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pls fix locust swarm

matter

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locust swarm is not working bot just spams it, cant read if enemy has debuff or not :(
 
having the same issue, would be nice to have a fix for this...
 
Would be nice if haunt worked the same way. Cast once as opener then swarm. Switch to main attack. Add like a 5-10 sec delay before recasting them.
 
When i use locus swam under 1 or Q it casts it only once then starts using zombie charger / firebats. So i dont have problems with endless spam.
 
Not you :confused: The ones who are having the problem...

rrrix, first of all I want to thank you for all the effort and hard work, maybe it's not always said but it is greatly appreciated. I am not a pro botter and am using it to boost up my main character so I don't always know what I'm doing :)
I can't post the spec with the locust swarm spam problem because, unfortunately, in the meanwhile I already changed it. Maybe it was because locust swarm was on my mouse skills and not on additional skill bar. I will try out the different versions and post back if I find the time, my holidays are coming to an end unfortunately ;)

Thnx again

UPDATE
I tried inzPCh's specs and all is working fine with latest DB version and Trinity plugin.
 
The problem with tracking a 'DOT' on an enemy is in party botting, any other class can apply a DoT (e.g. Barbarian Rend) so that will make the bot think "oh, there's already a DoT on this monster" - even though it won't be the WitchDoctor Haunt / Swarm spells. Even with Haunt and Swarm, applying either one will trigger the DOTDPS flag and subsequently the other won't be tracked/casted.

Anyways, I have a solution, coming in the next Trinity. Testing it now - seems to work fairly well.
 
The problem with tracking a 'DOT' on an enemy is in party botting, any other class can apply a DoT (e.g. Barbarian Rend) so that will make the bot think "oh, there's already a DoT on this monster" - even though it won't be the WitchDoctor Haunt / Swarm spells. Even with Haunt and Swarm, applying either one will trigger the DOTDPS flag and subsequently the other won't be tracked/casted.

Anyways, I have a solution, coming in the next Trinity. Testing it now - seems to work fairly well.

sexy
 
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