First post update with new version, all your problems should be solved.
ChangeLog:
V 0.0.3.2
Added Dodge Logic, for this logic dodge special attack. Be advised that this dodge EVERy special attack of Rare and Unique mob. Use the cooldown slider to reduce overtrigger.
Ill add the option to select what to dodge in a later version.
Added Kitine Logic, this work this way:
You have a fear slider and a cooldown slider. if the logic is not in cooldown, it will calculate a Danger value, this value is a mix of mob around you and their range multiplied for a factorial based on your actual Life/ES, and if danger is higher then Fear set, it will start run.
You can modulate different behaviours useing the Fear and Cooldown sliders, Ex, with the cooldown to 10, it will recalculate the danger at each EB Tick, and if you are still in danger it will keep run, till you find a safer spot (no mob around) or your Life/ES restored. While rising the Cooldown slider, it will skip the logic till cooldown elapsed, enabling you to jump away while you drink a pot and then back in action.
The interface Help you fine tune it on your need.
Replace old Strongbox Logic with a new one, this will not interfere with plugins that craft Strongbox.
Reworked most of the skills logic, the result is really good, i hope you guys like it.
Have fun, show some love.