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[Plugin] Act 2 Bandits and Misc Quests

Wow im an idiot. I downloaded the very FIRST version of your plugin. I assumed the spoilers were for log updates and didnt realise you had that version for download in each one, so when i first downloaded the plugin it got it form the very bottom of your post :P

Now i have the latest version from the very top :P
Hey jazzman170, don't worry about it lol, we all make the tiniest mistakes. As long as there's someone to point that out for us, we move on. Let me know if there are any issues =).
 
All is running great so far :) Very nice work on it :D

I do have a couple questions tho. What do the "Primary" and "Optional" buttons do? Im asuming if i click optional it will go do optional quests, and if i click primary it will do the primary quests?
Also i dont fully understand the "Progress Act 1/2/3/4" tickboxes.

EDIT: i think i understand the progress acts now. Act 1 = do act 1 if enabled, and so on and so forth. So if i checkbox 1/2/3/4 it will continue with my latest act and onwards :D
 
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All is running great so far :) Very nice work on it :D

I do have a couple questions tho. What do the "Primary" and "Optional" buttons do? Im asuming if i click optional it will go do optional quests, and if i click primary it will do the primary quests?
Also i dont fully understand the "Progress Act 1/2/3/4" tickboxes.

EDIT: i think i understand the progress acts now. Act 1 = do act 1 if enabled, and so on and so forth. So if i checkbox 1/2/3/4 it will continue with my latest act and onwards :D
Yup! I'm back on working on the zone changer plugin, the GUI is giving me lots of issues, but the logic is down pat for most things. It's just the GUI is not updating the labels, so I might have to find a work around. I'll be updating this plugin with fixes and some internal code for optional quests. Latter I'll add a masters quest dumper to it so it will talk to the master and dump the quest, that way I can use the info to work on masters latter down the road.
 
A suggestion. I often have the problem in new accounts, that the bot faces a "hard" mob, and chicken. Upon restart, it wont reset the zone he was in, but enters the old one, where the "hard" mob still in. Maybe add a check box in QuestPlugin, that by checking it, will always reset an instance after a city visit and/or after chickening to login screen.

Yes, i know the solution to this would to better equip the char, but new accounts and/or on new leagues you always start without equipment . . .
 
A suggestion. I often have the problem in new accounts, that the bot faces a "hard" mob, and chicken. Upon restart, it wont reset the zone he was in, but enters the old one, where the "hard" mob still in. Maybe add a check box in QuestPlugin, that by checking it, will always reset an instance after a city visit and/or after chickening to login screen.

Yes, i know the solution to this would to better equip the char, but new accounts and/or on new leagues you always start without equipment . . .
Hey IeU, i'll consider it.
So basiclly after chickening, set a flag for new instance, or set a flag for always a new instance after town visit?
 
My suggestions in the point of reset based on town visit was more for players in Standard, that after dieing, they start in Town (they usually dont chicken), but this feature is already implemented in EB, "after x deaths, reset instance". Therefor, i think only reset instance after login would be needed (more for HC players) . . .

Another approach would be to tell EB to just advance to next zone if we over-leveled the current zone by x levels (and while under the threshold, keep doing it (clear>reset>clear>reset>...)), by doing so, we would make sure that once we advance to next zone, we are like for example 2 levels over the zone level, therefor minimizing the chicken chance and increasing clear speed . . .


Just throwing ideas :D
 
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My suggestions in the point of reset based on town visit was more for players in Standard, that after dieing, they start in Town (they usually dont chicken), but this feature is already implemented in EB, "after x deaths, reset instance". Therefor, i think only reset instance after login would be needed (more for HC players) . . .

Another approach would be to tell EB to just advance to next zone if we over-leveled the current zone by x levels, by doing so, we would make sure that once we advance to next zone, we are like for example 2 levels over the zone level, therefor minimizing the chicken chance . . .


Just throwing ideas :D
Hum, The first one is doable I think, I'll have to think of logic for that, the second one is already implimented
I have the CheckIfOverLevel(); I'll add a CheckIfUnderLevelDoNotProgress(); option so if you are under the zone level, grind somewhere(will decide how to approach where to grind) until at least equal to or X levels over Next Progression Checkpoint.
This might take some time.
 
I tried that thing with creating a new character and starting the plugin, it won't pick up the weapon, kill, equip gem and set combat routine, if I do it manually works fine after that, I tried with a witch by the way, several times, didn't work, didn't try any other class tho.
 
I tried that thing with creating a new character and starting the plugin, it won't pick up the weapon, kill, equip gem and set combat routine, if I do it manually works fine after that, I tried with a witch by the way, several times, didn't work, didn't try any other class tho.
Hey roneo1,
that's weird, what version are you running? and can you send me log? Thanks.
 
It worked for me on one char but on another didnt, gonna try the new version
 
It worked for me on one char but on another didnt, gonna try the new version
Try 5.3 I added delays and moved out await Coroutines.CloseBlockingWindows();
It was closing the window before it could equip, if you are low FPS it will infinite try to equip.
Let me know thanks!
 
Thank you!

Just a quick note to say 'thank you.' We all appreciate the time and effort you have put into this project on behalf of the greater community.
 
Just a quick note to say 'thank you.' We all appreciate the time and effort you have put into this project on behalf of the greater community.
oh! Your very welcome. I'll be updating AdvanceGrindZone changer tonight hopefully, it has timer functions built it and works sweet.
I just have to add the option to be able to set each zone's time. I have the code joted down, just have to type it in and see if it works!
Thank you again for your kind words, keep me motivated =).
 
I keep getting this spammed into console while running EB . . .

Code:
[QuestPlugin] OnGuiTick UPDATING GUI 
[QuestPlugin] ========  CLEARING GUI 
[QuestPlugin] ========  UPDATING GUI 
[QuestPlugin] Difficulty = Normal
[QuestPlugin] PlayerLevel = 24
[QuestPlugin] PlayerClass = Templar
[QuestPlugin] PlayerExp 1869771 / 2142652
[QuestPlugin] CurrentGrindZone = The Weaver's Chambers 
[QuestPlugin] CurrentZone =  The Riverways
[QuestPlugin] CurrentZoneLevel =  16 
[QuestPlugin] Deaths =  0
[QuestPlugin] ========  COMPLETED GUI UPDATE
Uncheck Debug and let me know.
 
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