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Quit being an ass...

Fact is that Blink Arrow does not work properly and backtracks a HUGE amount.

I have had characters using all movement skills just fine and the only one that does not work properly is Blink Arrow and it is a problem with the plugin, not settings.
if you haven't already, try changing networking mode to predictive. worked for me
 
are there anyway to make playermover avoid the explosions?
it doesn´t see the explosions as a threat

(I mean the explosions some foes do 1 or 2 seconds after you kill them)

Maybe in DodgeHelper.cs we can add some code to do it...
 
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can some1 share his range setting for leap slam? Bot jumping 2-3 times before pick up chests or items
 
Honestly, there's not going to be any reliable settings anyone can just throw at you and expect them to work.
This player mover is very sensitive to latency, cast speeds, etc. It's a very fine process of trial-and-error.

I'm sure I'm not the only one who's broken down and started tweaking the ever-loving hell out of this, the routines, and a few other parts; you may want to do the same. It'll help you understand exactly how this plugin works and, more importantly, how you can tweak it (and its settings) to behave like you want.
 
I'm pretty sure I've fixed the backstepping, like... period. Regardless of network mode. My witch has been flame dashing around like a badass and I'm loving it.

I've PM'd Alcor to ask if he wants to incorporate these changes into his plugin and keep releasing it, or if I should just fork his plugin and release it with these changes.
 
are there anyway to make playermover avoid the explosions?
it doesn´t see the explosions as a threat

(I mean the explosions some foes do 1 or 2 seconds after you kill them)

Maybe in DodgeHelper.cs we can add some code to do it...

Yeah, dies mostly coz of this f@ck explosions, don't know what to do :(
 
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