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hmmm how do you find your pushbullet key to have it send texts rather than shout it out lol
 
after eb update. it is now unwork.

Cannot load [AlerterReloaded] because an exception occurred [D:\xxoo\0juedou\3rdParty\_CONFIGS_\Default\AlerterReloaded\Content-96437453\Classes\Alerter.cs(79,69) : error CS1061: 'LokiPoe.InGameState.ChatPanel.ChatEntry' does not contain a definition for 'Sender' and no extension method 'Sender' accepting a first argument of type 'LokiPoe.InGameState.ChatPanel.ChatEntry' could be found (are you missing a using directive or an assembly reference?)
].
System.Exception: D:\xxoo\0juedou\3rdParty\_CONFIGS_\Default\AlerterReloaded\Content-96437453\Classes\Alerter.cs(79,69) : error CS1061: 'LokiPoe.InGameState.ChatPanel.ChatEntry' does not contain a definition for 'Sender' and no extension method 'Sender' accepting a first argument of type 'LokiPoe.InGameState.ChatPanel.ChatEntry' could be found (are you missing a using directive or an assembly reference?)

at Loki.Bot.ThirdPartyLoader.?????????????????????????????????????????(Dictionary`2 , String )
 
in Alerter.cs
replace
Code:
ProcessChatMessage(chatEntry.MessageType, chatEntry.Sender, chatEntry.Message);
to
Code:
ProcessChatMessage(chatEntry.MessageType, chatEntry.RemoteName, chatEntry.Message);
 
in Alerter.cs
replace
Code:
ProcessChatMessage(chatEntry.MessageType, chatEntry.Sender, chatEntry.Message);
to
Code:
ProcessChatMessage(chatEntry.MessageType, chatEntry.RemoteName, chatEntry.Message);

This worked for me.
 
in Alerter.cs
replace
Code:
ProcessChatMessage(chatEntry.MessageType, chatEntry.Sender, chatEntry.Message);
to
Code:
ProcessChatMessage(chatEntry.MessageType, chatEntry.RemoteName, chatEntry.Message);

This worked, thanks.
 
Having Pushover working was a must for me and using this bot. I got it working, but I'm reluctant to post a fix. I'm definitely no coder, but I can debug pretty decent. I will explain what I did at the least. If this fix breaks a multitude of other things, it's worth it for me, but may not for you. Again, I'm reluctant to post what I did to get it working. Use at your own peril.

Pushover does not require a priority be sent with the message. Knowing that, I edited "CommunityLib 0.0.0.6/Notifications.cs" in the function "public static Results.NotificationResult Pushover()". It now looks like this.

public static Results.NotificationResult Pushover(string token, string apikey, string description, string ev)
{
if (!CheckApiToken(token))
return Results.NotificationResult.TokenError;

if (!CheckApiToken(apikey))
return Results.NotificationResult.ApiKeyError;

string url = "https://api.pushover.net/1/messages.json";
url += "?token=" + HttpUtility.UrlEncode(token.Trim()) +
"&user=" + HttpUtility.UrlEncode(apikey.Trim()) +
"&message=" + HttpUtility.UrlEncode(description) +
"&title=" + HttpUtility.UrlEncode(ev);

return Send(url);
}

Then I edited, "AlerterReloaded\MobileNotifications" to look like this,

if (AlerterReloadedSettings.Instance.SendOnPushover && !string.IsNullOrWhiteSpace(AlerterReloadedSettings.Instance.PushoverApiKey) && !string.IsNullOrWhiteSpace(AlerterReloadedSettings.Instance.PushoverKey))
{
var sent = Notifications.Pushover(
"PUSHOVER_API_KEY_HERE",
"PUSHOVER_USER_KEY_HERE",
notification.Event,
notification.Description);

if (sent != Results.NotificationResult.None)
AlerterReloaded.Log.Debug($"[AlerterReloaded][Notifications (PushOver)] A notification didn't get sent, Err : {sent}");
}
Where the variables, PUSHOVER_API_KEY_HERE and PUSHOVER_USER_KEY_HERE, actually contained the values.
 
In recent days, alert has stopped calling the PM. Do you know why? someone is the same as me?
 
Last edited:
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