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My blink arrow is being stupid. It back tracks every time it uses it to the original place. ty in advance
There were one? where?



Pls what is your latency? (F1), befor i get scared....


Same thing is happening to me with lightning warp when bot is looting.I dont know if its bot's general problem or your plugin

Well actually mostly when looting and sometimes when exploring
 
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It seems like the plugin takes a step or two in between each Whirling Blades, rather than spamming the Whirling Blades. Is there any way to prevent this or is it just a symptom of the bot routine and the plugin working at the same time?

Try lowering your max distance. This is my setting and it doesn't step between WB cast.

Q551VN9.jpg
 
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Try lowering your max distance. This is my setting and it doesn't step between WB cast.

Your screenshot cut out the most important part... the version of AlcorPlayerMover you are using ;p

I have tried playing with every possible setting and i doing 1 whirl, take a few steps, then whirl again. Same with Shield Charge. The earlier versions of the player mover i would fly through with no delays, but with the more recent versions it takes steps after each whirl.
 
Your screenshot cut out the most important part... the version of AlcorPlayerMover you are using ;p

I have tried playing with every possible setting and i doing 1 whirl, take a few steps, then whirl again. Same with Shield Charge. The earlier versions of the player mover i would fly through with no delays, but with the more recent versions it takes steps after each whirl.


yep can confirm that.
the latest 2 (maybe 3? versions) are moving slower with a "hickup" step between each dash.

But only when moving between fights. In a fight there is no "hickup" stepping between the dashes.
 
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Your screenshot cut out the most important part... the version of AlcorPlayerMover you are using ;p

I have tried playing with every possible setting and i doing 1 whirl, take a few steps, then whirl again. Same with Shield Charge. The earlier versions of the player mover i would fly through with no delays, but with the more recent versions it takes steps after each whirl.

yep can confirm that.
the latest 2 (maybe 3? versions) are moving slower with a "hickup" step between each dash.

But only when moving between fights. In a fight there is no "hickup" stepping between the dashes.

I'm using the latest version. It does the stutter step thing when it gets caught on or is near an obstacle but it works perfectly fine.

https://gfycat.com/LonelyTidyBullfrog

This is with 20/20 WB/FA gems and a bit of attack speed from the tree.
 
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It seems like the plugin takes a step or two in between each Whirling Blades, rather than spamming the Whirling Blades. Is there any way to prevent this or is it just a symptom of the bot routine and the plugin working at the same time?

get more attack speed, adjust "min mana%", adjust lag sensibility, adjust min distance to trigger skill, adjust max distance to trigger skill - you have it all in front of you
 
First post update with new version, all your problems should be solved.

ChangeLog:
V 0.0.3.2
Added Dodge Logic, for this logic dodge special attack. Be advised that this dodge EVERy special attack of Rare and Unique mob. Use the cooldown slider to reduce overtrigger.
Ill add the option to select what to dodge in a later version.
Added Kitine Logic, this work this way:
You have a fear slider and a cooldown slider. if the logic is not in cooldown, it will calculate a Danger value, this value is a mix of mob around you and their range multiplied for a factorial based on your actual Life/ES, and if danger is higher then Fear set, it will start run.
You can modulate different behaviours useing the Fear and Cooldown sliders, Ex, with the cooldown to 10, it will recalculate the danger at each EB Tick, and if you are still in danger it will keep run, till you find a safer spot (no mob around) or your Life/ES restored. While rising the Cooldown slider, it will skip the logic till cooldown elapsed, enabling you to jump away while you drink a pot and then back in action.
The interface Help you fine tune it on your need.
Replace old Strongbox Logic with a new one, this will not interfere with plugins that craft Strongbox.

Reworked most of the skills logic, the result is really good, i hope you guys like it.

Have fun, show some love.
 
First post update with new version, all your problems should be solved.

ChangeLog:
V 0.0.3.2
Added Dodge Logic, for this logic dodge special attack. Be advised that this dodge EVERy special attack of Rare and Unique mob. Use the cooldown slider to reduce overtrigger.
Ill add the option to select what to dodge in a later version.
Added Kitine Logic, this work this way:
You have a fear slider and a cooldown slider. if the logic is not in cooldown, it will calculate a Danger value, this value is a mix of mob around you and their range multiplied for a factorial based on your actual Life/ES, and if danger is higher then Fear set, it will start run.
You can modulate different behaviours useing the Fear and Cooldown sliders, Ex, with the cooldown to 10, it will recalculate the danger at each EB Tick, and if you are still in danger it will keep run, till you find a safer spot (no mob around) or your Life/ES restored. While rising the Cooldown slider, it will skip the logic till cooldown elapsed, enabling you to jump away while you drink a pot and then back in action.
The interface Help you fine tune it on your need.
Replace old Strongbox Logic with a new one, this will not interfere with plugins that craft Strongbox.

Reworked most of the skills logic, the result is really good, i hope you guys like it.

Have fun, show some love.


Just tried this and bot doesnt spam lightning warp when exploring anymore,like waiting 0.5 sec to do another lightning warp,idk whats problem:(
 
not entirely sure why, but the latest playermover version decreased my cleartimes from 5-6min to 7-9min.
(dodge/kite Disabled)


Just rolled back to the old one and voilà.. 5min runs again
 
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First post update with new version.

ChangeLog:
V 0.0.3.3
Improved speed for skill usage, should be same as Legendary V 0.0.2.4
Fixed BackStep for Blink Arrow (sometime they come back!)
Trying a Fix for Lightning Warp delay.

Enjoy
 
First post update with new version, all your problems should be solved.

ChangeLog:
V 0.0.3.2
Added Dodge Logic, for this logic dodge special attack. Be advised that this dodge EVERy special attack of Rare and Unique mob. Use the cooldown slider to reduce overtrigger.
Ill add the option to select what to dodge in a later version.
Added Kitine Logic, this work this way:
You have a fear slider and a cooldown slider. if the logic is not in cooldown, it will calculate a Danger value, this value is a mix of mob around you and their range multiplied for a factorial based on your actual Life/ES, and if danger is higher then Fear set, it will start run.
You can modulate different behaviours useing the Fear and Cooldown sliders, Ex, with the cooldown to 10, it will recalculate the danger at each EB Tick, and if you are still in danger it will keep run, till you find a safer spot (no mob around) or your Life/ES restored. While rising the Cooldown slider, it will skip the logic till cooldown elapsed, enabling you to jump away while you drink a pot and then back in action.
The interface Help you fine tune it on your need.
Replace old Strongbox Logic with a new one, this will not interfere with plugins that craft Strongbox.

Reworked most of the skills logic, the result is really good, i hope you guys like it.

Have fun, show some love.
Ty! Working fine ^^
 
First post update with new version.

ChangeLog:
V 0.0.3.4
Shutter totally removed, now is as smooth as butter...
 
Seems like next "Best of the Best" version will be V 0.0.4.4 Kappa
Thanks for your work.
 
it seems that leap slam isn't working if he has no targets to leap slam to :(

//nevermind, works now, no idea why, just restarted poe after a disc
 
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