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Works fine.
One thing:
If u use Blink the Bot "run" half the "Blinked"-way back to complete the pathing. It seems that the Bot itselfe don't accept the blinked/teleported range as "explored area".
 
I noticed that this plugin overwrites the oldgrinding bot routine about which strong boxes should be opened and which should be left? According to my observation it opens now all the strongboxes.
 
Works fine.
One thing:
If u use Blink the Bot "run" half the "Blinked"-way back to complete the pathing. It seems that the Bot itselfe don't accept the blinked/teleported range as "explored area".


How's your FPS? Maybe try the lowFPS plugin?
 
I noticed that this plugin overwrites the oldgrinding bot routine about which strong boxes should be opened and which should be left? According to my observation it opens now all the strongboxes.

yes.

if possible, please fix this
 
There is problem with Soul Taker.
I have 100% mana reserved and min mana % set to 0.
With 1 aura less(some free mana left) plugin works.
I seen there is soul taker handling code in your plugin but for some reason it doesn't work.
 
There is problem with Soul Taker.
I have 100% mana reserved and min mana % set to 0.
With 1 aura less(some free mana left) plugin works.
I seen there is soul taker handling code in your plugin but for some reason it doesn't work.

it does, I use it all day !
 
it does, I use it all day !

Yep, i also use it all day, me and toNyx have spent some time especially for this purpose, no idea what is wrong with you.
Try play with the setting a little and let me know.
 
Yep, i also use it all day, me and toNyx have spent some time especially for this purpose, no idea what is wrong with you.
Try play with the setting a little and let me know.

ok i found where error is in your code.

I play with predictive you tested it with lockstep only.

This is how line 595 in Alcor75PlayerMover.cs looks like:
Code:
if (canUseMoveSkill && LokiPoe.Me.ManaPercent >= Alcor75PlayerMoverSettings.Instance.MoveMinManaValue)
so as you can see you check mana reserved one additional time but w/o soul taker handling.

Solution is simple, change line 595 to:
Code:
if (canUseMoveSkill)
 
ok i found where error is in your code.

I play with predictive you tested it with lockstep only.

This is how line 595 in Alcor75PlayerMover.cs looks like:
Code:
if (canUseMoveSkill && LokiPoe.Me.ManaPercent >= Alcor75PlayerMoverSettings.Instance.MoveMinManaValue)
so as you can see you check mana reserved one additional time but w/o soul taker handling.

Solution is simple, change line 595 to:
Code:
if (canUseMoveSkill)

It's 2016 stop predictive Kappa jk, maybe alcor got to look into it.
 
Guys i'm trying to figure a fix for Blink Arrow before to post an update.

The problem is not about unexplored location, but something more difficult to spot (for me), if you have ideas pls give me a hand. (pls post ideas codewise only if you know what you talk about, i already experimented alot alot of things.").

will let you know.
 
Just here to let you know that your plugin refuses to work when I reserve 100% of my mana and use BM gems to use my skills...

EDIT: Got rid of the mana logic altogether as a band-aid fix till it gets fixed.
 
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Is this supposed to "kite" bosses and such? When I die it's usually when the bot just facetanks a boss. Would be great if it could move away from bosses to keep some distance. I'm using Totemizer btw.
 
alchor man when are you going to stop being a tease and hook us up with your auto equip
 
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