Legs # [STR] < 50 # [TRASH]
//
// part 1 = [TYPE] == Legs
// the info available on unidentified items ...
//
// part 2 = [STR] < 50
// the info available on identified items ...
//
// part 3 = [TRASH]
// the action to do with the item on a positive rule outcome
//
// ******************************************************
// * Logical Operators *
// ******************************************************
// and "&&"
// or "||"
// equal then "=="
// not equal then "!="
// less or equal then "<="
// bigger or equal then ">="
// less then "<"
// bigger then ">"
// u can use round brackets (blah || blah || blah
//
// ******************************************************
// * IMPLEMENETED ATTRIBUTES AND VALUES *
// ******************************************************
// ItemBaseType [BASETYPE]
// ItemQuality [TYPE]
// ItemType [QUALITY]
// Level [LEVEL]
// ------------------------------------------------------
// Strength [STR]
// Dexterity [DEX]
// Intelligence [INT]
// Vitality [VIT]
// ------------------------------------------------------
// HealthPerSecond [REGEN]
// LifePercent [LIFE%]
// LifeSteal [LS%]
// LifeOnHit [LOH]
// MovementSpeed [MS%]
// AttackSpeedPercent [AS%]
// ------------------------------------------------------
// CritPercent [CRIT%]
// CritDamagePercent [CRITDMG%]
// BlockChance [BLOCK%]
// ------------------------------------------------------
// ResistAll [ALLRES]
// ResistPhysical [RESPHYSICAL]
// ResistFire [RESFIRE]
// ResistCold [RESCOLD]
// ResistLightning [RESLIGHTNING]
// ResistArcane [RESARCAN]
// ResistPoison [RESPOISON]
// ResistHoly [RESHOLY]
// ------------------------------------------------------
// Armor [ARMOR]
// ArmorBonus [ARMORBONUS]
// ArmorTotal [ARMORTOT]
// ------------------------------------------------------
// FireDamagePercent [FIREDMG%]
// LightningDamagePercent [LIGHTNINGDMG%]
// ColdDamagePercent [COLDDMG%]
// PoisonDamagePercent [POISONDMG%]
// ArcaneDamagePercent [ARCANEDMG%]
// HolyDamagePercent [HOLYDMG%]
// ------------------------------------------------------
// WeaponDamagePerSecond [DPS]
// WeaponAttacksPerSecond [WEAPAS]
// WeaponMaxDamage [WEAPMAXDMG]
// WeaponMinDamage [WEAPMINDMG]
// MinDamage [MINDMG]
// MaxDamage [MAXDMG]
// ------------------------------------------------------
// Thorns [THORNS]
// DamageReductionPhysicalPerc. [DMGREDPHYSICAL]
// ------------------------------------------------------
// MaxArcanePower [MAXARCPOWER]
// ArcaneOnCrit [ARCONCRIT]
// MaxMana [MAXMANA]
// ManaRegen [MANAREG]
// MaxFury [MAXFURY]
// HealthPerSpiritSpent [HEALTHSPIRIT]
// MaxSpirit [MAXSPIRIT]
// SpiritRegen [SPIRITREG]
// HatredRegen [HATREDREG]
// MaxDiscipline [MAXDISCIP]
// ------------------------------------------------------
// GoldFind [GF%]
// MagicFind [MF%]
// PickUpRadius [PICKUP]
// HealthGlobeBonus [GLOBEBONUS]
// ------------------------------------------------------
// Sockets [SOCKETS]
// ------------------------------------------------------
// highest class specific stat (str,int,dex)
// [CLASSMAXSTAT]
// highest class specific stat (str,int,dex) + vit
// [CLASSMAXSTATVITA]
// ------------------------------------------------------
// ItemType:
// ---------
// Axe,Sword,Mace,Dagger,Bow,Crossbow,Staff,Spear,Shield
// Gloves,Boots,Chest,Ring,Amulet,Quiver,Shoulder,Legs
// FistWeapon,Mojo,CeremonialDagger,WizardHat,Helm,Belt
// Bracer,Orb,MightyWeapon,MightyBelt,Polearm,Cloak,Wand
// SpiritStone,Daibo,HandCrossbow,VoodooMask,FollowerSpecial
//
// ItemBaseType
// ------------
// Armor,Weapon,Jewelry,Misc,Gem
//
// ItemQuality
// -----------
// Inferior,Normal,Superior,Magic1,Magic2,Magic3
// Rare4,Rare5,Rare6,Legendary,Special