ditmebibane
New Member
- Joined
- Sep 14, 2016
- Messages
- 18
tks
that good idea.
![Big Grin :D :D](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png)
if you haven't already, try changing networking mode to predictive. worked for meQuit being an ass...
Fact is that Blink Arrow does not work properly and backtracks a HUGE amount.
I have had characters using all movement skills just fine and the only one that does not work properly is Blink Arrow and it is a problem with the plugin, not settings.
if you haven't already, try changing networking mode to predictive. worked for me
more dps
so your bot is already gone when it explodes ^^
Thanks alot, its realy help!if you haven't already, try changing networking mode to predictive. worked for me
Help pls! how to change networking mode to predictive?))if you haven't already, try changing networking mode to predictive. worked for me
Help pls! how to change networking mode to predictive?))
Dont use a fucking bot for the game you dont fucking know.Help pls! how to change networking mode to predictive?))
Dont use a fucking bot for the game you dont fucking know.
Learn the fucking game.
At login screen > options > ui > Networking mode
This is pure gold.
[video=youtube;f2L47_W2mFs]https://www.youtube.com/watch?v=f2L47_W2mFs[/video]
are there anyway to make playermover avoid the explosions?
it doesn´t see the explosions as a threat
(I mean the explosions some foes do 1 or 2 seconds after you kill them)
Maybe in DodgeHelper.cs we can add some code to do it...
Yeah, dies mostly coz of this f@ck explosions, don't know what to do![]()
You find solution?my char is using blink arrow and every time it cast it it runs back to the decoy he makes with the skill any idea why?